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Gambit

Gambit


Posts : 2891
Join date : 2009-04-20
Age : 29

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PostSubject: Technology Thread   Technology Thread Icon_minitimeTue Apr 27, 2010 12:45 am

Capital Ship Technologies
Thanks Mass Effect, Stargate, and Startrek for ideas Very Happy


Defense-
  • Auto defense guns -Basic- Automatic firing defense guns against ship to ship space fighters.


  • Defense drones -Advanced- Launcher based weapons that produce fast moving unmanned drones that target the enemy's vital areas.


Weaponry-


  • Rail guns -Simple- High-velocity projectile weapons which use electromagnetic fields to propel a solid metal slug at a velocity of mach 5 over a distance of 250 miles. A standard magazine carries ten thousand rounds.


  • Energy pulse weapons -Basic- Uses an ultra high energy pulse of atoms or electrons to disrupting its atomic and/or molecular structure to cause damage.


  • Beam weapons -Basic & Advanced- A central plasma beam weapon of a mothership is a powerful weapon that discharges fiery blasts from a central dish located at the front of the a vessel, but takes a lot of time to fire; if the beam hits a critical area the target can be destroyed in only two to three shots. This can be altered to lesser beams from multiple cannons on the hull.


  • Phasers -Basic & Advanced- Using artificially generated particles, level of intensity, and it's field, a wide varity of effects can be generated with phase weapons. Phase weapons can cut rock and walls, mounted on ships they can damage shielding or cut hull open like butter.


  • Disruptor torpedoes -Advanced- Firing a casing full of ions (atoms or molecules with an electrical charge), these make a formidable bombs that will destroy shields within a few hits. Superior weapons when used with on-board targeting systems.


Enhancements-
  • Multi-generator shielding -Simple- These give the shield the extra boost it may need in a ship-to-ship dogfight. They can return full power for a short amount of time.

  • Heavy armored hull -Simple- An improved hull with layers of energy weapon resistant materials.

  • Fusion plant -SImple- High output addition to the normal ship generators, with these you can fire, travel, and run at better efficiency. They also make quite the bang when their cold fission core ruptures.

  • Stealth systems -Advanced- Makes the vessel almost invisible by sensors, but visibly, it isn't.

  • High capacity fuel cells -Simple- To go the extra light-year, the upgraded ship is equipped with an addition two fuel cells. They make great target practice.

  • Advanced scanners -Advanced & Simple- Made to detect stealth system users. They can also scan planets for resources and can detect things light-years away.

Homeworld Improvements- have to be fought for, alliance gained, or conquer a world to find it
  • Mines - Important to occupy to gain access to needed metals and materials for upgrades and money.

  • Trade routes - By forging alliances or taking over the enemy's space station, trade hubs make a great source of income for your empire.

  • Alien technology - Finding new technology better than your own is quite the feat. Bring it back to your home planet for a bonus, be aware of the enemy in transport!


Navigation-

  • Hyperdrives - A device to propel a starship through hyperspace. It opens a subspace window and traveling within a hyperspace field to the destination. The speed of a hyperdrive is completely dependent on the power it is receiving. Ships are often able to travel far faster than if they relied purely on their own race's technology, it is also very hard to reverse engineer the technology when reverse engineering. That said, the power that a drive is able to handle is limited by the user's technology. When the hyperspace window is opened (Also known as subspace), it is an alternate dimension to travel through. When a ship passes into it, it allows a vessel to enter subspace and achieve faster-than-light velocities.


  • Blitz wrote:
    Anti-Gravity Wormhole Allocating Generator, A-GWAG. The A-GWAG is a generator used by the Legion of T'Ack'Mul fleet, that opens temporary wormholes in space. Ships are propelled through the odd dimension of the wormhole at high speeds. The advantage of wormhole generators is that you only need 1-2 ships with them on board, as other ships can form up to enter the one wormhole. You can modify the generator's output levels to create larger and/or faster wormholes, but it increases energy intake. It doesn't cost energy to travel through wormholes, just a lot to open them. The one disadvantage of a wormhole generator is that if you don't prepare ships to go through it, the unprepared ships will be ripped apart by the sheer kinetic force of the wormhole. It was created by the Legion of T'Ack'Mul for long range navigation, to acquire the technology you must somehow get it from them, of course there's probably other races out there with the same tech.


  • Warp Drive - Warp drive is an FTL jump drive where it allows the craft to travel at velocities greater than that of light. It is not instantaneous travel, but is a bubble outside of normal time.


Last edited by Gambit on Mon May 24, 2010 9:58 pm; edited 9 times in total
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Gambit

Gambit


Posts : 2891
Join date : 2009-04-20
Age : 29

Character sheet
Name:
Age:
Race:

Technology Thread Empty
PostSubject: Re: Technology Thread   Technology Thread Icon_minitimeTue Apr 27, 2010 12:45 am

Needs sticky, and will be developed.
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