Gambit
Posts : 2891 Join date : 2009-04-20 Age : 29
Character sheet Name: Age: Race:
| Subject: The Art of Teleportation Tue Feb 16, 2010 7:46 am | |
| The Art of Teleportation Common Teleportation Short Range- Quick, fast jumps that send the person into tiny bits then reassemble at their location. This works for a range of a good one hundred feet before becoming useless. Races that can learn such talents are Vampires, Dragonborn and a select humans who have a high mastery of magic. [See picture]
Long Range A more common ability, which works the same way as short ranged teleportation but is much slower to cast, and travel. This also works in the way that the caster can only teleport to a location they have already been. With Common Teleportation, multiple people can be transported but as a high personal energy cost on the caster.
Portal Teleportation The use of magic to open a "wormhole" in the fabric of reality. This wormhole has two ends and can be used both ways for travel. Magicians use these to transport people, supplies for shops, and sometimes armies to locations they have been. The size of the portal relies on the caster, and the energy source. Multiple people can open a portal of large size, but only for a short time. If a wormhole is closed when a person is being transported, depending on length, they will die.
For teleportation to work, the caster must have been at the location where he wants to teleport once before. Teleporting others does not void this, as long as the caster goes as well.
Last edited by Gambit on Sat Oct 02, 2010 10:18 pm; edited 3 times in total | |
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Phear Angry Veteran
Posts : 107 Join date : 2009-02-18 Age : 33
Character sheet Name: Age: 1 Race: Human
| Subject: Re: The Art of Teleportation Tue Feb 16, 2010 11:54 am | |
| I demand MOAR. And a bit about the various types. Like portals, and slow teleportation. | |
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: The Art of Teleportation Tue Feb 16, 2010 12:46 pm | |
| - Quote :
- I demand MOAR.
And a bit about the various types. Like portals, and slow teleportation. - Quote :
- WIP
Be patient, you weeaboo. | |
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LawnJesus
Posts : 320 Join date : 2009-07-20 Age : 32
| Subject: Re: The Art of Teleportation Tue Feb 16, 2010 2:16 pm | |
| Now back on topic. | |
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Gambit
Posts : 2891 Join date : 2009-04-20 Age : 29
Character sheet Name: Age: Race:
| Subject: Re: The Art of Teleportation Tue Feb 16, 2010 5:18 pm | |
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Gambit
Posts : 2891 Join date : 2009-04-20 Age : 29
Character sheet Name: Age: Race:
| Subject: Re: The Art of Teleportation Sat Oct 02, 2010 10:19 pm | |
| - Quote :
- For teleportation to work, the caster must have been at the location where he wants to teleport once before. Teleporting others does not void this, as long as the caster goes as well.
Added this | |
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Munroe DEAR GOD DON'T LOOK IN HIS EYES
Posts : 1392 Join date : 2009-02-24 Location : Fortress of Ultimate Darkness
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| Subject: Re: The Art of Teleportation Sat Oct 02, 2010 11:51 pm | |
| Way to ruin the usefulness of teleportation. It was fine the way it was before. | |
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Gambit
Posts : 2891 Join date : 2009-04-20 Age : 29
Character sheet Name: Age: Race:
| Subject: Re: The Art of Teleportation Sun Oct 03, 2010 12:02 am | |
| - Munroe wrote:
- Way to ruin the usefulness of teleportation. It was fine the way it was before.
It prevents Kardzillas | |
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