Olden Roleplay
Olden Roleplay
Olden Roleplay
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome!
 
HomeGalleryLatest imagesRegisterLog in

 

 POTENTIAL STUFF-TO-COME Thread

Go down 
AuthorMessage
Kain

Kain


Posts : 1427
Join date : 2009-03-24
Location : Somewhere Pat doesn't want me to be

Character sheet
Name: Kain Redwell
Age: ???
Race: Human (?)

POTENTIAL STUFF-TO-COME Thread Empty
PostSubject: POTENTIAL STUFF-TO-COME Thread   POTENTIAL STUFF-TO-COME Thread Icon_minitimeSat Nov 20, 2010 2:46 am

This is a chat log from tonight that, probably, only Munroe hasn't already seen. Munroe, you should definitely read through this. Everyone else, let's discuss this further, because this is finally something we can come together on.

Mun, I think you'll find part of this is reminiscent of Phoenix, heh.

Quote :
Kain: Gentlemen.
Kain: and Pat.
Pat: what is this- no i will not actually do anything constructive
Kain: PAT.
Kain: alright, so basically
Kain: we were throwing ideas around
Kain: trying to get around the problem of making sure all the players had
Kain: a reason to go wherever the new place was
Kain: the original idea I had was a sort of aeria-unique natural disaster that seperated Surna from the rest of Talibar and only gave them a single direction to travel in
Kain: but that was too limited
Kain: so we kept spitballin
Pat: and kain threw out this semi-joking idea
Kain: yep, ill let pat handle it frmo here
Kain: frmo*
Kain: FROM*
Pat: no. you will do all my work for me--oh fine
Pat: Kain made a joke
Pat: that surna itself
Pat: got teleported
Pat: off the map
Pat: and somehow it led to surna falling into the ocean
Pat: and it was then that we considered a floating, drifting surna
Pat: kain's turn
Kain: alrighty
Kain: So we thought this new idea over a bit more seriously, because it was starting to sound both cool and doable
Kain: and somewhat plausible from the chaotic state of Aeria post-Shar
Kain: And some things came into consideration, those being that this would have to be done in a way where the players would have a chance to react and set things right, because obviously, Surna wouldn't just float on its own
Kain: Due to the Abesquillian roleplay, Surna's already got honeycombed airpockets down beneath it, so it has the capacity to float if we holes were sealed up and more caverns were opened up, and a little magic came into play.
Kain: We figure that the present state would give the people of Surna enough time to devise -some- kind of magical counter to sinking into the ocean, due to the air pockets and such.
Kain: So, this whole transition could become an inserver event.
Kain: After that, we would be able to have Surna slowly drift from place to place, and bring the rest of Aeria to life, so to speak.
Kain: almost done, so handin it off to pat
Kain: now you handle the official business, pato
Pat: That being exactly what
Kain: that this isnt final, obviously
Kain: just an idea, etc
Pat: Also is Psyche even listening
Pat: Also well yeah
Kain: so you do that
Pat: It's just an idea as of yet. We're not planning to move forward with this idea yet, it's just somewhat rampant brainstorming
Pat: (Sorta like how me and Ruta were talking about the future of the Vitamantia and it wasn't anything permanent yet, but, that's another story.)
Pat: So, yeah. We wanted to see if you had any ideas
Kain: and if you agree with this one
Psyche: why don't you just move to a different town
Kain: no reason why we cant, but where would we go and what can we do to make sure
Kain: everyone winds up in the same place
Kain: is the issue
Kain: but I like drifting Aeria more
Kain: more interesting than just moving to a different city
Kain: er, Drifting Surna
Psyche: to be honest, I hate the idea of a drifting Surna
Psyche: it just traps people in Surna, and doesn't let us use any other map
Kain: of course we could use differnent maps
Kain: we would be going to different places all the time
Kain: we could regularly cycle through maps.
Pat: technically if we work out a way ICly to allow people to travel further inland at certain locations, we could go almost anywhere
