Some specifications:
Narran made the kazuth skins, there's ten of them, from tiger to black. I ripped some models from Oblivion, recompiled them for Source, those models are all the wings, tails, ears, hors, cloaks.
The Soul Calibur models are from a pack, there's 34 of them that are useable in game using the new character editor, all you have to do is get the model's number ( sword1 to 20, for example ), then tell an admin to create the item for you ( so sword1's item is gear_sword1 ), which you can then pick up and use.
The usage of the character editor is very straightforward. Right click on the clothing part to select whether to choose a model as hands, head or whole body. The "Use as Special Model" option exists for models that don't use a humanoid skeleton ( Antlions, props ), and will therefore ignore the clothing system and replace your model.
The search part of the clothing editor ONLY USES FOLDERS. Therefore, if you're copying the location of a model using right click - Copy To Clipboard, you'll need to remove the actual filename ( So instead of models/kleiner.mdl it just says models/, for example ).
Use right click to rotate your character to get a better view.
The gear part works the following way, first of all, you need items. If you don't have items, move on, you can't use them, request the items from an admin. If you do, the first thing you gotta do is select the bone you wanna use on the upper dropdown selection menu ( The one that shows up bone names when you press it ). Select the bone, move on.
The second thing you gotta do is select an item. If an item is already assigned to that bone, it will override it. Once you do that, you can use the position/angles/scale tabs to modify each respective option to your taste. Don't worry, it'll save if you change character. The other options of the menu are pretty obvious, so no need to explain those.