Jack President of the Gay Bar
Posts : 361 Join date : 2010-02-04 Location : suck a mooses dick
Character sheet Name: Age: 1 Race: Human
| Subject: Tiny PW; Rules and Tutorials Wed Mar 02, 2011 2:30 pm | |
| SALUT AND WELCOME!(To PW.)Civ PW RulesHOW IT IS MEANT TO BE PLAYED - Spoiler:
Two players (or more) start off with one base. They are able to place two buildings of their choice inside on start up. Over a process of 'declared' (the player who wants to post must post declare so the other players do not start editing the image at the same time. They must wait for the other person to post, declare and then edit the last posted image. A player must wait for the other player to post in a 2v2 game.) turns. Over these turns they can produce, build, move or make an attack move. Research can be done every six turns at a University, and you must roll 1 d6 dice to ensure the research is carried out successfully. If the number is over 4, then the research is successful. If it is lower, you must re-roll every turn until you get 4 or above. Only then may you start researching another technology. Researching the last tier (purple) will take ten turns per technology, and requires a 6 on a 1 d6 dice. The game can go on forever, and can continue up to great proportions, ending when one player finally dies. It can go from the Tribal age to the Spacefaring age, where your planet has been destroyed by nuclear weaponry. The possibilities lie in the imagination.
Two players must create different colour schemes lest they want to get their armies mixed up.
They pick a map, place their units either side.
IDEA UNITS - Spoiler:
Light Infantry Infantry Heavy Infantry Commander Scout Car Transport Truck Repair Truck Flatbed Truck Artillery Heavy Artillery AA Truck AA Emplacement Light Tank Medium Tank Heavy Tank Super Heavy Tank Flying Machines Helicopter VTOL Fighter Fighter-Bomber Bomber Transport Plane Boat AA Boat Frigate Destroyer Cruiser Battleship Dreadnought Aircraft Carrier Transport Ship Spaceship Beam Spacefrigate Torpedo Spacefrigate Mothership ICBM Spacefrigate Fusion Spacecruiser Tachyon Battleship Cluster Nuke Mines Planetary Destroyer Anti-Matter Death Ball
IDEA CITY - Spoiler:
Trade Depot Barracks Town Hall University Armoury Tank Depot Car Depot Food Storage Walls Turrets Bunkers Trenches AA Turrets Machinegun Nests Barbed Wire AP Mines AT Mines Propaganda Centre Dock Shipyard Coastal Gun Train Gun Communications Relay Spaceship Yard
IDEA TECH TREE - Spoiler:
BASIC TUTORIAL - Spoiler:
And remember. USE FUCKING PAINTThese rules are basic and a template should you wish to use them. Keep in mind these rules can change if you want to agree with your partner on that, and they may change between games. Kthxbai.Normal PW Rules - SuperChocobo wrote:
Match Types There are quite a few different kinds of matches, ones beyond those listed are likely part of Gamemodes or are a glorified sandbox.
Regular Match - PW in its purest form, the regular match usually consists of two armies doing battle on a normal map, more players can be present but usually those matches die quickly. (After all, relying on 1 person rather than 3 certainly gives you a better chance of completing a match) Example Match title: No chance in hell - SuperChocobo VS. Mirokan
Defend the Keep - This match sees one or more armies in a defence position, usually prebuilt with no means of extra units surviving against continuous waves of an opposing army. DTK maps often have a big base built into the map Example Match title: [DTK] : A Birthright Strikes! - Photocopier VS. Phtoot
Arena - A match on a small map with a preset army, it is unusual for there to be any way of making new units. Usually arenas are used by those wanting to quickly get into action to test an army. Often seen as a somewhat lazy and boring match type. Example Match title: [Arena] : Northern Monkeys - Ziggurat VS. Deathstrike
Sandbox - Usually a match which everyone can join, sandboxes often take place on huge maps and have many people playing, great for new players, testing out new armies and general chaos. Not so great for a story based conflict. (Many different kinds of match types fall into this category as sandboxes can have a variety of different rules to change them)
Farm - A match performed by a single person to demonstrate an army or to tell a story of a part of that army's fluff. A dying breed of match, they often never even get close to ending due to the poster getting bored. Example Match title: [Farm]: Inverted Nipples - The Void
*How to play at- http://picturewars.net/smf/index.php?topic=106.0*
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