Psyche: that's even worse
Psyche: if you cycle maps often on a roleplay server, that stops people from bothering to commit to a single area for long
Psyche: "here's something interesting- whoops map change"
Kain: it's not gonne be that bad.
Psyche: that's one of the reasons why I hate Eshira ep
Kain: we'd switch like, i dunno, on a monthly basis
Psyche: why
Kain: cause it takes a long time to go from place to place?
Psyche: no, why switch every month. That's just as bad.
Psyche: I'm okay with the area switching after a major plot point,
Psyche: but if we have a scheduled change with no reason to care about the area we're currently in, it gets pointless
Pat: maybe we could have a method where Surna 'docks' at a certain location, and the people can leave Surna for where ever city we've traveled to, which would be the main roleplay map-- wait. What if floating Surna is a transitional element, and for whatever plot reasons it can't remain floating forever, and the population has to unload somewhere
Pat: which would be our new city
Psyche: So Surna would only be floating for a short period of time?
Kain: and we'd have to unload somewhere? that works too
Pat: Yeah, and would act to keep everyone in a single place
Pat: maybe it's just a piece
Psyche: that's a better idea
Pat: and somehow manages to have all the coolkids onboard, I dunno
Kain: alright, so where do we go?
Kain: we've got, basically, all of aeria to pick
Pat: no idea
Kain: frm
Pat: well
Pat: all of coastal aeria
Kain: yeah, but we can always move further inland
Kain: let's think of a final destination to aim for
Pat: surna cruiselines
Psyche: actually I checked the map, Surna is fairly far inland
Pat: derp, that's why we said it would be teleported
Kain: I think you missed the part where we get te-
Kain: yes
Pat: because of various arcane tempests, subspace displaction and other magico-babble nonesense
Pat: nonsense
Kain: let's pick somewhere cool for a change
Kain: surna has never been cool
Kain: period
Pat: Sad
Kain: well, its true
Kain: we started off treating it as some shit lumbering town
Pat: you've never been cool
Kain: and it evolved into a shit city
Kain: no u
Psyche: I don't know if I want to go to Occitan, because it just seems like one big powerplay on behalf of Mack
Kain: yeah, uh,
Kain: were not going there.
Kain: End of story.
Psyche: he's not that different from Ruta and Talibar
Pat: one problem, wherever we go might have
Pat: 1. Language differences
Pat: 2. Cultural seperation issues
Kain: Well, hey, let's combine 3 fucking rp ideas together, we could always go somewhere largely uninhabited
Kain: and rebuild
Pat: Plus wherever we unload-wait
Pat: hm.
Kain: Frontier rp
Kain: pretty much
Kain: scrounge up the remains of Surna
Psyche: 1: I don't think there are many languages for mortals, I think the only languages that humans have is common, Occitanian and maybe Sidan
Kain: and start up somewhere else
Kain: psyche, keep in mind there's more than just humans in aeria
Kain: there's also elves, and other shit
Kain: dwarves
Kain: etc etc
Psyche: yeah, but there's a lot of humans.
Pat: ah yes Ara'ki
Pat: Ara'ki is a frigid and mountainous island to the North West of Talibar. The large mountain range that bisects the island stores some of the richest metal deposits in the world, surpassed only by the vast Khadrin mountains; and thus has been the target of colonization efforts, both recent and ancient. Occitan currently claims hold of the North-Eastern edge of the island, while Imperial efforts have focused on the southern peninsula.
Pat: well, I took the uh
Pat: big dumb continent slab
Pat: from above
Kain: Colonize Ara'ki?
Kain: that your idea, Pat?
Pat: and took it's name and put it on that giant stinking island to the east of occitan
Pat: Yeah. It would have an Imperial settlement to the south and an occitan settlement a bit further north
Kain: Hm.. going to be very cold
Pat: brr
Kain: Not sure about this. I like the idea of a snowy place, but it might be too hard to survive, since Surna's people come from a largely
