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| | POTENTIAL STUFF-TO-COME Thread | |
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Kain
Posts : 1427 Join date : 2009-03-24 Location : Somewhere Pat doesn't want me to be
Character sheet Name: Kain Redwell Age: ??? Race: Human (?)
| Subject: POTENTIAL STUFF-TO-COME Thread Sat Nov 20, 2010 2:46 am | |
| This is a chat log from tonight that, probably, only Munroe hasn't already seen. Munroe, you should definitely read through this. Everyone else, let's discuss this further, because this is finally something we can come together on. Mun, I think you'll find part of this is reminiscent of Phoenix, heh. - Quote :
- Kain: Gentlemen.
Kain: and Pat. Pat: what is this- no i will not actually do anything constructive Kain: PAT. Kain: alright, so basically Kain: we were throwing ideas around Kain: trying to get around the problem of making sure all the players had Kain: a reason to go wherever the new place was Kain: the original idea I had was a sort of aeria-unique natural disaster that seperated Surna from the rest of Talibar and only gave them a single direction to travel in Kain: but that was too limited Kain: so we kept spitballin Pat: and kain threw out this semi-joking idea Kain: yep, ill let pat handle it frmo here Kain: frmo* Kain: FROM* Pat: no. you will do all my work for me--oh fine Pat: Kain made a joke Pat: that surna itself Pat: got teleported Pat: off the map Pat: and somehow it led to surna falling into the ocean Pat: and it was then that we considered a floating, drifting surna Pat: kain's turn Kain: alrighty Kain: So we thought this new idea over a bit more seriously, because it was starting to sound both cool and doable Kain: and somewhat plausible from the chaotic state of Aeria post-Shar Kain: And some things came into consideration, those being that this would have to be done in a way where the players would have a chance to react and set things right, because obviously, Surna wouldn't just float on its own Kain: Due to the Abesquillian roleplay, Surna's already got honeycombed airpockets down beneath it, so it has the capacity to float if we holes were sealed up and more caverns were opened up, and a little magic came into play. Kain: We figure that the present state would give the people of Surna enough time to devise -some- kind of magical counter to sinking into the ocean, due to the air pockets and such. Kain: So, this whole transition could become an inserver event. Kain: After that, we would be able to have Surna slowly drift from place to place, and bring the rest of Aeria to life, so to speak. Kain: almost done, so handin it off to pat Kain: now you handle the official business, pato Pat: That being exactly what Kain: that this isnt final, obviously Kain: just an idea, etc Pat: Also is Psyche even listening Pat: Also well yeah Kain: so you do that Pat: It's just an idea as of yet. We're not planning to move forward with this idea yet, it's just somewhat rampant brainstorming Pat: (Sorta like how me and Ruta were talking about the future of the Vitamantia and it wasn't anything permanent yet, but, that's another story.) Pat: So, yeah. We wanted to see if you had any ideas Kain: and if you agree with this one Psyche: why don't you just move to a different town Kain: no reason why we cant, but where would we go and what can we do to make sure Kain: everyone winds up in the same place Kain: is the issue Kain: but I like drifting Aeria more Kain: more interesting than just moving to a different city Kain: er, Drifting Surna Psyche: to be honest, I hate the idea of a drifting Surna Psyche: it just traps people in Surna, and doesn't let us use any other map Kain: of course we could use differnent maps Kain: we would be going to different places all the time Kain: we could regularly cycle through maps. Pat: technically if we work out a way ICly to allow people to travel further inland at certain locations, we could go almost anywhere Psyche: that's even worse Psyche: if you cycle maps often on a roleplay server, that