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 Fe G'le No'ch

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ViralHatred
PuPeT-KaI
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PhoenixRhapsody
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PhoenixRhapsody

PhoenixRhapsody


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Join date : 2012-02-06
Age : 31
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Fe G'le No'ch Empty
PostSubject: Fe G'le No'ch   Fe G'le No'ch Icon_minitimeMon Feb 20, 2012 7:28 pm

Fe G'le No'ch Ash_go10

Fe G'le No'ch

Powers
Quote :
It has only two active powers and three passive abilities.

The active powers are:

    1. Ash cloud - Can take every speck of it's being and explode it into a cloud of toxic ashes, making it capable of slipping under locked doors, through keyholes, and through pretty much and crevice large enough to have an air current running through it. This ability is only available for use at 100% health, stamina, and magicka. If it is attempted otherwise, the specks will become "lost" and no longer in the control of the golem's consciousness (it takes severe damage, potentially destroying the golem entirely.) It can also allow part of itself to be inhaled by an enemy, wreaking havok from within the body. (The power acts much like the mummies' power in the Mummy movies)

    2. Weapon generation - Being made of such loose materials as ash, the golem can reform its arms into spears. It cannot however make blunt weapons or swords, because loose materials materials tend to break on impact.


As for the passive abilities:

    1. Reconstruct - Loose ash is taken from the surroundings directly into the golem, making repairs to damaged parts. This ability cannot be done in active combat, because it requires total concentration from the golem.

    2. Phoenix Resurrection - If the golem is smashed hard enough (hard enough to 1-off), the golem will become a dormant pile of ash. After a set time, like three hours, the golem be become conscious again, rising from the pile of ashes back into its normal form.

    3. Condensing - Allows the golem to compact the ash it is composed of into a very hard shell. This makes sharp, nonmagical weapons glance off causing no harm. This too can only be done at 100% health, stamina, and magicka because any imperfections in the shell will spread rapidly along the shell, breaking off the limb where the weapon hit. This is an automatically activated ability (as soon as the golem is at 100%, it compacts the shell.)

General Stats
Quote :
Strength
{ | | | | | | | | | | }
Being made of ash makes lifting heavy objects difficult, but not impossible. Probably only capable of picking up 250 lbs of deadweight at one time. Ash golems are not strong like stone or bronze golems, so don't expect Fe to be picking up any wagons, boulders, etc.

Agility
{ | | | | | | | | | | }
Ash is light enough to fly all the way around Aeria several times before settling down, making Fe capable of great leaps and quick movements. When an ash golem condenses a shell, it becomes capable of swimming very quickly even against the current. Fe can easily outmatch even the fastest Mer.

Personality
{ | | | | | | | | | | }
Golems of all kinds are not made as social creatures. They do not converse unless they are expected to, usually in grunts and moans with the most basic golems. In more complex golems such as Fe, they speak at the same level as a well educated child.

Will
{ | | | | | | | | | | }
Golems are the poster children for dedication. They mostly function as laborers and weapons, designed to do as they are told with efficacy and precision. Fe is no exception.

Combat Skill
Quote :
Generic skill
{ | | | | | | | | | | }
Force to learn combat to survive, Fe is capable of combat, but by no means a master. Preferring to avoid combat if possible, Fe generally doesn't have to fight due to its high agility. It is also very quick at making a foe incapable of continuing attacks by making quick jabs to pressure points on various locations around the body. Fe learned all of the pressure points it knows on accident during attacks by roadside bandits.

Spear Combat
{ | | | | | | | | | | }
Capable of making pike and spears from its limbs, Fe has almost exclusively relied on this form of combat. It rarely allows enemies to get close enough to fight it with anything shorter.

Riding & Mounted Combat
{ | | | | | | | | | | }
Fe cannot ride any kind of mount, but instead tends to hitchhike inside the barrels, pouches, etc. of traveling caravans.

Ranged Weapons
{ | | | | | | | | | | }
Only capable of physically holding a gun, bow, or sling. Fe does not know how to use or aim any of those items. It can throw small rocks with some efficiency, however.

Unarmed Combat
{ | | | | | | | | | | }
Fe has never actually fought hand to hand, preferring to disable opponents by jabbing at pressure points then running away.

Alignment: True Neutral
Deity: N/A

Complete List of Items
None.

Task(s)
    1. Find a meaning in life. Current

    2. Destroy all information on the creation of golems. Current


Biography
Spoiler:

This is my work in progress. I wouldn't mind if it had to be made into a special character, so long as I still got to play it. I would like to say that all the active powers are subject to change. The passive powers don't seem strong enough to be abused, but I could be wrong. There is currently no lore in the forums on golems, but I am sure that they exist within Aeria.
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Reager

Reager


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PostSubject: Re: Fe G'le No'ch   Fe G'le No'ch Icon_minitimeMon Feb 20, 2012 8:05 pm

I am not sure at all about the ashes being inhaled to kill someone. Even though it very plausible and realistic, it would allow your creature to seep past any armor and choke off an enemy with limited ability to resist on their end. Would seem OP with that part included, even if only enabled at the height of his health.
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PuPeT-KaI




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Fe G'le No'ch Empty
PostSubject: Re: Fe G'le No'ch   Fe G'le No'ch Icon_minitimeMon Feb 20, 2012 8:46 pm

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ViralHatred
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PostSubject: Re: Fe G'le No'ch   Fe G'le No'ch Icon_minitimeTue Feb 21, 2012 6:33 am

PuPeT-KaI wrote:
wrong forum
http://aeriaroleplay.forumotion.com/

"Since a good deal of threads seem to have already been moved, we expect that by February 27th, new posts will no longer be made on these forums. By then the transition should be complete."
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Http://www.Radiation-Roleplay.com
Omap

Omap


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Fe G'le No'ch Empty
PostSubject: Re: Fe G'le No'ch   Fe G'le No'ch Icon_minitimeTue Feb 21, 2012 7:55 am

Isn't there a thing against Golems?

it also doesn't help that because he's made of ash, he's essentially immortal, able to raise after a few hours of dormancy.
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Jack
President of the Gay Bar
Jack


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Fe G'le No'ch Empty
PostSubject: Re: Fe G'le No'ch   Fe G'le No'ch Icon_minitimeTue Feb 21, 2012 10:19 am

stop posting in this old forum shit
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Krug

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PostSubject: Re: Fe G'le No'ch   Fe G'le No'ch Icon_minitimeTue Feb 21, 2012 1:39 pm

Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
Jack wrote:
stop posting in this old forum shit
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Reager

Reager


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PostSubject: Re: Fe G'le No'ch   Fe G'le No'ch Icon_minitimeTue Feb 21, 2012 2:41 pm

Post.
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Achosi

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PostSubject: Re: Fe G'le No'ch   Fe G'le No'ch Icon_minitimeTue Feb 21, 2012 7:47 pm

Reager wrote:
Post.
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PostSubject: Re: Fe G'le No'ch   Fe G'le No'ch Icon_minitime

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