Pat: basically if you look at the map
Kain: warm place
Pat: get rid of the big Ara'ki slab
Pat: and instead focus on that large island
Pat: to the east of occitan
Kain: ah
Kain: ahhh
Pat: plus
Pat: might be an elven settlement
Kain: I like elven settlement. I like bringing some elf into things. We don't see much of that around
Kain: a bit of dwarf would be nic, too
Kain: nice*
Pat: I sorta based it on that one cold inhabited-by-naked-nords island in morrowind
Pat: only in that
Pat: it's being colonized and it's cold as fuck
Kain: ah, okay
Kain: We could do that. We might have to deal with Occitanian colonists
Pat: everyone's trying to colonize it for it's vast metal/mineral deposits though
Kain: oh
Kain: already so we're dealing with all kinds of colonists
Kain: alright*
Kain: not already
Kain: I like this idea.
Pat: Yeah, everyone probably already has a stake claimed
Kain: thats good, lots of different things in one place.
Pat: we'd need to elaborate more on it though
Pat: also I think it's time I replaced this map with the slightly edited one I made
Kain: of course. Actually, would we be close to Kerodil?
Pat: unsur
Pat: *e
Pat: kerodil is warm, right?
Kain: Uh, it's all sorts
Kain: north half gets cold
Kain: bottom is warm/tropical
Kain: forests inbetween
Psyche: what about the map that MrClean is working on
Kain: What kind of map is it?
Psyche: well I told you guys to check the previous version
Psyche: gm_mainland
Kain: oh right
Kain: sec, checking
Psyche: it's on gmod
Psyche: 's toybox
Psyche: anyways, I'd say Kerodil has the best lore, I wouldn't mind the rp going there
Kain: gm_mainland or gms_maindland?
Psyche: gms_mainland is different
Pat: i can't find gm_mainland on gmod.com
Kain: its in the toybox
Kain: get on gmod.
Psyche: then go on toybox
Pat: toybox?
Pat: the hell is that
Kain: ....im not surprised, to be honest.
Psyche: http://toybox.garrysmod.com/ingame/?view=1330&tab=details
Kain: cant open up gmod
Kain: meh
Pat: by having alot of interests in one place
Pat: plenty of different factions, different cultures, and everyone wants plot device number 42
Pat: what if the next big plot thingy
Psyche: https://www.youtube.com/watch?v=mizxDBiuxo8&feature=related
Pat: is based around the various factions and interests on the island
Pat: all trying to seize control of the island for the rich minerals and plot device number 42
Pat: and the plot would be open ended
Pat: different characters could
Pat: support different faction
Pat: s
Pat: and there would be no set winner
Pat: are you guys there
Kain: sorry
Kain: was looking at the map in the vid
Pat: ah
Kain: yeah, I'd imagine that's how it would go. I'm a taaad worried about powergaming bein used to push individual factions forward
Kain: because people do that
Kain: if each side were admin-run,
Kain: or if they were all admin run
Kain: just jointly
Kain: then I'd feel better about it
Pat: oh, yeah, like
Kain: the players can treat the factions individually as long as the administration treats them as a whole
Pat: Yeah. Individual characters would support whichever faction
Kain: and we would just watch our experiment progress
Pat: maybe even get a bit high up, but never control
Psyche: OHOHOHODATSLAPSMEONTHEKNEE
Pat: >_>?
Psyche: it would sure give characters something to do
Psyche: also
Psyche: is anyone else bothered by Thorn being ceo of a mining company and town guard at the same time
Kain: yes
Kain: but
Psyche: I believe I talked to Kain about this
Kain: that wouldn't matter once we move anyway
Kain: Surna's relation to Talibar would
Kain: well, I guess it's still in play
Kain: but
Kain: it wouldn't really matter
Kain: technically Thorn's role as captain and ceo would both suffer
Kain: er,
Kain: commander*
Kain: well,
Kain: nvm, those are 2 seperate issues
Kain: the move isnt decided yet anyway
Pat: if this were to happen
Pat: and it wouldn't be all of surna
Pat: just a piece
Kain: Just a piece?
Kain: Hm, okay.
Pat: that maybe just so happens to have the coolkids onboard
Kain: the piece with the tavern.
Pat: ...LOL
Kain: if it's the tavern, gauranteed, everyone will be there.
Pat: "Ao almighty, the tavern's packed today. Wait, what's that blue ligh-"
Kain: blue? what makes you think its gonna be blue
Kain: it's gonna be PINK
Pat: SURNAN INQUISITOR: Cursed tavern finally returns to the Nine Hells with all of it's demonic inhabitants. The common people of Surna rejoice."
Kain: ...lol
Psyche: I wanted to ask
Psyche: what relevance or shred of interest would news about Occitan bullying some northern settlement have towards the plot and Aeria as a whole
Kain: simple,
Kain: the place were going is inhabited by the norsemen,
Kain: AND WERE GONNA HELP 'EM.
Kain: well, that would be a funny way to troll mack, wouldn't it
Psyche: yep
Pat: but
Pat: the goal of the various factions
Pat: would differ a little but all revolve, probably,
Pat: over some sort of phlebotonium
Pat: on the island
Kain: ... Surprised
Kain: ...truminum!
Pat: that would greatly strengthen whichever faction
Psyche: then wouldn't people just go "Yeah I had some people secretly mining it days ago"
Pat: would be made impossible
Pat: because of...ANCIENT GUARDIANS!!!!
Kain: or very recently made guardians
Pat: lol
Kain: CALLED NUMBERS-
Pat: no
Pat: kain
Pat: no
Kain: well, actually,
Pat: well maybe
Pat: maybe one faction
Pat: would be
Kain: it is one of their tasks to restrict the flow of it
Pat: keeping the phlebotonium
Pat: out of any country's hands
Kain: well, not truminum, then. bad idea anyway
Pat: yeah not truminum
Kain: shall we invent a compound
Kain: or use a pre-existing one
Pat: maybe it's some sort of artifact
Psyche: there's plenty of pre existing metals
Pat: whatever it is,
Pat: it would strengthen their country or faction greatly
Pat: and weaken others by being unable to have it
Pat: if you want to, kain,
Pat: we could have the Numbers be the faction trying to keep the phlebotonium out of anyone's hands
Pat: zero would be uninvolved though
Kain: ...Navium. The largest and most magically rich concentration of Navium in the world.
Kain: very dangerous to be around
Kain: yet extremely valuable
Pat: yet how would it strengthen the country
Psyche: well
Psyche: one navium-tipped arrow or bolt in you
Psyche: and that would basically ruin your life if it drew blood
Kain: forget that. We're talking bombs here, magic bombs. If you could chain react a large amount of Navium,
Kain: we have the aerian equivalent of an atomic bomb.
Kain: (but I do mean a -large- amount)
Kain: it's the radiation effect that it has. constantly releasing the energy. if you speed that up with a vast amount of it, you get that same explosive effect
Pat: hm
Kain: and since these are the most magically rich deposits,
Kain: not only are they very powerful for use as regular items,
Kain: but perfect for use as magical doomsday weapons
Pat: and each country wants em
Pat: / faction
Kain: Yep. AND, of course, you cant just walk up and mine it.
Kain: mining it is a delicate process.
Psyche: yeah, Navium would be the best choice
Psyche: if you have people trying to retro mining it,
Psyche: they would have to ask us how Chernobyl went
Psyche: and we all now how that went just peachy
Kain: It's perfect. The involvement of the Numbers would also be minimal, because the mineral practically guards itself... I suppose the numbers just keep people away from the really really big deposits.
Pat: Lol
Kain: Numbers are only interested in keeping Aeria in one piece
Psyche: also if Navium is the Aerian equivalent of nuclear power, then a -lot- of citizens would be strongly against itsuse
Kain: well, the educated ones that know what it is
Pat: and i suppose the numbers could be the faction trying to get everyone away from the navium, because using magical nukes cannot be good for the common man's health
Kain: this is still a new field of use for Navium
Kain: Like we're in the 40's right now
Kain: just discovering the limits of nuclear power
Pat: but whoever sides with the Numbers would be against, like,
Pat: everyone
Pat: also