stops people from bothering to commit to a single area for long Psyche: "here's something interesting- whoops map change" Kain: it's not gonne be that bad. Psyche: that's one of the reasons why I hate Eshira ep Kain: we'd switch like, i dunno, on a monthly basis Psyche: why Kain: cause it takes a long time to go from place to place? Psyche: no, why switch every month. That's just as bad. Psyche: I'm okay with the area switching after a major plot point, Psyche: but if we have a scheduled change with no reason to care about the area we're currently in, it gets pointless Pat: maybe we could have a method where Surna 'docks' at a certain location, and the people can leave Surna for where ever city we've traveled to, which would be the main roleplay map-- wait. What if floating Surna is a transitional element, and for whatever plot reasons it can't remain floating forever, and the population has to unload somewhere Pat: which would be our new city Psyche: So Surna would only be floating for a short period of time? Kain: and we'd have to unload somewhere? that works too Pat: Yeah, and would act to keep everyone in a single place Pat: maybe it's just a piece Psyche: that's a better idea Pat: and somehow manages to have all the coolkids onboard, I dunno Kain: alright, so where do we go? Kain: we've got, basically, all of aeria to pick Pat: no idea Kain: frm Pat: well Pat: all of coastal aeria Kain: yeah, but we can always move further inland Kain: let's think of a final destination to aim for Pat: surna cruiselines Psyche: actually I checked the map, Surna is fairly far inland Pat: derp, that's why we said it would be teleported Kain: I think you missed the part where we get te- Kain: yes Pat: because of various arcane tempests, subspace displaction and other magico-babble nonesense Pat: nonsense Kain: let's pick somewhere cool for a change Kain: surna has never been cool Kain: period Pat: Kain: well, its true Kain: we started off treating it as some shit lumbering town Pat: you've never been cool Kain: and it evolved into a shit city Kain: no u Psyche: I don't know if I want to go to Occitan, because it just seems like one big powerplay on behalf of Mack Kain: yeah, uh, Kain: were not going there. Kain: End of story. Psyche: he's not that different from Ruta and Talibar Pat: one problem, wherever we go might have Pat: 1. Language differences Pat: 2. Cultural seperation issues Kain: Well, hey, let's combine 3 fucking rp ideas together, we could always go somewhere largely uninhabited Kain: and rebuild Pat: Plus wherever we unload-wait Pat: hm. Kain: Frontier rp Kain: pretty much Kain: scrounge up the remains of Surna Psyche: 1: I don't think there are many languages for mortals, I think the only languages that humans have is common, Occitanian and maybe Sidan Kain: and start up somewhere else Kain: psyche, keep in mind there's more than just humans in aeria Kain: there's also elves, and other shit Kain: dwarves Kain: etc etc Psyche: yeah, but there's a lot of humans. Pat: ah yes Ara'ki Pat: Ara'ki is a frigid and mountainous island to the North West of Talibar. The large mountain range that bisects the island stores some of the richest metal deposits in the world, surpassed only by the vast Khadrin mountains; and thus has been the target of colonization efforts, both recent and ancient. Occitan currently claims hold of the North-Eastern edge of the island, while Imperial efforts have focused on the southern peninsula. Pat: well, I took the uh Pat: big dumb continent slab Pat: from above Kain: Colonize Ara'ki? Kain: that your idea, Pat? Pat: and took it's name and put it on that giant stinking island to the east of occitan Pat: Yeah. It would have an Imperial settlement to the south and an occitan settlement a bit further north Kain: Hm.. going to be very cold Pat: brr Kain: Not sure about this. I like the idea of a snowy place, but it might be too hard to survive, since Surna's people come from a largely Pat: basically if you look at the map Kain: warm place Pat: get rid of the big Ara'ki