Hair: Taric's hair is pale gray, shaved off save for a mohawk and narrow beard bordering the edge of his square jaw. Eyes: Green Height: 5'9" Weight: 171lb. Body Type: Stocky, very muscular Athletic build Physical Description: Despite a thick brow and simple face, his pointed ears, thin beard and brown Mohawk hairstyle keep his appearance from being boring. Taric stands only as tall as five-foot nine, but has broad shoulders and a thick figure. His stocky build is a clear indication if his profession of physical activity.
Generally, Taric wears a chain shirt of mithril with iron pauldrons, and a necklace of red baubles. When asked where Taric got the necklace, he has no real answer.
Biography: In one of the countless primitive societies located in the jungles of Sarkun was an somewhat established Occitanian colony, employing nearby friendly tribal villages at mines in exchange for goods. Of some of the families of natives living in Sarkun that actually lived in the colony, Taric's unnamed family was as average as any other. Of course, the name Falkson was given to the family by the colony for sake of identification. Taric was born into his clan when one of the Occitanian taskmasters of the colony seduced Taric's mother behind her husband's back, resulting in Taric being born with lighter skin than other natives to Sarkun, but with the pointy ears common to many inhabitants of the jungle.
As a result, Taric was subject to some ridicule from the colony's youth as the local schoolteacher pounded as much information about Occitan as he could into Taric's young mind, seeing the boy as an opportunity to spread Occitanian culture into the primitive jungle of Sarkun. Some of the teachings were nice, Taric supposes, but his mother was resistant to this new culture and made the schoolteacher's job a trial every day with protest both verbal and constant, so more often than not the most Taric was able to learn each day were the clever new taunts the other children had made up for Taric.
So he left.
For a majority of his life, Taric spent his time among the undeveloped tribal societies of Sarkun, learning to hit things with other things. Occasionally, Taric would remember the Saints of Occitan that the colony wanted him to learn, mostly he remember Falk the saint of Anger and Vindication, and Taric's favourite saint. Sometimes, Taric liked to pretend to be Falk, and become really angry when he hit things, until during the end of his teenage years, Taric stumbled into a band of travelling monster hunters, who were more than happy to let Taric tag along and learn the job. Very quickly, Taric became a professional at hitting big things with sharp things, but that doesn't explain how Taric bumped into his companion Alec, or why he decided to follow him to Surna for work, now does it?
Honestly, Taric never put much thought into it.
Alignment: Chaotic Neutral Saint: Falk
General Abilities:
Spoiler:
Physical Strength & Toughness { | | | | | | | | | | } Taric is remarkably strong and resilient. While not especially tall, his arms are massive and powerful, capable of wielding large weapons and overpowering most others with ease. Taric bears great physical resistance, and is able to shrug off plenty of punishment.
Dexterity & Agility { | | | | | | | | | | } While not very flexible, Taric is a fast runner and bears some agility. While fine motor skills are in no way Taric's forte, he is able to run long distances.
Charisma & Presence { | | | | | | | | | | } Taric often has little to say, and what he has to say is mostly either cryptic or simple at best.
Willpower & Spirit { | | | | | | | | | | } Taric is not without willpower or spirit, but his mental resistance is highly situational. In general, Taric's willpower is average and mild, but when he is focused on a goal, he becomes exceptionally focused.
Combat Abilities:
Spoiler:
General Combat Prowess { | | | | | | | | | | } Taric is a fearsome combatant, as he possesses overpowering strength and adequate speed. He favours heavy, two-handed weapons, but smaller foes have found it a farce trying to use that to their advantage. Taric generally favours fighting large targets.
Unarmed Combat { | | | | | | | | | | } Taric's exceptional strength and resilience make for a powerful unarmed fighter, but he is unfortunately untrained, and lacks any technique.
General Abilities:
Spoiler:
Ursathropy
Remarkably similar to lycanthropy, Taric is cursed to, on occasion, take on the form of a monstrous bear. In this form, Taric stands 11'8" tall on his hind legs, and sports astounding strength. The Ursa is remarkably fast on its feet, and is surprisingly cunning, more-so than Taric is normally, making it to be a truly fearsome beast.
The Ursa is near invulnerable to harm by conventional weapons, and possesses some magic resistance, able to easily shake off common spells and projectiles.
Taric unfortunately has what seems to be no control whatsoever when in his feral form, and just like lycansthropes, uncontrollably prone to blood-lust while turned. Luckily enough, Taric has so far had great success in predicting when he is forced to change, and has for the most part been able to secure himself in remote, safe locations before turning.
Stupid DnD Bullshit:
Spoiler:
Classes
Total Level: 9 Experience: 37775 Next Level: 45000
Power Attack Cleave Great Cleave Great Fortitude Combat Focus
Skills:
Unspent skill points: 20
Skill Name
Key Ability
Skill Modifier
Ability Modifier
Ranks
Misc. Modifier
Appraise
Int
0
+0
Balance
Dex*
1
+1
Climb
Str*
6
+2
+4
Concentration
Con
2
+2
Diplomacy
Cha
0
+0
Disguise
Cha
0
+0
Escape Artist
Dex*
1
+1
Forgery
Int
0
+0
Gather Information
Cha
0
+0
Handle Animal
Cha
2
+0
+2
Heal
Wis
1
+1
Hide
Dex*
1
+1
Intimidate
Cha
2
+0
+2
Jump
Str*
10
+2
+4
+4 [speed 40]
Listen
Wis
4
+1
+3
Move Silently
Dex*
1
+1
Ride
Dex
1
+1
Search
Int
1.5
+0
+1.5
Sense Motive
Wis
1
+1
Spot
Wis
1
+1
Survival
Wis
7
+1
+6
Swim
Str**
5
+2
+3
Tumble
Dex*
2.5
+1
+1.5
Use Rope
Dex
1
+1
Barbarian Level in Class: 4 Description: A big, dumb fighter-type clad in furs who hacks up the enemy in a berserk rage -- that's the quintessential fantasy image of the barbarian -- or perhaps the stereotypical one. This particular image also portrays the barbarian as uncouth, uncultured, and generally uninhibited. Source; www.wizards.com Hit Dice: d12 Skills at 1st level: (4 + Int Modifier) x4 Skills gained every level: 4 + Int Modifier Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), Swim (Str). Cross class skills offer a rank bonus of only half the number of ranks put in that skill.
Class Features All of the following are class features of the barbarian.
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak.
A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.
Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.
Uncanny Dodge: At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
Trap Sense: Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
Improved Uncanny Dodge: At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Damage Reduction: At 7th level, a barbarian gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Greater Rage: At 11th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at –2.
Indomitable Will: While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.
Tireless Rage: At 17th level and higher, a barbarian no longer becomes fatigued at the end of his rage.
Mighty Rage: At 20th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at –2.
Class Tables: Placeholder
Activity Log
1/13/12 After hunting a quartet of ghouls, Taric gained another 143 shillings from the remains of their corpses, likely money from before their death. He was joined by his companions, Alec and Terri. 800 XP Gained.
1/14/12 After downing a troll with Alec, the duo each earned 550 shillings. Taric also found four gems: obsidian 8gp; rhodochrosite 15 gp; tiger eye turquoise 10 gp; and a star saphire 1100 gp. Taric also claimed a very impressive greataxe with a head shaped like a phoenix, and enchanted with elemental fire. 1350 XP Gained.
1/15/12 Sold his star sapphire to Jeanne D'ramoure for 1'500 shillings.
1/16/12 Fought a more powerful troll with Alex and Terri, barely making it out alive. After the fight, however, Taric came across a magnificent falchion coloured silver and emerald. 3600 XP Gained. Level 4 achieved.
1/17/12 Fought some ogres with five other people. After combining the loot gained today with previous treasure, Taric has amassed about 7'400 shillings. 1140 XP Gained. Level 5 achieved.
1/29/12 Defeated a 12-headed Hydra with the other Monster Hunters and allies. 4800 XP Gained. Level 6 achieved.
Inventory: A Greatsword of masterful design A Red-Gold Greataxe, its head shaped like a phoenix. It is enchanted with a weak fire spell. A brilliantly crafted silver-emerald Falchion, which Taric refers to as The Shave
A very tough chain shirt of mithril A weak magical ring of protection Roughly 3'000 shillings stored. Red bauble necklace, worth 30 shillings. 1 lb. Sack cloth shirt and pants. Common survival tools.
Last edited by Psycheandromida on Fri Feb 10, 2012 9:31 pm; edited 56 times in total
Xeloras Arrogant Prick of an Admin
Posts : 337 Join date : 2010-09-22
Subject: Re: Taric Sat Jan 14, 2012 9:03 pm
Best themesong.
Psycheandromida He Who Wears Sunglasses at Night
Posts : 1503 Join date : 2009-09-25
Subject: Re: Taric Sat Jan 14, 2012 10:35 pm
I apologize if you feel my attempt to follow Kain's dnd format takes away from the actual description of the character.
Bear in mind this is incomplete.
Cakebread
Posts : 81 Join date : 2012-01-12 Location : Oregon
I apologize if you feel my attempt to follow Kain's dnd format takes away from the actual description of the character.
Bear in mind this is incomplete.
The Dnd format gives a more of a comparable format than homebrew ones.
Though I don't really understand the armour class rating of this format, I'm used to Baldur's gate series edition of DnD rules It had a less is more, so leather armor is a 8 and then better armour would such as splint mail would go to 4 and full plate mail armour is 1.
Zaku
Posts : 315 Join date : 2012-01-09 Age : 29 Location : USA
I apologize if you feel my attempt to follow Kain's dnd format takes away from the actual description of the character.
Bear in mind this is incomplete.
The Dnd format gives a more of a comparable format than homebrew ones.
Though I don't really understand the armour class rating of this format, I'm used to Baldur's gate series edition of DnD rules It had a less is more, so leather armor is a 8 and then better armour would such as splint mail would go to 4 and full plate mail armour is 1.
THACO is an outdated way of gauging how hard it is to hit someone. Like I said in Alec's thread...
Psycheandromida wrote:
Quote :
Armor Class: 13
Armour Class, in DnD, is the number that an attacker must roll above on an attack before before determining damage. A twenty sided die is used for attack rolls, and the attacker adds any appropriate bonuses. (Base attack bonus, strength modifier, magic item enhancement bonus, etc.) This means that 13 is a very low AC, and Alec is very easy to hit with basic attacks.
Zaku
Posts : 315 Join date : 2012-01-09 Age : 29 Location : USA
THACO is an outdated way of gauging how hard it is to hit someone. Like I said in Alec's thread...
Psycheandromida wrote:
Armor Class: 13
Armour Class, in DnD, is the number that an attacker must roll above on an attack before before determining damage. A twenty sided die is used for attack rolls, and the attacker adds any appropriate bonuses. (Base attack bonus, strength modifier, magic item enhancement bonus, etc.) This means that 13 is a very low AC, and Alec is very easy to hit with basic attacks.
Ohhhhhhh, I've been playing for so long on Baldur's gate without knowing that.
Well thanks mate for the explanation.
Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
Subject: Re: Taric Sun Jan 15, 2012 1:18 am
I really enjoyed reading about the character, but then DnD.
God damn you people.
Cakebread
Posts : 81 Join date : 2012-01-12 Location : Oregon
DnD is pretty simple, really. If you understand the basics, the rest is easy to pick up on.
Anyway. I like Taric. Besides being a companion char to my own, he's very amusing, and Psyche plays him right.
I'd actually feel incomplete playing Alec without Taric. I know the character's limits, and he's already been near death once, no bs or trying to weasel out of harm. He plays the strong, uncultured and near suicidal barbarian exactly as it should be played.
Accept.
thorogoodd
Posts : 701 Join date : 2010-04-19 Age : 27 Location : London, Ontario
Summary of DnD stuff: He's big and bulky. He can take a lot of hits, and he's not easy to hit for the average person. He can dish out a lot of hurt, too. When he gets angry, he's tougher and stronger, but more prone to getting hurt, and suffers from exhaustion afterward. He can't read. He's very athletic and acrobatic. Taric's main skills are taking hits, swinging his giant ass sword and moving as fast, if not faster than his opponents, and occasionally, going berserk.
ViralHatred Radiation Moderator
Posts : 376 Join date : 2010-08-10 Age : 33 Location : Cambridgeshire, United Kingdom
Subject: Re: Taric Sun Jan 15, 2012 7:03 pm
Kain wrote:
Summary of DnD stuff: He's big and bulky. He can take a lot of hits, and he's not easy to hit for the average person. He can dish out a lot of hurt, too. When he gets angry, he's tougher and stronger, but more prone to getting hurt, and suffers from exhaustion afterward. He can't read. He's very athletic and acrobatic. Taric's main skills are taking hits, swinging his giant ass sword and moving as fast, if not faster than his opponents, and occasionally, going berserk.
Aka dwarven prot warrior on warcraft.
Xeloras Arrogant Prick of an Admin
Posts : 337 Join date : 2010-09-22
Subject: Re: Taric Sun Jan 15, 2012 7:04 pm
Being somewhat clear on DnD, I'm going to accept this. That and I trust Psyche, he knows how to play his everything.
There's the issue, which I discussed with Pat, about too many lycanthropes. Yes, this is a "were-cat", but as far as I understand it's the same thing.
By my count there are already three lycanthropes, and that's more than enough for me.
Not trying to throw you under the bus or anything Psyche, but I feel it would be entirely unfair and unreasonable to accept Taric as a Ursathrope having just denied Christoph his Helen character for also being a thrope.
Nothing against you, we're friends and all, good friends - but I just don't think it would be fair. (I'd have given you my accept in a heart beat, I know you can handle such a character.. but as I've already stated, circumstance is drawing me to deny this.)