Hey stupid face, I made you a Half Elf Sorcerer. I'm listing the spells he knows so I don't have to do it over again.
As level 1, He can cast 4 0-level spells per day, and 2 1st level spells per day.
0-LEVEL SORCERER/WIZARD SPELLS
Abjur
* Resistance: Subject gains +1 on saving throws.
Conj
* Acid Splash: Orb deals 1d3 acid damage.
Div
* Detect Poison: Detects poison in one creature or small object.
* Detect Magic: Detects spells and magic items within 60 ft.
* Read Magic: Read scrolls and spellbooks.
Ench
* Daze: Humanoid creature of 4 HD or less loses next action.
Evoc
* Dancing Lights: Creates torches or other lights.
* Flare: Dazzles one creature (–1 on attack rolls).
* Light: Object shines like a torch.
* Ray of Frost: Ray deals 1d3 cold damage.
Illus
* Ghost Sound: Figment sounds.
Necro
* Disrupt Undead: Deals 1d6 damage to one undead.
* Touch of Fatigue: Touch attack fatigues target.
Trans
* Mage Hand: 5-pound telekinesis.
* Mending: Makes minor repairs on an object.
* Message: Whispered conversation at distance.
* Open/Close: Opens or closes small or light things.
Univ
* Arcane Mark: Inscribes a personal rune (visible or invisible).
* Prestidigitation: Performs minor tricks.
1ST-LEVEL SORCERER/WIZARD SPELLS
Abjur
* Alarm: Wards an area for 2 hours/level.
* Endure Elements: Exist comfortably in hot or cold environments.
* Hold Portal: Holds door shut.
* Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
* Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
* Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
* Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
* Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Conj
* Grease: Makes 10-ft. square or one object slippery.
* Mage Armor: Gives subject +4 armor bonus.
* Mount: Summons riding horse for 2 hours/level.
* Obscuring Mist: Fog surrounds you.
* Summon Monster I: Calls extraplanar creature to fight for you.
* Unseen Servant: Invisible force obeys your commands.
Div
* Comprehend Languages: You understand all spoken and written languages.
* Detect Secret Doors: Reveals hidden doors within 60 ft.
* Detect Undead: Reveals undead within 60 ft.
* IdentifyM: Determines properties of magic item.
* True Strike: +20 on your next attack roll.
Ench
* Charm Person: Makes one person your friend.
* Hypnotism: Fascinates 2d4 HD of creatures.
* Sleep: Puts 4 HD of creatures into magical slumber.
Evoc
* Burning Hands: 1d4/level fire damage (max 5d4).
* Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
* Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
* Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Illus
* Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
* Disguise Self: Changes your appearance.
* Magic Aura: Alters object’s magic aura.
* Silent Image: Creates minor illusion of your design.
* Ventriloquism: Throws voice for 1 min./level.
Necro
* Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
* Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
* Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
Trans
* Animate Rope: Makes a rope move at your command.
* Enlarge Person: Humanoid creature doubles in size.
* Erase: Mundane or magical writing vanishes.
* Expeditious Retreat: Your speed increases by 30 ft.
* Feather Fall: Objects or creatures fall slowly.
* Jump: Subject gets bonus on Jump checks.
* Magic Weapon: Weapon gains +1 bonus.
* Reduce Person: Humanoid creature halves in size.