slab Pat: and instead focus on that large island Pat: to the east of occitan Kain: ah Kain: ahhh Pat: plus Pat: might be an elven settlement Kain: I like elven settlement. I like bringing some elf into things. We don't see much of that around Kain: a bit of dwarf would be nic, too Kain: nice* Pat: I sorta based it on that one cold inhabited-by-naked-nords island in morrowind Pat: only in that Pat: it's being colonized and it's cold as fuck Kain: ah, okay Kain: We could do that. We might have to deal with Occitanian colonists Pat: everyone's trying to colonize it for it's vast metal/mineral deposits though Kain: oh Kain: already so we're dealing with all kinds of colonists Kain: alright* Kain: not already Kain: I like this idea. Pat: Yeah, everyone probably already has a stake claimed Kain: thats good, lots of different things in one place. Pat: we'd need to elaborate more on it though Pat: also I think it's time I replaced this map with the slightly edited one I made Kain: of course. Actually, would we be close to Kerodil? Pat: unsur Pat: *e Pat: kerodil is warm, right? Kain: Uh, it's all sorts Kain: north half gets cold Kain: bottom is warm/tropical Kain: forests inbetween Psyche: what about the map that MrClean is working on Kain: What kind of map is it? Psyche: well I told you guys to check the previous version Psyche: gm_mainland Kain: oh right Kain: sec, checking Psyche: it's on gmod Psyche: 's toybox Psyche: anyways, I'd say Kerodil has the best lore, I wouldn't mind the rp going there Kain: gm_mainland or gms_maindland? Psyche: gms_mainland is different Pat: i can't find gm_mainland on gmod.com Kain: its in the toybox Kain: get on gmod. Psyche: then go on toybox Pat: toybox? Pat: the hell is that Kain: ....im not surprised, to be honest. Psyche: http://toybox.garrysmod.com/ingame/?view=1330&tab=details Kain: cant open up gmod Kain: meh Pat: by having alot of interests in one place Pat: plenty of different factions, different cultures, and everyone wants plot device number 42 Pat: what if the next big plot thingy Psyche: https://www.youtube.com/watch?v=mizxDBiuxo8&feature=related Pat: is based around the various factions and interests on the island Pat: all trying to seize control of the island for the rich minerals and plot device number 42 Pat: and the plot would be open ended Pat: different characters could Pat: support different faction Pat: s Pat: and there would be no set winner Pat: are you guys there Kain: sorry Kain: was looking at the map in the vid Pat: ah Kain: yeah, I'd imagine that's how it would go. I'm a taaad worried about powergaming bein used to push individual factions forward Kain: because people do that Kain: if each side were admin-run, Kain: or if they were all admin run Kain: just jointly Kain: then I'd feel better about it Pat: oh, yeah, like Kain: the players can treat the factions individually as long as the administration treats them as a whole Pat: Yeah. Individual characters would support whichever faction Kain: and we would just watch our experiment progress Pat: maybe even get a bit high up, but never control Psyche: OHOHOHODATSLAPSMEONTHEKNEE Pat: >_>? Psyche: it would sure give characters something to do Psyche: also Psyche: is anyone else bothered by Thorn being ceo of a mining company and town guard at the same time Kain: yes Kain: but Psyche: I believe I talked to Kain about this Kain: that wouldn't matter once we move anyway Kain: Surna's relation to Talibar would Kain: well, I guess it's still in play Kain: but Kain: it wouldn't really matter Kain: technically Thorn's role as captain and ceo would both suffer Kain: er, Kain: commander* Kain: well, Kain: nvm, those are 2 seperate issues Kain: the move isnt decided yet anyway Pat: if this were to happen Pat: and it wouldn't be all of surna Pat: just a piece Kain: Just a piece? Kain: Hm, okay. Pat: that maybe just so happens to have the coolkids onboard Kain: the piece with the tavern. Pat: ...LOL Kain: if it's the tavern, gauranteed, everyone will be there. Pat: "Ao almighty, the tavern's packed