| So my community crashed and burned. | |
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Dama Oscura
Posts : 243 Join date : 2010-04-10
| Subject: So my community crashed and burned. Sat Aug 21, 2010 8:51 pm | |
| Yeah, well, I had a community. Two actually. Both died.
I developed a script that was really kinda advanced. I'm planning to give it to you guys because I'm totally sick of running communities.
Any suggestions on features/what should be edited or added? | |
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: So my community crashed and burned. Sat Aug 21, 2010 8:52 pm | |
| - Smaller text like tacoscript, make sure you can still scroll
- You can read /me's if you're looking at someone regardless of distance | |
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Dama Oscura
Posts : 243 Join date : 2010-04-10
| Subject: Re: So my community crashed and burned. Sat Aug 21, 2010 8:56 pm | |
| - Kruggly wrote:
- - Smaller text like tacoscript, make sure you can still scroll
- You can read /me's if you're looking at someone regardless of distance Sounds easy. I already have a complex animation system, on which I can add shit like custom gestures depending on /me's and stuff. I have a full gear system ( stick props on top of you ), and a real clothing system, as well as the standard character creation crap I had before, and probably some other goodies. | |
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Guest Guest
| Subject: Re: So my community crashed and burned. Sat Aug 21, 2010 9:04 pm | |
| OOC filter? Uhh.. maybe.. I dunno, but an OOC filter would be cool. |
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Jack President of the Gay Bar
Posts : 361 Join date : 2010-02-04 Location : suck a mooses dick
Character sheet Name: Age: 1 Race: Human
| Subject: Re: So my community crashed and burned. Sat Aug 21, 2010 9:06 pm | |
| A rolling system, if you don't have it already.
And the current thing we have on cakescript, to change your model. It's useful as fuck. | |
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Pat Loremaster
Posts : 1299 Join date : 2009-02-15
Character sheet Name: Age: Race:
| Subject: Re: So my community crashed and burned. Sat Aug 21, 2010 9:20 pm | |
| Perhaps you and Kain should collaborate to keep what we already have on top of the new.
Also, if it doesn't have it already, some sort of money system. We don't need physical, script items to actually buy, but a way to track ICly earned money would be very useful.
Also, this help is very much appreciated, Kama.
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Dama Oscura
Posts : 243 Join date : 2010-04-10
| Subject: Re: So my community crashed and burned. Sat Aug 21, 2010 9:22 pm | |
| - Pat wrote:
- Perhaps you and Kain should collaborate to keep what we already have on top of the new.
Also, if it doesn't have it already, some sort of money system. We don't need physical, script items to actually buy, but a way to track ICly earned money would be very useful.
Also, this help is very much appreciated, Kama.
Already in. I've worked in structuring all out, you can actually have several currency types. | |
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: So my community crashed and burned. Sat Aug 21, 2010 9:23 pm | |
| - Quote :
- Perhaps you and Kain should collaborate to keep what we already have on top of the new.
I second this. Very strongly. | |
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Dama Oscura
Posts : 243 Join date : 2010-04-10
| Subject: Re: So my community crashed and burned. Sat Aug 21, 2010 9:39 pm | |
| - Kruggly wrote:
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- Quote :
- Perhaps you and Kain should collaborate to keep what we already have on top of the new.
I second this. Very strongly.
I can implement nigh anything that is currently on the script. There's both clientside and serverside plugins in the gamemode, it's just a matter of properly structuring all. | |
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| Subject: Re: So my community crashed and burned. | |
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| So my community crashed and burned. | |
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