Pat: as far as the factions
Kain: so basically, the good guys side with the numbers, and everyone else plays the selfishness game
Pat: well
Pat: the elves are portrayed as good
Pat: and they'd be after the naium
Pat: *navium
Kain: would they? o.O
Pat: also this could tie into something I was considering doing
Kain: we should probably make a forum thread in the admin section about this. Put all this info in there.
Kain: i'll do it ig uess
Kain: i guess*
Psyche: k good because I'm dying of exhaustion
Pat: as far as on a world stage; tyr moves forward with a series of divine revelations and whatnot, and after series of political shakeups, the Ahdsurian Isles are united into a single nation once more
Pat: My current name would be the Concordic Dominion
Pat: ever since the end of the God War the Elves have been more or less content to sit around and die
Pat: lettting talibar move into dominance
Pat: in light of tyr's return, shar's invasion, and general chaos,
Pat: Tyr moves forward to reunite and mobilize the elves
Pat: switching them over
Pat: to a more assertive, forward moving nation
Kain: Yeah, I think that would mesh well with this idea
Kain: and the dwarves and drow just tunnel their way in
Pat: of course just because they're elves doesn't mean they're perfect and pure
Kain: right, they've probably lost a lot of that purity since they were first around anyway
Pat: so, without overloading people with a bunch of factions
Pat: I'd say there could be
Psyche: not to mention player factions could get involved
Psyche: I'm not sure how a group like the White Hand could get involved,
Pat: Talibar, Occitan, the Concordic Dominion, Numbers, and maybe a sharite remnant cult
Psyche: but they could try nontheless
Kain: The Vindicators- well, involvement might be limited to anyone caught up in this thing
Kain: Oh, the Witchers are going to have a grand old time
Pat: Mr. Grandmaster would be there
Kain: guys, we also need to come up with -monsters-
Psyche: Nah, the Vindicators wouldn't even bother unless they were allied with the Numbers
Kain: Well, funny story,
Kain: Mr. New Grandmaster familiarized himself with the Numbers in the absence of Marius. Marius was to do it, but eh, when he died, it was Zayl's turn.
Psyche: ahh
Kain: needless to say, Zayl had a very zayl reaction
Pat: and what does that mean
Psyche: you do realise because he doesn't have a material body on Aeria doesn't mean he doesn't exist anymore tho, right
Kain: oh, of course
Kain: I know he's around
Kain: in the Vindicator's realm
Psyche: actually funny story
Psyche: he's in confinement in the Vindicator's realm
Pat: confinement?
Psyche: for making contact with Ossus
Psyche: and failing to deal with him
Kain: "deal with"
Psyche: kill
Kain: thats what I thought
Kain: oh
Kain: and you can't forget Kerodil, although I think they might have their own problems atm
Kain: well, actually, a lot of their problems have been solved
Pat: really aren't in any position for world posturing atm
Kain: wat
Psyche: I bet Vita would try and make some appearance
Pat: kerodil that is
Kain: why's that pat
Kain: and I think the Vita are already trying to do something in kerodil
Kain: rather than elsewhere
Pat: war ravaged
Kain: true, but navium could help them
Psyche: yeah the Vita are trying to make Omega
Kain: boost their economy
Pat: we also don't want to flood the plot with factions
Kain: speaking of things the numbers should be raiding, that reminds me Psyche,
Kain: worse than truminimum on the Numbers' list of shit that should not freely exist is Dorifium
Kain: truminum*
Psyche: go on
Kain: at some point, we'll have to talk about conflicts with the Wastes
Kain: cause I know they're developing it out there
Psyche: true
Psyche: but I'd say that dragons would have their hand in helping that
Kain: dragons?
Psyche: and that dorifium still wouldn't be as dangerous as pure live dorifium
Psyche: yes, most dragons live in The Wastes and they don't like gods or people
Kain: oh, you meant like that
Kain: I wasn't sure what you meant
Psyche: they're also exceedingly smart