today. Wait, what's that blue ligh-" Kain: blue? what makes you think its gonna be blue Kain: it's gonna be PINK Pat: SURNAN INQUISITOR: Cursed tavern finally returns to the Nine Hells with all of it's demonic inhabitants. The common people of Surna rejoice." Kain: ...lol Psyche: I wanted to ask Psyche: what relevance or shred of interest would news about Occitan bullying some northern settlement have towards the plot and Aeria as a whole Kain: simple, Kain: the place were going is inhabited by the norsemen, Kain: AND WERE GONNA HELP 'EM. Kain: well, that would be a funny way to troll mack, wouldn't it Psyche: yep Pat: but Pat: the goal of the various factions Pat: would differ a little but all revolve, probably, Pat: over some sort of phlebotonium Pat: on the island Kain: ... Kain: ...truminum! Pat: that would greatly strengthen whichever faction Psyche: then wouldn't people just go "Yeah I had some people secretly mining it days ago" Pat: would be made impossible Pat: because of...ANCIENT GUARDIANS!!!! Kain: or very recently made guardians Pat: lol Kain: CALLED NUMBERS- Pat: no Pat: kain Pat: no Kain: well, actually, Pat: well maybe Pat: maybe one faction Pat: would be Kain: it is one of their tasks to restrict the flow of it Pat: keeping the phlebotonium Pat: out of any country's hands Kain: well, not truminum, then. bad idea anyway Pat: yeah not truminum Kain: shall we invent a compound Kain: or use a pre-existing one Pat: maybe it's some sort of artifact Psyche: there's plenty of pre existing metals Pat: whatever it is, Pat: it would strengthen their country or faction greatly Pat: and weaken others by being unable to have it Pat: if you want to, kain, Pat: we could have the Numbers be the faction trying to keep the phlebotonium out of anyone's hands Pat: zero would be uninvolved though Kain: ...Navium. The largest and most magically rich concentration of Navium in the world. Kain: very dangerous to be around Kain: yet extremely valuable Pat: yet how would it strengthen the country Psyche: well Psyche: one navium-tipped arrow or bolt in you Psyche: and that would basically ruin your life if it drew blood Kain: forget that. We're talking bombs here, magic bombs. If you could chain react a large amount of Navium, Kain: we have the aerian equivalent of an atomic bomb. Kain: (but I do mean a -large- amount) Kain: it's the radiation effect that it has. constantly releasing the energy. if you speed that up with a vast amount of it, you get that same explosive effect Pat: hm Kain: and since these are the most magically rich deposits, Kain: not only are they very powerful for use as regular items, Kain: but perfect for use as magical doomsday weapons Pat: and each country wants em Pat: / faction Kain: Yep. AND, of course, you cant just walk up and mine it. Kain: mining it is a delicate process. Psyche: yeah, Navium would be the best choice Psyche: if you have people trying to retro mining it, Psyche: they would have to ask us how Chernobyl went Psyche: and we all now how that went just peachy Kain: It's perfect. The involvement of the Numbers would also be minimal, because the mineral practically guards itself... I suppose the numbers just keep people away from the really really big deposits. Pat: Lol Kain: Numbers are only interested in keeping Aeria in one piece Psyche: also if Navium is the Aerian equivalent of nuclear power, then a -lot- of citizens would be strongly against itsuse Kain: well, the educated ones that know what it is Pat: and i suppose the numbers could be the faction trying to get everyone away from the navium, because using magical nukes cannot be good for the common man's health Kain: this is still a new field of use for Navium Kain: Like we're in the 40's right now Kain: just discovering the limits of nuclear power Pat: but whoever sides with the Numbers would be against, like, Pat: everyone Pat: also Pat: as far as the factions Kain: so basically, the good guys side with the numbers, and everyone else plays the selfishness game Pat: well Pat: the elves are portrayed