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 The Ara'ki Mega Thread

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Pat
Loremaster
Pat


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Join date : 2009-02-15

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PostSubject: The Ara'ki Mega Thread   The Ara'ki Mega Thread Icon_minitimeThu Jan 20, 2011 10:06 pm

We've had a considerable lack of communication regarding something that's so important. So this is an area to establish new ideas established along our little grape-vine administration network for everyone to see.

Basic Plan:
Preparation Period: 2 or 3(?) stages of easy-medium quests under the heading of an overarching 'Aid for Surna' quest, where each successful quest's outcome will result in a bolstering of Surna's defenses. Final quest will involve establishing the translocation plan.
Siege Event: Self Explanatory, large event with Mack and others controlling the Occitans invading Surna. Action packed and fun weeeee
Ara'ki Arrival, Transitory Period: The players arrive in Ara'ki with a short expository event and settle in. Lore pages posted at this time. Short lull period for characters to have a breather before we start easing into the main plot
Plot Begins

Things you may not Know
Both Omap and Mr. Clean are creating a map for us. Separate maps(!!!!)]
The original 'nuke' Macguffin of Ara'ki has been expanded to include several other subplot Macguffins for the factions to bicker over
Macguffins will be the magical artifacts of an ancient civilization. Mun, when you have a moment, come to talk to me about this

Wip, Contested, or Possible Ideas
(Psyche) One year time skip after the Transitory Period
(Psyche) Omap's map is the map during the transitory period, still growing--after the One year skip, Mr. Clean's map would represent the colony's growth.
(Omap) The main Macguffin would take the form of a sword. He does not know that it will be able to 'nuke' things.
(Psyche + Partial Kain) After the one year skip, have Talibar and Occitan so messed up by the war that they're unable to take any part in Ara'ki. Instead, replace their part with Inferia and Kerodil.
(Pat) Quest Ideas:
1. Smuggle a Kazuth revolutionary from Occitan--Bonus to Surna's defenses: Kazuth militia raised by the revolutionary
2. Clear the Motile Mine of various nasties--Bonus: Motile Mines
3. Get aid from Leyanara--Elven Spellsword support
4. Get aid from Exemplar--Heavy troops(?)


Feel free to add any new things in another post
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