Pat: dragons have been the buttmonkey of like, everybody
Psyche: yep
Pat: anyway
Kain: the live dorifium is all that's a worry, really
Psyche: but currently the only sample outside of the World Storm would be in the Vindicator's Realm
Kain: Equalizer?
Pat: abyss
Psyche: also known now as Abyss
Kain: same thing
Psyche: sort of
Psyche: the Equalizer was it's name when it was presumed to be an inanimate sword
Psyche: Abyss is the name of the chaotic evil sentience that is the dorifium
Kain: thats what i figured
Kain: well, you sure chose an odd place to put it
Psyche: I disagree,
Kain: if it were me, I would have flung it back into the world storm
Psyche: transporting it between planes is an immensely dangerous feat, Marius was the one responsible for giving it a taste for human souls
Psyche: assuming Marius had a method of getting to the world storm on him right away, the Abyss would have seen it coming
Kain: I guess it wouldn't have been so easy, but that's what the Numbers are for
Kain: but
Pat: the numbers r dum
Kain: of course, we were too late in establishing that relationship
Kain: well anyway
Pat: back to the plot idea
Psyche: and there's the offchance that Abyss would react violently to the numbers
Kain: it's probably highly likely it would react violently
Kain: but yeah
Kain: plot
Kain: well
Kain: not much more to say
Kain: 3 stages. The first is the event
Pat: plenty more; we could almost do away with alot of the whole floating surna idea
Kain: the 2nd is the drifting
Kain: well,
Kain: that's also true
Pat: maybe just enough
Pat: to float to Ara'ki
Kain: the navium itself could be the reason why
Kain: we're forced in that direction
Pat: ?
Kain: well the magical telportation mumbo jumbo is caused by a sudden surge of energy right
Pat: yeah
Kain: could say the next empty area is where it's all being unloaded
Kain: which would be the navium radiating a lot of magic out
Kain: okay, so,
Kain: step 1, teleport event
Kain: step 2, rebuild, repair, colonize
Kain: step 3, get involved with other factions already established in the area
Pat: and the plot gradually begins
Kain: The new player town could choose to remain neutral
Kain: probably for the best
Kain: like the players are free to do whatever,
Kain: but the town should stay neutral
Pat: yeah
Kain: alright, I think we got the base of this done
Kain: still to do is finalizing factions, deciding on what the landmass's topography is,
Kain: what sort of creatures inhabit it (And we should really get creative her)
Kain: (here*)
Pat: yeah
Kain: and lastly,
Kain: WE'RE MOVING THE INN.
Kain: OKAY?
Pat: <_<
Pat: the inn and a chunk of the hill/mountaain
Pat: should be teleported
Pat: and nothing else
Pat: Lol
Kain: Jens steps inside after taking out the garbage
Kain: he then walks back outside because he forgot to buy milk
Kain: suddenly, uninhabited island.
Pat: shrugs
Pat: returns back inside
Kain: yeah, probably.
Kain: What's funny is if Lisa's spire gets moved, then the portal in it also gets moved,
Psyche: what portal
Pat: lol
Kain: not a portal, exactly
Kain: Kain used the Waymaker to tie Lisa's home to one of his space havens in the past. Those eventually evolved into the star fortresses of today.
Kain: so he just tells her to keep that thing shut
Pat: and don't pay attention to the moaning
Psyche: ah
Kain: quiet, you.
Pat: or the disco tunes
Psyche: I thought it was just another thing Pear asspulled
Kain: no, it's actually a very old plot element i set in place and didn't think would come into play again.
Kain: but apparently it did. that's how Zayl was able to meet the Numbers
Pat: so what do you guys think of the plot so far
Kain: I think it has a lot of potential.
Psyche: I like it
Kain: And it's definitely a nice change.
Kain: Brings back the -challenge- of fantasy rp.
Pat: It has to be detailed, it has to be carefully done, and it needs to be unified
Pat: so no faction can just poop out troops
Pat: atleast not until the end
Pat: <-<
Kain: you're right. we'll have to do something about blocking off naval and magical transportation of large magnitudes
