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+8themodtester Reager PuPeT-KaI Hyperiant TRUlyjuST ViralHatred Krug Pat 12 posters | Author | Message |
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Pat Loremaster
Posts : 1299 Join date : 2009-02-15
Character sheet Name: Age: Race:
| Subject: Zulfaqar Karim Sun Feb 12, 2012 5:00 am | |
| Name:Zulfaqar Karim Age38 SexMale RaceHuman EthnicitySidan - Talibarian mix BirthplaceSarkun, Iskandar ___________________________ Skills & Attributes (Numbers based on the average human of the same gender and equivalent age.) 1 - 3 below average4 - 6 near average7 -10 above averageAttributes- Spoiler:
Intelligence [ | | | | | | | - - - ] 7/10 Intelligence is highly valued in Iskandar and among the mage-clans as a whole. Without the intelligence to grasp higher magical concepts, Zulfaqar would have never made anything of himself in a mageocratic society.
Strength [ | - - - - - - - - - ] 1/10 Zulfaqar is absolutely pitiful when it comes to physical strength. Physical labor is the work of imbeciles and the magically inept, beneath any self-respecting mage and certainly beneath Zulfaqar.
Dexterity [ | | | | | | - - - - ] 6/10 Required to learn and preform elaborate patterns in the process of weaving, Zulfaqar is slightly more dexterous than the average human.
Perception [ | | | | | | - - - - ] 6/10 Zulfaqar's time in a society that despises the weak and makes no effort to protect it's citizens beyond what they themselves can provide has forced himself to be aware or die.
Endurance [ | | | - - - - - - - ] 3/10 Having spent most of his life in intellectual pursuits, Zulfaqar is not able (or very willing) to run marathons or take much pain. He vastly prefers to not get hit.
Willpower [ | | | | | | - - - - ] 6/10 During his apprenticeship, Zulfaqar has had to serve under masters that really couldn't care if he lived or died, and would constantly berate him for the slightest error or weakness. At any moment he could have ended his training. He didn't.
Combat & General Magic- Spoiler:
Unarmed [ | - - - - - - - - - -] 1/10 In a mageocratic society, physical combat is both rare and looked upon as barbaric.
Staff [ | - - - - - - - - ] 1/10 Zulfaqar would never even think of using such a priceless tool as his staff as a blunt instrument.
Magic [ | | | | | | | | - - ] 8/10 Magic is Zulfaqar's lifeblood. Without it, he automatically occupies the bottom rank of his society, those that live beneath the soil and toil to provide for those who dwell in the spires above. Zulfaqar had both the natural talent and will to rise. Magical prowess is everything to Zulfaqar.
SpellsLimitationsZulfaqar can only cast a limited amount of spells per day. In order to to replenish his magical energy, he must have several hours of sleep. If Zulfaqar had used all of his magic for a day, it would take him 6-7 hours of sleep to regain all of his magical power (he regains magic at somewhere close to 15% per hour of sleep.) 0-Level Spells [30 spells per rest] - Spoiler:
Arcane Mark: Inscribes a personal rune (visible or invisible). (duration 3 hr, or until caster ends the spell; can be dispelled)
Prestidigitation: Performs a variety of minor tricks. (no combat value; duration varies; can be dispelled)
Mage Light: Causes an object to shine like a torch. (duration 1 hr, or until caster ends spell; can be dispelled)
Resistance: Target is protected by a weak shield which attempts to turn attacks away from vital areas. (duration 2 strikes; can be dispelled)
Open/Close: Opens or closes small or light things. Examples, chests, boxes, barrels, etc.
Mage Hand: Moves a small object at will from a distance. (range 15 feet; drains energy; can be dispelled)
Light Push: Hits the target with kinetic force equivalent to a shove from a normal human. May cause the target to stumble.
Erase: Mundane or magical writing vanishes. This removes writing from books, maps scrolls, and other similar surfaces. It can be used to erase Explosive Runes, and other written magic. (removes on touch) (can be resisted) Arcane Lock: Magically seals a portal or chest, allowing access only to the caster. A knock spell can negate it. (duration 24 hr; can be dispelled)
1st-Level Spells [12 spells per rest] - Spoiler:
Endure Elements: Target can remain comfortable in conditions between -50 and 140 degrees Fahrenheit. (duration 12 hr; can be dispelled)
Hold Portal: The target door, gate, window, or shutters act as if securely closed, and locked. A knock spell can negate it. (duration 30 min; can be dispelled)
Shield: Creates a barrier that blocks most forms of attack. This excludes gunshots and forces strong enough to overwhelm the shield. (duration 10 min; can be dispelled)
Slow:Creates an area of increased friction upon the target. (drains energy; can be dispelled)
Slide:Creates an area of reduced friction upon the target. (drains energy; can be dispelled)
Feather Fall: Reduces the rate of descent for its target. (drains energy; can be dispelled)
Magic Weapon: Adds a honed magical edge to a weapon increasing its piercing/slashing capability. (lasts 3 strikes; can be dispelled; can be cast on blunt weapons to give them a sharp edge)
The Third Eye: The mage casts his awareness into the realm of magic, opening his vision past walls and objects, sensing people, living creatures, and magically notable items. Penetrates invisibility and weak illusions.
Knock: Opens a locked or magically sealed door.
Blast: Hits the target with significant kinetic force, enough to knock them straight off their feet.
Animate Avian: Pulls magic from the weave and animates it with the ability to understand instructions as the mage gives them in the form of a hawk. Inflicts elemental damage of the caster's choosing. (Disrupted by dispel)
Animate Canine: Pulls magic from the weave and animates it with the ability to understand instructions as the mage gives them in the form of a wolf. Inflicts elemental damage of the caster's choosing. (Disrupted by dispel)
2nd-Level Spells [6 spells per rest] - Spoiler:
Barrier Protection From Evil: The caster draws a barrier on the ground with silver dust. 'Evil' creatures such as undead, werewolves, and demons, cannot physically cross the barrier without great pain. Projectiles, spells, and teleportation, are unaffected by the circle. (duration 10 min; can be dispelled)
Barrier Protection From Good: The caster draws a barrier upon the ground with tainted silver dust or orium dust for a stronger effect. 'Good' creatures such as elves, angels, clerics and paladins cannot physically cross the barrier without great pain. Projectiles, spells, and teleportation, are unaffected by the circle. (duration 10 min; can be dispelled)
Explosive Runes: The caster inscribes the mystic runes on a book, map, scroll, or similar object bearing written information. The runes detonate when something living comes within proximity, exploding with concussive force. The force is not enough to outright kill something, but can stun or knock a receiver unconscious. (as long as the surface on which it is written remains intact the spell can be activated; can be erased)
Resist Energy: Protects the target from a limited amount damage by one of energy types (fire, ice, and electricity). It defends against the damage dealt, the target would still get hot, cold, or have their hair stand on end, but would remain unharmed presuming the power of the attack didn't surpass the limitation of the barrier. (duration 10 min; can be dispelled)
Ethereal Body: The mage casts his consciousness away from his body, able to travel the land in the form of a disembodied spectator. Leaves the mage vulnerable and motionless in his real body. (drains energy : can be dispelled.)
Levitate: Target object, creature, or individual moves up or down at the caster's will. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. This includes the caster himself. The caster can mentally direct the recipient to move up or down as much as 20 feet. (duration 1 min; can be dispelled)
Aegis: The caster wraps himself or another target in a powerful barrier that renders the user immobile for the sake of significant protection. Target is unable to cast any spells until the end of the spell. Resists physical as well as projectile attacks, including bullets. (drains energy; can be dispelled)
Artificial Guardian: The mage undergoes an extensive ritual designed to give limited sentience and animation to a collection of stone and earth. Creates a golem guardian. Cannot be used as a normal spell.
___________________________ Physical DescriptionHeight5'9" ft. BuildSlender Hair ColorGrey Eye ColorGrey Skin ColorCaucasian, pale InventoryZulfaqar's ornate Cordonium tipped staff Hooded Green Magister's robes Fine Tunic & Trousers Historical Tomes x4 ("light reading) Ink and Parchment x10 (enough for 10 spell scrolls) 2x Scrolls of 'Shield' 1x Scroll of 'Feather Fall' 1x Scroll of 'Slow' 3x Scrolls of 'Blast' 1x Scroll of 'Animate Avian' 1x Scroll of 'Explosive Rune' ___________________________ Biography:- Spoiler:
[/size]
AlignmentNeutral Evil DeityNone. Zulfaqar rejects the sovereignty of all Gods. Current Tasks- Spoiler:
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| | | Pat Loremaster
Posts : 1299 Join date : 2009-02-15
Character sheet Name: Age: Race:
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 5:06 am | |
| So, yeah, this is still a WIP. Perceptive members will note that the format and many of the spells are ripped straight from Spadge's character, Maerd Silbern. This is because spadge previously gave me permission to rework the character because he didn't want it anymore, and a lot of stuff I had hoped to put in my own character was stuffed in his. Even though this character is quite different from what Maerd is / was.
Note this is one of two characters I've planned whose purpose is really to give me a somewhat simple, interesting character for me to fiddle around with. I specifically wanted this character to explore magic options I never really looked into while playing Zayl.
So, there'll be a backstory with some good lore bits, but this is up atm mostly so you can take a look at the spells and deny the character for being overpowered. | |
| | | Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 7:34 am | |
| So many spells. So, so many. | |
| | | ViralHatred Radiation Moderator
Posts : 376 Join date : 2010-08-10 Age : 33 Location : Cambridgeshire, United Kingdom
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 7:57 am | |
| - Krug wrote:
- So many spells. So, so many.
But if you interpret rest as being using the character per real-time-day then it's kinda not op. | |
| | | TRUlyjuST
Posts : 641 Join date : 2009-02-15
Character sheet Name: Age: 5 Race: Golden Retriever
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 8:29 am | |
| Not going to lie, I was kinda thinking that book looked like the Necronomicon at first, and I was hoping for a mad cultist. | |
| | | Hyperiant
Posts : 688 Join date : 2009-02-18
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 11:30 am | |
| - ViralHatred wrote:
- Krug wrote:
- So many spells. So, so many.
But if you interpret rest as being using the character per real-time-day then it's kinda not op. 48 spells a day. Every day. Just under fifty. When would he need fifty spells a day? And that's just the rest = day interpretation. What if the character rests for 8 hours midday? If that's real-time (and I've seen many characters timeskip their sleeping periods) then the number doubles to just under a hundred spells. If the character really wanted to push it, they could sleep for 8 hours three times a day. They'd hardly be awake, but in the periods that they were...it'd be pretty ridiculous. But I have a bias against magic. So I'm not going to accept or reject. Just something to keep in mind. | |
| | | PuPeT-KaI
Posts : 930 Join date : 2010-02-07 Age : 27
Character sheet Name: Age: Race:
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 1:11 pm | |
| - Quote :
- Neutral Evil
just what we need | |
| | | Reager
Posts : 166 Join date : 2011-10-06 Age : 29
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 1:15 pm | |
| I will approve if I can be the kitty on his shoulder. | |
| | | themodtester
Posts : 348 Join date : 2009-02-16 Location : Holland.
Character sheet Name: Age: Race:
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 1:47 pm | |
| I will approve if he has no arms | |
| | | Cakebread
Posts : 81 Join date : 2012-01-12 Location : Oregon
Character sheet Name: Age: 1 Race: Human
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 2:18 pm | |
| This guy seems like either a arch mage or just a high end mage.
Maybe he should get some apprenticeship going about, that would be cool, seeing as magic learning is at bottle-necked low.
Accepetmente if you don't screw things up like pulling an Elminister. | |
| | | Pat Loremaster
Posts : 1299 Join date : 2009-02-15
Character sheet Name: Age: Race:
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 3:50 pm | |
| Yeah, he's got a lot of spells, and that's because he has nothing else BUT spells. This guy looks upon anyone without magic or not using magic as a barbarian. I haven't decided yet if he's the type of person to literally use the 'open/close' spell to open any door, bottle, and chest he ever comes across. - Quote :
And that's just the rest = day interpretation. What if the character rests for 8 hours midday? If that's real-time (and I've seen many characters timeskip their sleeping periods) then the number doubles to just under a hundred spells. If the character really wanted to push it, they could sleep for 8 hours three times a day. They'd hardly be awake, but in the periods that they were...it'd be pretty ridiculous.
But..I wouldn't do that. Because that would be an incredibly assholish move. Consider that, before, I had an infinite number of spells per day from Zayl. I wasn't an ass enough to just spam lightning bolt on every surface in town, but the idea is that I had nothing to go on but a rough idea of his fatigue. With this system, I have a definite idea of what I can do every day. I can reduce some of the numbers, if you wanted. | |
| | | Kain
Posts : 1427 Join date : 2009-03-24 Location : Somewhere Pat doesn't want me to be
Character sheet Name: Kain Redwell Age: ??? Race: Human (?)
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 8:45 pm | |
| First and foremost, the 30 0-level spells aren't a big deal because they are weak and do mostly miscellaneous things. They can be used cleverly but that's about it. That said, a mage ever having 30 spells in one category rarely happens.
The 12 level 1 spells is some slight cause for concern. The 6 level 2, eh, close enough.
If we assume he's a level 5 sorceror and factor in his intelligence, (which appears to be what you've gone for,) his actual scores would go more like:
level 0 - 6 spells - no bonuses here. level 1 - 8 spells ( 6 base and 2 from intellect) level 2 - 5 spells ( 4 base 1 intellect )
note these numbers are different on alec because i have a bonus from spellcraft, which is not typical. However, since people seem to like having many spells at their disposal, we could extend this to other casters. So with that, we look at a max of 8 spellcraft, with a bonus of 2 from his int, and if he chooses skill focus and magical aptitude feats, +3 and +2 respectively, so a total of 13 spellcraft, granting a bonus of 3 per spell level. So you get something more like this:
level 0 - 9 spells ( 6 base + 3 Spellcraft ) level 1 - 11 spells ( 6 base + 2 intellect + 3 Spellcraft) level 2 - 8 spells ( 4 base + 1 intellect + 3 Spellcraft )
28 spells in total.
Lastly, just because you have a level 2 spell slot does not mean it must be used on a level 2 spell, it can also be used on a lower level spell (which may be a little wasteful, but if you have to stack up on certain spells, you can).
Anyway, that's how things look from a dnd perspective, because the format of this character is based on dnd after all.
Last edited by Kain on Mon Feb 13, 2012 12:25 am; edited 1 time in total | |
| | | RipTheHorizon
Posts : 16 Join date : 2012-02-05
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 8:48 pm | |
| - Quote :
- If we assume he's a level 5 sorceror and factor in his intelligence, (which appears to be what you've gone for,) his actual scores would go more like:
That seems kind of weird to me, to be honest. Scores under 10 in DnD 3.5 is very very low. I haven't really tried pathfinder or 4.0 though, so maybe it's different there, who knows. | |
| | | Kain
Posts : 1427 Join date : 2009-03-24 Location : Somewhere Pat doesn't want me to be
Character sheet Name: Kain Redwell Age: ??? Race: Human (?)
| Subject: Re: Zulfaqar Karim Sun Feb 12, 2012 11:56 pm | |
| Pat obviously did not roll the character, he just made it as wished. I'm just giving him a comparison of what you would actually get in his situation. as opposed to his guesses. | |
| | | Cakebread
Posts : 81 Join date : 2012-01-12 Location : Oregon
Character sheet Name: Age: 1 Race: Human
| Subject: Re: Zulfaqar Karim Mon Feb 13, 2012 12:03 am | |
| - Kain wrote:
- Pat obviously did not roll the character, he just made it as wished. I'm just giving him a comparison of what you would actually get in his situation. as opposed to his guesses.
Elminister's stats weren't rolled as well, hes multiclassed into a fighter/theif/mage. Oh shit~ | |
| | | Hyperiant
Posts : 688 Join date : 2009-02-18
| Subject: Re: Zulfaqar Karim Mon Feb 13, 2012 12:26 am | |
| - Pat wrote:
- But..I wouldn't do that. Because that would be an incredibly assholish move.
Consider that, before, I had an infinite number of spells per day from Zayl. I wasn't an ass enough to just spam lightning bolt on every surface in town, but the idea is that I had nothing to go on but a rough idea of his fatigue. With this system, I have a definite idea of what I can do every day. I can reduce some of the numbers, if you wanted. Zayl always was pretty overpowered. I guess, though, as an admin, you should (of any member) be trusted with this kind of power. Cast responsibly. | |
| | | Markka Moderator
Posts : 916 Join date : 2010-04-29 Age : 31
Character sheet Name: Mirage Silverspine Age: 17 Race: Human
| Subject: Re: Zulfaqar Karim Fri Feb 17, 2012 10:09 am | |
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