as good Pat: and they'd be after the naium Pat: *navium Kain: would they? o.O Pat: also this could tie into something I was considering doing Kain: we should probably make a forum thread in the admin section about this. Put all this info in there. Kain: i'll do it ig uess Kain: i guess* Psyche: k good because I'm dying of exhaustion Pat: as far as on a world stage; tyr moves forward with a series of divine revelations and whatnot, and after series of political shakeups, the Ahdsurian Isles are united into a single nation once more Pat: My current name would be the Concordic Dominion Pat: ever since the end of the God War the Elves have been more or less content to sit around and die Pat: lettting talibar move into dominance Pat: in light of tyr's return, shar's invasion, and general chaos, Pat: Tyr moves forward to reunite and mobilize the elves Pat: switching them over Pat: to a more assertive, forward moving nation Kain: Yeah, I think that would mesh well with this idea Kain: and the dwarves and drow just tunnel their way in Pat: of course just because they're elves doesn't mean they're perfect and pure Kain: right, they've probably lost a lot of that purity since they were first around anyway Pat: so, without overloading people with a bunch of factions Pat: I'd say there could be Psyche: not to mention player factions could get involved Psyche: I'm not sure how a group like the White Hand could get involved, Pat: Talibar, Occitan, the Concordic Dominion, Numbers, and maybe a sharite remnant cult Psyche: but they could try nontheless Kain: The Vindicators- well, involvement might be limited to anyone caught up in this thing Kain: Oh, the Witchers are going to have a grand old time Pat: Mr. Grandmaster would be there Kain: guys, we also need to come up with -monsters- Psyche: Nah, the Vindicators wouldn't even bother unless they were allied with the Numbers Kain: Well, funny story, Kain: Mr. New Grandmaster familiarized himself with the Numbers in the absence of Marius. Marius was to do it, but eh, when he died, it was Zayl's turn. Psyche: ahh Kain: needless to say, Zayl had a very zayl reaction Pat: and what does that mean Psyche: you do realise because he doesn't have a material body on Aeria doesn't mean he doesn't exist anymore tho, right Kain: oh, of course Kain: I know he's around Kain: in the Vindicator's realm Psyche: actually funny story Psyche: he's in confinement in the Vindicator's realm Pat: confinement? Psyche: for making contact with Ossus Psyche: and failing to deal with him Kain: "deal with" Psyche: kill Kain: thats what I thought Kain: oh Kain: and you can't forget Kerodil, although I think they might have their own problems atm Kain: well, actually, a lot of their problems have been solved Pat: really aren't in any position for world posturing atm Kain: wat Psyche: I bet Vita would try and make some appearance Pat: kerodil that is Kain: why's that pat Kain: and I think the Vita are already trying to do something in kerodil Kain: rather than elsewhere Pat: war ravaged Kain: true, but navium could help them Psyche: yeah the Vita are trying to make Omega Kain: boost their economy Pat: we also don't want to flood the plot with factions Kain: speaking of things the numbers should be raiding, that reminds me Psyche, Kain: worse than truminimum on the Numbers' list of shit that should not freely exist is Dorifium Kain: truminum* Psyche: go on Kain: at some point, we'll have to talk about conflicts with the Wastes Kain: cause I know they're developing it out there Psyche: true Psyche: but I'd say that dragons would have their hand in helping that Kain: dragons? Psyche: and that dorifium still wouldn't be as dangerous as pure live dorifium Psyche: yes, most dragons live in The Wastes and they don't like gods or people Kain: oh, you meant like that Kain: I wasn't sure what you meant Psyche: they're also exceedingly smart Pat: dragons have been the buttmonkey of like, everybody Psyche: yep Pat: anyway Kain: the live dorifium is all that's a worry, really Psyche: but currently the only sample outside of the World Storm would be in the Vindicator's Realm Kain: Equalizer? Pat: abyss Psyche: also known now as Abyss Kain: same thing Psyche: sort of Psyche: the Equalizer was it's name when it was presumed to be an inanimate sword Psyche: Abyss is the name of the chaotic evil sentience that is the dorifium Kain: thats what i figured Kain: well, you sure chose an odd place to put it Psyche: I disagree, Kain: if it were me, I would have flung it back into the world storm Psyche: transporting it between planes is an immensely dangerous feat, Marius was the one responsible for giving it a taste for human souls Psyche: assuming Marius had a method of getting to the world storm on him right away, the Abyss would have seen it coming Kain: I guess it wouldn't have been so easy, but that's what the Numbers are for Kain: but Pat: the numbers r dum Kain: of course, we were too late in establishing that relationship Kain: well anyway Pat: back to the plot idea Psyche: and there's the offchance that Abyss would react violently to the numbers Kain: it's probably highly likely it would react violently Kain: but yeah Kain: plot Kain: well Kain: not much more to say Kain: 3 stages. The first is the event Pat: plenty more; we could almost do away with alot of the whole floating surna idea Kain: the 2nd is the drifting Kain: well, Kain: that's also true Pat: maybe just enough Pat: to float to Ara'ki Kain: the navium itself could be the reason why Kain: we're forced in that direction Pat: ? Kain: well the magical telportation mumbo jumbo is caused by a sudden surge of energy right Pat: yeah Kain: could say the next empty area is where it's all being unloaded Kain: which would be the navium radiating a lot of magic out Kain: okay, so, Kain: step 1, teleport event Kain: step 2, rebuild, repair, colonize Kain: step 3, get involved with other factions already established in the area Pat: and the plot gradually begins Kain: The new player town could choose to remain neutral Kain: probably for the best Kain: like the players are free to do whatever, Kain: but the town should stay neutral Pat: yeah Kain: alright, I think we got the base of this done Kain: still to do is finalizing factions, deciding on what the landmass's topography is, Kain: what sort of creatures inhabit it (And we should really get creative her) Kain: (here*) Pat: yeah Kain: and lastly, Kain: WE'RE MOVING THE INN. Kain: OKAY? Pat: <_< Pat: the inn and a chunk of the hill/mountaain Pat: should be teleported Pat: and nothing else Pat: Lol Kain: Jens steps inside after taking out the garbage Kain: he then walks back outside because he forgot to buy milk Kain: suddenly, uninhabited island. Pat: shrugs Pat: returns back inside Kain: yeah, probably. Kain: What's funny is if Lisa's spire gets moved, then the portal in it also gets moved, Psyche: what portal Pat: lol Kain: not a portal, exactly Kain: Kain used the Waymaker to tie Lisa's home to one of his space havens in the past. Those eventually evolved into the star fortresses of today. Kain: so he just tells her to keep that thing shut Pat: and don't pay attention to the moaning Psyche: ah Kain: quiet, you. Pat: or the disco tunes Psyche: I thought it was just another thing Pear asspulled Kain: no, it's actually a very old plot element i set in place and didn't think would come into play again. Kain: but apparently it did. that's how Zayl was able to meet the Numbers Pat: so what do you guys think of the plot so far Kain: I think it has a lot of potential. Psyche: I like it Kain: And it's definitely a nice change. Kain: Brings back the -challenge- of fantasy rp. Pat: It has to be detailed, it has to be carefully done, and it needs to be unified Pat: so no faction can just poop out troops Pat: atleast not until the end Pat: <-< Kain: you're right. we'll have to do something about blocking off naval and magical transportation of large magnitudes Kain: once again, the Navium can help with that. Pat: well maybe make it more like Pat: gradually things get tenser Pat: as the countries