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- A picture, i'd reccomend of the sort of scenery you'd encounter, some examples:
Surnan Forest[Night]:
HyahCave Setting:
Hyah tooQuest Title: - Up to your creativity.
Quest Difficulty: - Three main groups: Easy - Medium - Hard
However, you can create more subgroups if it doesn't specifically fit into any of the main groups.
Some examples: Hard Medium - Between Medium and Hard.
Easy Medium - Between Easy and Medium.
Hopefully that makes sense.
Character Slots:
- This slot usually consists of the character that you, the quest leader, will RP. The quest usually fails if this character dies.- These next few slots:
- consist of characters who are usually
- essential to the quest, if it requires a mix of characters: think, mage, thief, distraction, 'tank', to use an MMO term.- And these few other slots:
- can contain optional members
- and are only usually used if the quest is a large one.Outlook:
I'd suggest you made this from the point of the quest giver, as if the adventurers were infront of him and he were giving them a brief summary of the quest, and to try to convince them to come on it.
Objective: Pretty much self-explanitory, just a short sentence outlining what the overall objective is to complete.
Conditions: Usually outlines what sort of quest this is, i.e. battle-foccused, or, perhaps, based on intelligence, puzzles even, character skills, the list is endless. Also outlines how the quest can be failed, i.e. an important character dying, or something being lost, etc. etc.
Threats: Again, self explanitory, pretty much tells them the opposition they'd expect to face. Try not to give too much away though, or it could spoil the fun of the quest. Try to leave it ambiguous.
[OOC]: Any OOC notes you'd see fit to add.
- Code:
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Quest Title:
Quest Difficulty:
Character Slots:
Outlook:
Objective:
Conditions:
Threats:
[OOC]: