| Scripts that Kam could include in the script | |
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Psycheandromida He Who Wears Sunglasses at Night
Posts : 1503 Join date : 2009-09-25
| Subject: Scripts that Kam could include in the script Sun Nov 15, 2009 12:55 pm | |
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Matt O'Brien
Posts : 216 Join date : 2009-02-14 Age : 30 Location : New Jersey
Character sheet Name: Matthew Brandon O'Brien Age: 15 Race: Human
| Subject: Re: Scripts that Kam could include in the script Sun Nov 15, 2009 2:36 pm | |
| I like the Dice roll. It would work nicely for Fights when Two people type something at the same time or whatever. I'll ask Kam. | |
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Psycheandromida He Who Wears Sunglasses at Night
Posts : 1503 Join date : 2009-09-25
| Subject: Re: Scripts that Kam could include in the script Sun Nov 15, 2009 2:44 pm | |
| Kam might have to edit the script though. The Dice can easily be abused, in the sense that someone can just type a /me, saying they rolled highest. | |
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kamaitama
Posts : 381 Join date : 2009-03-12 Age : 33 Location : Venezuela
Character sheet Name: Naria Ordal Age: 23 Race: Human
| Subject: Re: Scripts that Kam could include in the script Sun Nov 15, 2009 4:05 pm | |
| Oh I totally didn't know the AnimLib editor was released. I knew of AnimLib, but I thought the actual editor would never be released.
As for dice roll, I could implement it easily, it's roughly 15 lines of code, no need to copy it. Thanks for suggesting it though. This was going to be implemented but on a much extensive basis ( Fighting System ).
Player Sounds are all HL2 sounds. Not only that but it was added a long time ago, and it was really annoying, I would have to say against it. | |
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Psycheandromida He Who Wears Sunglasses at Night
Posts : 1503 Join date : 2009-09-25
| Subject: Re: Scripts that Kam could include in the script Sun Nov 15, 2009 4:45 pm | |
| Cool. You'll add the Dice Roll and AnimLib? | |
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Munroe DEAR GOD DON'T LOOK IN HIS EYES
Posts : 1392 Join date : 2009-02-24 Location : Fortress of Ultimate Darkness
Character sheet Name: Age: Race:
| Subject: Re: Scripts that Kam could include in the script Sun Nov 15, 2009 6:55 pm | |
| I know I'm a little late to the party, but I'd appreciate it if you could add in a 100-sided dice-roll function, Kama. That way, my potion system could be fully functional. | |
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kamaitama
Posts : 381 Join date : 2009-03-12 Age : 33 Location : Venezuela
Character sheet Name: Naria Ordal Age: 23 Race: Human
| Subject: Re: Scripts that Kam could include in the script Sun Nov 15, 2009 6:59 pm | |
| - Munroe wrote:
- I know I'm a little late to the party, but I'd appreciate it if you could add in a 100-sided dice-roll function, Kama. That way, my potion system could be fully functional.
The dice would like this: if you only type /dice, you get a random number (roll) between 1 to 6, if you enter a second number after it, /dice 20, you get a random integer not greater than 20 As for AnimLib, I'm looking into it. It does not have to be installed anywhere, it's a developer resource mostly. But it's really interesting since it allows for custom animations to be done in game. I recommend that you guys look into it. | |
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Munroe DEAR GOD DON'T LOOK IN HIS EYES
Posts : 1392 Join date : 2009-02-24 Location : Fortress of Ultimate Darkness
Character sheet Name: Age: Race:
| Subject: Re: Scripts that Kam could include in the script Sun Nov 15, 2009 7:03 pm | |
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Psycheandromida He Who Wears Sunglasses at Night
Posts : 1503 Join date : 2009-09-25
| Subject: Re: Scripts that Kam could include in the script Sun Nov 15, 2009 8:18 pm | |
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| Subject: Re: Scripts that Kam could include in the script | |
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| Scripts that Kam could include in the script | |
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