and factions Kain: no, still, make it hard to get to. Pat: prepare for action Kain: Occitan is RIGHT NEXT TO IT. Pat: so are the elves Pat: and talibar Psyche: inb4 mack asspulls A THOUSAND METAL DRAGON TANKS AND FLAMMENWERFERS Pat: Ara'ki is right in the middle Kain: yeah, that's true Pat: making it perfect Kain: though occitan and talibar are closer, it's roughly the same distance all around Kain: even it out by saying the elves have faster ships Pat: occitans would have slower but more armored ships? Pat: and talibar is the mario Kain: talibar would be the - yes Psyche: dorfs can just stand at the sword coast and wish they weren't pasty nerdy cave dwellers Kain: no, Kain: dwarves tunnel in Kain: and run into the drow Pat: too many factionzzzz Psyche: tunnel under the ocean Psyche: that's a brilliant odea Psyche: idea* Kain: dwarves will tunnel under anything Pat: and succeed Kain: they're dwarves Kain: thats what they live for Kain: dig dig dig Psyche: and by brilliant I mean the most titanically stupid method of travel Psyche: to eever exist Pat: also it's possible, and they'd just go under any opposition; in their own minds atleast Kain: dwarves use their engineering expertise Kain: to craft Psyche: so they would go under the crushing pressure of the ocean Kain: a gigantic catapult Kain: and fling themselves across Pat: raining dwarves Psyche: remember Aeria is a flat plane, the deeper you go the more the pressure builds, you can't come up on the other side if you dig far enough Pat: but they r dorfs Pat: also Kain: actually, I think the dwarves might try -flying- their way over. Psyche: I was going to ask "why do dorfs even exist in the lore" Kain: with blimps and hot air balloons Kain: that kind of crap Pat: shrug Psyche: but the answer would be "Because they are dorfs" Pat: also Pat: Faction success Pat: would have to depend on player actions Kain: absolutely Kain: its all locked together, and the players slightly tip the balance Pat: and there would be no definite winner Kain: someone sets off the navium on the island Pat: and it's interesting because everyone's thrown their interests in with Ara'ki Kain: in a large chain reation Kain: and then there would be no winner Kain: period Pat: everyone dies Kain: Kain's final trolling of Zayl Kain: kill him in a large thermonuclear blast Pat: but kain is the eternal troll Kain: yes, but Zayl won't live forever Pat: also Pat: there could be Pat: faction specific quests Kain: I guess. That's somewhat limiting, Kain: but sure Kain: our playerbase and range of characters isn't hugely diverse Kain: out of chars that are often played Pat: true Pat: but someone like thorn might support talibar Psyche: and himself Psyche: at the same time Pat: while zayl could go for the elves or the numbers or something Psyche: while making bombs out of nowhere Kain: ossus could support everybody Kain: at the same time Kain: and then run away with all the loot Psyche: just as planned Kain: and then the navium goes off as he's running, and everyone dies again Pat: the bombs have been changed to only include simplistic and feasible designs Pat: also, Pat: this would be a chance Pat: for people like mack to play an occitan character, or anyone else to play a faction specific character that might not be seen in vanilla surna. not a powerplaying supreme commander, but it would give them a way to bring in a character that wouldn't be seen usually Kain: a private or sergeant type Kain: gotta love the evil sergeants Kain: well Kain: anyway Kain: all in all, Kain: this is a good idea Kain: so let's call it anight Pat: also Pat: the factions cannot be OOCly biased Pat: they have to be controlled as a single unit Pat: noooooooo NEVER Kain: yes, we covered that Kain: WE COVERED THAT, PAT. Kain: TIME TO REST Pat: no > Kain: AND DISCUSS TOMORROW Pat: log this somewhere Kain: I -am- Pat: no you're not Pat: you're a liar | |
| | | Kain
Posts : 1427 Join date : 2009-03-24 Location : Somewhere Pat doesn't want me to be
Character sheet Name: Kain Redwell Age: ??? Race: Human (?)
| Subject: Re: POTENTIAL STUFF-TO-COME Thread Sat Nov 20, 2010 3:14 am | |
| Additionally: - Quote :
- Pat: one last thing
Kain: ? Pat: what do you think of these factions as the big ones Pat: Concordic Dominion, Talibar, Occitan, Numbers, and a Sharite Remnant Cult Pat: too much, not enough, not the right factions, what think Kain: replace Sharite Remnant Cult with the Drow, I'd say. Kain: Drow are already mainly Sharites Pat: could mix the too Kain: and are more of an actual faction Pat: *two Pat: and bake well at 300 degrees Kain: Hm. Alright,s ome kind of dark alliance Kain: some* Kain: Drow don't need to dig Kain: they can use shadow magic to travel Pat: true Pat: so how about the rest Pat: whathink Kain: Concordic Dominion is fine Kain: Talibar is fine, but I think they should arrive a little late in the game due to Talibar going through Shar's BS Kain: Occitan good, Occitan should be early-villains, but settle down afterward. Kain: cause they would be the most hostile Kain: I'd say. Pat: they already have a colony; maybe could provide initial guard force Pat: talibar that is Kain: Ah, okay, nvm then Pat: for this new city Pat: no Pat: they wouldn't have anything seriously military yet Pat: plus the shit with shar, Pat: if you notice, Pat: the coast nearest to ara'ki Pat: is also Pat: nearest to shar's tower Pat: where it used to be atleast Pat: so still could be late in the game Kain: alright. Pat: late-r Kain: Because, let's face it, Root made Talibar pretty OP Kain: if they could mobilize all at once Kain: that'd be bad Pat: wouldn't exactly be feasible Pat: especially with their state Pat: plus mass mobilization Pat: could just spark instant war Kain: yes, yes Pat: occitan coming down the border Pat: with all their northern defenses already raped by shar Pat: i wonder if the Navium would be important enough Pat: that the nations would eventually bring in their special guys Pat: Talibar sends in the Creps, Occitan the Flammenwerfer Pat: Elves some sort of shiny thing Kain: Once they realize what it can do, sure. Navium, encapsulated in Magite, combined with a pressure-activated catalyst of some sort, Kain: that's pretty much an atomic bomb. Pat: ;-; Pat: what I like about this Pat: is it involves alot more politics than any plot before Pat: and would affect nations in a feasible way Pat: any nation that gets the navium Pat: would move into higher power Kain: definitely. Talibar doesn't get the instant-win here Pat: and the sharites/drow, well... Kain: just because they are the best. Kain: everyone has an equal shot Pat: they aren't the best. They prob want the Navium to keep themselves from decining further Kain: Well, they used to be. Pat: to show they're still in control Pat: Concord wants it to affirm their control and power as a new yet old political player Kain: returning* Kain: you mean. Kain: a returning* political player Pat: yeah more or less Kain: drow and sharites, I'd say, want it to restore Shar's influence in the area Kain: pretty much instant-Shar-presence Pat: and Occitan wants it because they hate zeh Auslanders Pat: also Pat: a nuke Pat: would be perfect for the sharites Kain: I think either Occitan or the Sharites would be the first competing faction Kain: to know about the nuke Kain: probably Sharites first Pat: The Sharites/Drow would be the worst faction to win, imo Kain: Lol, oh yes. Pat: because they'd go about nuking EVERYONR Pat: *E Pat: also fun fact Pat: the forgotten army Pat: has navium witchdoctors Kain: hah Pat: dunno the specifics Pat: mun never used em much Pat: but could play a big roll Pat: might be te ones that would harvest and make the bomb Pat: *role Pat: not rol Pat: lll Pat: DHHH Kain: Talibar has magite, the Concord probably has a lot of protection magic, Kain: Occitan has big, heavy metal shit Kain: and tools Pat: hehe Pat: in a way Pat: this reminds me of New Vegas Pat: I might be drawing unconcious inspiration from that Kain: reminds me of Warhammer, actually. Pat: lol Pat: also Pat: Ara'ki Pat: is dang hueg Kain: we should make a seperate map for Araki Pat: almost 2/3rds of the size of occitan Kain: like I said, the topography should be figured out Pat: yeah Pat: i think this is something that could appease almost everyone Pat: mack's always wanted a bigger occitan role/ ability to bring in occitan lore into effect Pat: alot of people have wanted more down-to-earth struggles Pat: some have wanted more nation conflicts Pat: and we get to experience Pat: a slice of alot of diff cultures Pat: ...all beating the crap out of each other Pat: haha coin Kain: to think Kain: one little joke led to all of this Pat: us taking it seriously led to this Pat: this is the value Pat: of rampant brainstorming Pat: kain Pat: log this quick chat and post it in the thread | |
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