Kain: once again, the Navium can help with that.
Pat: well maybe make it more like
Pat: gradually things get tenser
Pat: as the countries and factions
Kain: no, still, make it hard to get to.
Pat: prepare for action
Kain: Occitan is RIGHT NEXT TO IT.
Pat: so are the elves
Pat: and talibar
Psyche: inb4 mack asspulls A THOUSAND METAL DRAGON TANKS AND FLAMMENWERFERS
Pat: Ara'ki is right in the middle
Kain: yeah, that's true
Pat: making it perfect
Kain: though occitan and talibar are closer, it's roughly the same distance all around
Kain: even it out by saying the elves have faster ships
Pat: occitans would have slower but more armored ships?
Pat: and talibar is the mario
Kain: talibar would be the - yes
Psyche: dorfs can just stand at the sword coast and wish they weren't pasty nerdy cave dwellers
Kain: no,
Kain: dwarves tunnel in
Kain: and run into the drow
Pat: too many factionzzzz
Psyche: tunnel under the ocean
Psyche: that's a brilliant odea
Psyche: idea*
Kain: dwarves will tunnel under anything
Pat: and succeed
Kain: they're dwarves
Kain: thats what they live for
Kain: dig dig dig
Psyche: and by brilliant I mean the most titanically stupid method of travel
Psyche: to eever exist
Pat: also it's possible, and they'd just go under any opposition; in their own minds atleast
Kain: dwarves use their engineering expertise
Kain: to craft
Psyche: so they would go under the crushing pressure of the ocean
Kain: a gigantic catapult
Kain: and fling themselves across
Pat: raining dwarves
Psyche: remember Aeria is a flat plane, the deeper you go the more the pressure builds, you can't come up on the other side if you dig far enough
Pat: but they r dorfs
Pat: also
Kain: actually, I think the dwarves might try -flying- their way over.
Psyche: I was going to ask "why do dorfs even exist in the lore"
Kain: with blimps and hot air balloons
Kain: that kind of crap
Pat: shrug
Psyche: but the answer would be "Because they are dorfs"
Pat: also
Pat: Faction success
Pat: would have to depend on player actions
Kain: absolutely
Kain: its all locked together, and the players slightly tip the balance
Pat: and there would be no definite winner
Kain: someone sets off the navium on the island
Pat: and it's interesting because everyone's thrown their interests in with Ara'ki
Kain: in a large chain reation
Kain: and then there would be no winner
Kain: period
Pat: everyone dies
Kain: Kain's final trolling of Zayl
Kain: kill him in a large thermonuclear blast
Pat: but kain is the eternal troll
Kain: yes, but Zayl won't live forever
Pat: also
Pat: there could be
Pat: faction specific quests
Kain: I guess. That's somewhat limiting,
Kain: but sure
Kain: our playerbase and range of characters isn't hugely diverse
Kain: out of chars that are often played
Pat: true
Pat: but someone like thorn might support talibar
Psyche: and himself
Psyche: at the same time
Pat: while zayl could go for the elves or the numbers or something
Psyche: while making bombs out of nowhere
Kain: ossus could support everybody
Kain: at the same time
Kain: and then run away with all the loot
Psyche: just as planned
Kain: and then the navium goes off as he's running, and everyone dies again
Pat: the bombs have been changed to only include simplistic and feasible designs
Pat: also,
Pat: this would be a chance
Pat: for people like mack to play an occitan character, or anyone else to play a faction specific character that might not be seen in vanilla surna. not a powerplaying supreme commander, but it would give them a way to bring in a character that wouldn't be seen usually
Kain: a private or sergeant type
Kain: gotta love the evil sergeants
Kain: well
Kain: anyway
Kain: all in all,
Kain: this is a good idea
Kain: so let's call it anight
Pat: also
Pat: the factions cannot be OOCly biased
Pat: they have to be controlled as a single unit
Pat: noooooooo NEVER
Kain: yes, we covered that
Kain: WE COVERED THAT, PAT.
Kain: TIME TO REST
Pat: no >Sad
Kain: AND DISCUSS TOMORROW
Pat: log this somewhere
Kain: I -am-
Pat: no you're not
Pat: you're a liar

