| Wizard models | |
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+7Rutabega Krug ViralHatred Matt O'Brien PuPeT-KaI Gambit Markka 11 posters |
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Markka Moderator
Posts : 916 Join date : 2010-04-29 Age : 31
Character sheet Name: Mirage Silverspine Age: 17 Race: Human
| Subject: Wizard models Sun Oct 17, 2010 11:20 pm | |
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Guest Guest
| Subject: Re: Wizard models Mon Oct 18, 2010 12:27 am | |
| They'd be better without the cliche pointy hats, IMO. |
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Gambit
Posts : 2891 Join date : 2009-04-20 Age : 29
Character sheet Name: Age: Race:
| Subject: Re: Wizard models Mon Oct 18, 2010 1:26 am | |
| No. All the same faces
NEVERMIND | |
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PuPeT-KaI
Posts : 930 Join date : 2010-02-07 Age : 27
Character sheet Name: Age: Race:
| Subject: Re: Wizard models Mon Oct 18, 2010 2:37 am | |
| Half deads in my friendslist haha | |
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Markka Moderator
Posts : 916 Join date : 2010-04-29 Age : 31
Character sheet Name: Mirage Silverspine Age: 17 Race: Human
| Subject: Re: Wizard models Mon Oct 18, 2010 5:13 am | |
| - xeno586 wrote:
- They'd be better without the cliche pointy hats, IMO.
Bodygrouped, I think there's models with and without the hats. - Gambit wrote:
- No. All the same faces
As you perhaps already noticed, there's all the male models. | |
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Matt O'Brien
Posts : 216 Join date : 2009-02-14 Age : 30 Location : New Jersey
Character sheet Name: Matthew Brandon O'Brien Age: 15 Race: Human
| Subject: Re: Wizard models Mon Oct 18, 2010 10:12 am | |
| I like these save for the pointy hats. They make me love you even though I don't know you. | |
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Markka Moderator
Posts : 916 Join date : 2010-04-29 Age : 31
Character sheet Name: Mirage Silverspine Age: 17 Race: Human
| Subject: Re: Wizard models Mon Oct 18, 2010 12:58 pm | |
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ViralHatred Radiation Moderator
Posts : 376 Join date : 2010-08-10 Age : 33 Location : Cambridgeshire, United Kingdom
| Subject: Re: Wizard models Mon Oct 18, 2010 1:40 pm | |
| Not hard to edit the hats off with a simple .vmt hack. | |
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: Wizard models Mon Oct 18, 2010 2:30 pm | |
| These models look so damn good.
I could have a JENS MODEL. :OOO | |
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Rutabega Moderator
Posts : 851 Join date : 2010-01-18 Age : 31
| Subject: Re: Wizard models Mon Oct 18, 2010 4:53 pm | |
| - Kruggly wrote:
- These models look so damn good.
I could have a JENS MODEL. :OOO No, you can never have a Jens model...Ever. | |
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Xeloras Arrogant Prick of an Admin
Posts : 337 Join date : 2010-09-22
| Subject: Re: Wizard models Mon Oct 18, 2010 6:04 pm | |
| These models look awesome. - Spoiler:
But I don't hate the hats.
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: Wizard models Tue Oct 19, 2010 7:57 am | |
| - Quote :
- No, you can never have a Jens model...Ever.
... on a side note, we NEED these. Seriously. Hot damn. | |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
| Subject: Re: Wizard models Tue Oct 19, 2010 9:16 am | |
| - Kruggly wrote:
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- Quote :
- No, you can never have a Jens model...Ever.
... on a side note, we NEED these. Seriously. Hot damn. No, we don't need them at all. It becomes odd looking when we have amazing detailed models for mages, and civilian models for, hm, everything else? We don't need to add useless models like that only say...four or so people will use. Especially if you're desparately low on computer space like myself. What we really need is to get one of these people making models to make them specifically for olden. Just my two cents. | |
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Matt O'Brien
Posts : 216 Join date : 2009-02-14 Age : 30 Location : New Jersey
Character sheet Name: Matthew Brandon O'Brien Age: 15 Race: Human
| Subject: Re: Wizard models Tue Oct 19, 2010 9:53 am | |
| I know a few people that can makes models. I can ask if you want. | |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
| Subject: Re: Wizard models Thu Oct 21, 2010 2:40 am | |
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Rutabega Moderator
Posts : 851 Join date : 2010-01-18 Age : 31
| Subject: Re: Wizard models Thu Oct 21, 2010 3:52 am | |
| I remember when back in the day all our models consisted of stalker bandits for necros, metro and soldier with the green ventilation mat for guards and just about everything else was re textured and remitted urban trenchcoats. Course those were in the coo Taco script days where you could buy your own armor and sweps, not suggesting that we bring sweps back but those were some cool features, especially the armor item. | |
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Kain
Posts : 1427 Join date : 2009-03-24 Location : Somewhere Pat doesn't want me to be
Character sheet Name: Kain Redwell Age: ??? Race: Human (?)
| Subject: Re: Wizard models Thu Oct 21, 2010 1:20 pm | |
| So, uh, here's how this works.
You download the models on your client, and you use the file path to select the model for your character. If you want others to see the character, ask them to also go download these models. But, we are not uploading them onto the server, no. That's just silly when we already use such a broad range of models.
About the models, though. I like them, a lot, and I don't mind the hats, though they'd be better without them.
SO, yeah, there's nothing stopping you from using these on your own. | |
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B3SERK
Posts : 644 Join date : 2010-05-03
Character sheet Name: Age: Race:
| Subject: Re: Wizard models Thu Oct 21, 2010 2:08 pm | |
| - Rutabega wrote:
- I remember when back in the day all our models consisted of stalker bandits for necros, metro and soldier with the green ventilation mat for guards and just about everything else was re textured and remitted urban trenchcoats. Course those were in the coo Taco script days where you could buy your own armor and sweps, not suggesting that we bring sweps back but those were some cool features, especially the armor item.
And why was this ever removed? | |
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: Wizard models Thu Oct 21, 2010 4:08 pm | |
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Rutabega Moderator
Posts : 851 Join date : 2010-01-18 Age : 31
| Subject: Re: Wizard models Thu Oct 21, 2010 8:52 pm | |
| - B3SERK wrote:
- Rutabega wrote:
- I remember when back in the day all our models consisted of stalker bandits for necros, metro and soldier with the green ventilation mat for guards and just about everything else was re textured and remitted urban trenchcoats. Course those were in the coo Taco script days where you could buy your own armor and sweps, not suggesting that we bring sweps back but those were some cool features, especially the armor item.
And why was this ever removed? Damn good question. I think the armor as items was removed cuz we changed scripts and it wasn't as easy to add them, or something. I personally loved the fact that u had to buy your model ICly. | |
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