Back to top Go down
Kain

Kain


Posts : 1427
Join date : 2009-03-24
Location : Somewhere Pat doesn't want me to be

Character sheet
Name: Kain Redwell
Age: ???
Race: Human (?)

POTENTIAL STUFF-TO-COME Thread Empty
PostSubject: Re: POTENTIAL STUFF-TO-COME Thread   POTENTIAL STUFF-TO-COME Thread Icon_minitimeSat Nov 20, 2010 3:14 am

Additionally:

Quote :
Pat: one last thing
Kain: ?
Pat: what do you think of these factions as the big ones
Pat: Concordic Dominion, Talibar, Occitan, Numbers, and a Sharite Remnant Cult
Pat: too much, not enough, not the right factions, what think
Kain: replace Sharite Remnant Cult with the Drow, I'd say.
Kain: Drow are already mainly Sharites
Pat: could mix the too
Kain: and are more of an actual faction
Pat: *two
Pat: and bake well at 300 degrees
Kain: Hm. Alright,s ome kind of dark alliance
Kain: some*
Kain: Drow don't need to dig
Kain: they can use shadow magic to travel
Pat: true
Pat: so how about the rest
Pat: whathink
Kain: Concordic Dominion is fine
Kain: Talibar is fine, but I think they should arrive a little late in the game due to Talibar going through Shar's BS
Kain: Occitan good, Occitan should be early-villains, but settle down afterward.
Kain: cause they would be the most hostile
Kain: I'd say.
Pat: they already have a colony; maybe could provide initial guard force
Pat: talibar that is
Kain: Ah, okay, nvm then
Pat: for this new city
Pat: no
Pat: they wouldn't have anything seriously military yet
Pat: plus the shit with shar,
Pat: if you notice,
Pat: the coast nearest to ara'ki
Pat: is also
Pat: nearest to shar's tower
Pat: where it used to be atleast
Pat: so still could be late in the game
Kain: alright.
Pat: late-r
Kain: Because, let's face it, Root made Talibar pretty OP
Kain: if they could mobilize all at once
Kain: that'd be bad
Pat: wouldn't exactly be feasible
Pat: especially with their state
Pat: plus mass mobilization
Pat: could just spark instant war
Kain: yes, yes
Pat: occitan coming down the border
Pat: with all their northern defenses already raped by shar
Pat: i wonder if the Navium would be important enough
Pat: that the nations would eventually bring in their special guys
Pat: Talibar sends in the Creps, Occitan the Flammenwerfer
Pat: Elves some sort of shiny thing
Kain: Once they realize what it can do, sure. Navium, encapsulated in Magite, combined with a pressure-activated catalyst of some sort,
Kain: that's pretty much an atomic bomb.
Pat: ;-;
Pat: what I like about this
Pat: is it involves alot more politics than any plot before
Pat: and would affect nations in a feasible way
Pat: any nation that gets the navium
Pat: would move into higher power
Kain: definitely. Talibar doesn't get the instant-win here
Pat: and the sharites/drow, well...
Kain: just because they are the best.
Kain: everyone has an equal shot
Pat: they aren't the best. They prob want the Navium to keep themselves from decining further
Kain: Well, they used to be.
Pat: to show they're still in control
Pat: Concord wants it to affirm their control and power as a new yet old political player
Kain: returning*
Kain: you mean.
Kain: a returning* political player
Pat: yeah more or less
Kain: drow and sharites, I'd say, want it to restore Shar's influence in the area
Kain: pretty much instant-Shar-presence
Pat: and Occitan wants it because they hate zeh Auslanders
Pat: also
Pat: a nuke
Pat: would be perfect for the sharites
Kain: I think either Occitan or the Sharites would be the first competing faction
Kain: to know about the nuke
Kain: probably Sharites first
Pat: The Sharites/Drow would be the worst faction to win, imo
Kain: Lol, oh yes.
Pat: because they'd go about nuking EVERYONR
Pat: *E
Pat: also fun fact
Pat: the forgotten army
Pat: has navium witchdoctors
Kain: hah
Pat: dunno the specifics
Pat: mun never used em much
Pat: but could play a big roll
Pat: might be te ones that would harvest and make the bomb
Pat: *role
Pat: not rol
Pat: lll
Pat: DHHH
Kain: Talibar has magite, the Concord probably has a lot of protection magic,
Kain: Occitan has big, heavy metal shit
Kain: and tools
Pat: hehe
Pat: in a way
Pat: this reminds me of New Vegas
Pat: I might be drawing unconcious inspiration from that
Kain: reminds me of Warhammer, actually.
Pat: lol
Pat: also
Pat: Ara'ki
Pat: is dang hueg
Kain: we should make a seperate map for Araki
Pat: almost 2/3rds of the size of occitan
Kain: like I said, the topography should be figured out
Pat: yeah
Pat: i think this is something that could appease almost everyone
Pat: mack's always wanted a bigger occitan role/ ability to bring in occitan lore into effect
Pat: alot of people have wanted more down-to-earth struggles
Pat: some have wanted more nation conflicts
Pat: and we get to experience
Pat: a slice of alot of diff cultures
Pat: ...all beating the crap out of each other
Pat: haha coin
Kain: to think
Kain: one little joke led to all of this
Pat: us taking it seriously led to this
Pat: this is the value
Pat: of rampant brainstorming
Pat: kain
Pat: log this quick chat and post it in the thread
Back to top Go down
 
POTENTIAL STUFF-TO-COME Thread
Back to top 
Page 1 of 1
 Similar topics
-
» Pictures for stuff thread
» FTP/Script/Stuff Revision Thread
» stuff and stuff is stuff(Warning-Alot of Pics)
» Server stuff.
» Stuff need's doing

Permissions in this forum:You cannot reply to topics in this forum
Olden Roleplay :: Board of Directors :: Moderators-
Jump to: