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+15Kali Reager themodtester PuPeT-KaI ViralHatred Mikoel TRUlyjuST Rutabega thorogoodd Kain Gambit Krug Munroe Christoph Dragon 19 posters |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: rp_forestvillage Tue Jan 24, 2012 11:46 am | |
| So today Oskutin accepted my request to have at the map, so I suppose editing begins today. I've already found numerous poor optimization decisions, so the map should be quite a bit cleaner. Anyway, feel free to post any requests here, and building owners (Pat/FNox for the tavern, Xeloras for his homes/tombs, etc) are more than welcome to request reasonable additions to buildings and such. I'll post screenshots when changes are visible outside of lag. CHANGELOG: + Changed the tavern's ceiling - Fixed the item containers in the produce store - Added nodraw to numerous spots it could be used (turns out the tavern was one of the least optimized areas..) - Adjusted the lights on flames/fireplaces. - Optimized planks on the tavern/houses - Removed barrels and such from the tavern - Removed barrels/crates from some of the houses - Removed barrels from the tombs + Remade the two large ale barrels in the tavern basement, just to make them smoother and such - Fixed misc. texture alignment issues - Fixed the path to the village occasionally screwing up. - Optimized all doors - Removed the orange crates from the market, as well as some useless barrels - Removed all cubemaps, they were poorly placed and linked strangely + Added shadow_control + Added water_lod_control - Remove an apparent light_environment duplicate - Adjusted the sun's location - Realigned the skybox mountains as best as possible - Toned the lighting - Toned the shadows with the new shadow_control - Removed all of the fruits and such in the produce store, since it's never used as one. + Remade all cubemaps CURRENT TASK: - Optimize all of the windows - Remove all of the useless "optimization" hint/skip brushes - Fix having to duck to get in the prison BETA DOWNLOAD: CLICK HEREWinRAR or 7zip are required. To install, extract the rar file, and in the maps folder, extract both bz2 files. Drag those new BSP files your left with into garrysmod/garrysmod/maps. The bz2 files are just to speed up your download times.
Last edited by Dragon on Thu Feb 09, 2012 7:40 pm; edited 20 times in total | |
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Christoph
Posts : 113 Join date : 2011-03-19 Location : Down Norrland Way
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 11:59 am | |
| More buildings, period. Also, can you make a townsquare/market like place? | |
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Munroe DEAR GOD DON'T LOOK IN HIS EYES
Posts : 1392 Join date : 2009-02-24 Location : Fortress of Ultimate Darkness
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 12:17 pm | |
| You don't even have to add buildings. Just open up some of the ones that already exist. You know what I'm talking about, the buildings that have doors and (fake) windows but you can't go in them? | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 12:17 pm | |
| There's something similar near the gate, if that's what you mean, I dunno. I'm going to add a changelog, it's small right now but it'll grow. | |
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 12:19 pm | |
| Sounds ambitious but is there anyway to add more rooms to the tavern? That'd be wicked. - Munroe wrote:
- You don't even have to add buildings. Just open up some of the ones that already exist. You know what I'm talking about, the buildings that have doors and (fake) windows but you can't go in them?
A THOUSAND TIMES YES. | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 12:24 pm | |
| - Munroe wrote:
- You don't even have to add buildings. Just open up some of the ones that already exist. You know what I'm talking about, the buildings that have doors and (fake) windows but you can't go in them?
Point some of those out for me and you've got yourself a deal. | |
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Gambit
Posts : 2891 Join date : 2009-04-20 Age : 29
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 12:26 pm | |
| A farm or outpost in the woods for bases and what not. | |
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Kain
Posts : 1427 Join date : 2009-03-24 Location : Somewhere Pat doesn't want me to be
Character sheet Name: Kain Redwell Age: ??? Race: Human (?)
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 12:27 pm | |
| Also a large sprawling tunnel network connected to the tavern's basement. Eli has been working hard.
Joking.
Mostly. | |
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Munroe DEAR GOD DON'T LOOK IN HIS EYES
Posts : 1392 Join date : 2009-02-24 Location : Fortress of Ultimate Darkness
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 12:33 pm | |
| - Krug wrote:
- Sounds ambitious but is there anyway to add more rooms to the tavern? That'd be wicked.
I strongly agree. Forestvillage has the most pitiful inn rooms I've ever seen. It's like Oskutin just gave up. | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 1:03 pm | |
| I dislike the tavern ceiling, but I can't find one that fits better... Should I leave it, use one of these, or keep looking for a new? | |
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Christoph
Posts : 113 Join date : 2011-03-19 Location : Down Norrland Way
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 1:05 pm | |
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thorogoodd
Posts : 701 Join date : 2010-04-19 Age : 27 Location : London, Ontario
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 1:11 pm | |
| yeah use the light toned one | |
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 1:15 pm | |
| What if there was a whole 'nother second story? | |
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thorogoodd
Posts : 701 Join date : 2010-04-19 Age : 27 Location : London, Ontario
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 1:21 pm | |
| - Krug wrote:
- What if there was a whole 'nother second story?
the tavern is tall enough for this, though the rooms would be kinda small and slant-y | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 1:24 pm | |
| Well, if a second story were made the roof would be raised of course, although this would probably require redesigning the tavern. The higher door in the tavern would probably lead straight to the second floor and the bar portion of the tavern would end up smaller, most likely. That or the tavern would just look like a mansion. | |
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 2:11 pm | |
| - Dragon wrote:
- Well, if a second story were made the roof would be raised of course, although this would probably require redesigning the tavern. The higher door in the tavern would probably lead straight to the second floor and the bar portion of the tavern would end up smaller, most likely. That or the tavern would just look like a mansion.
Kurt and Martyn wouldn't oppose. Also it is the most important centre of RP, soooo. Oskutin never imagined it'd be, I wager. | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 2:22 pm | |
| I'll ask FNox/Pat about that, since they own the tavern. | |
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Rutabega Moderator
Posts : 851 Join date : 2010-01-18 Age : 31
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 4:33 pm | |
| - Krug wrote:
- What if there was a whole 'nother second story?
Fuck that's a good idea right there. Turn that balcony into an entire second floor. The first story doesn't need a high ceiling since it's just the drinking area. I vote a second floor that has several rooms then the first floor that's the bar area. Also, forestvillage is like, the only one of osk's maps that doesn't have static buildings, all of them are usable. We could use a few more though, imo. | |
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 5:31 pm | |
| - Rutabega wrote:
- Krug wrote:
- What if there was a whole 'nother second story?
Fuck that's a good idea right there. Turn that balcony into an entire second floor. The first story doesn't need a high ceiling since it's just the drinking area. I vote a second floor that has several rooms then the first floor that's the bar area. Also, forestvillage is like, the only one of osk's maps that doesn't have static buildings, all of them are usable. We could use a few more though, imo. Yessss! It'd make such a difference- be just like mountainvillage where people could RP in the rooms cause they actually owned them. And don't be afraid to add too many rooms, I get SO many requests for rooms. | |
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Kain
Posts : 1427 Join date : 2009-03-24 Location : Somewhere Pat doesn't want me to be
Character sheet Name: Kain Redwell Age: ??? Race: Human (?)
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 6:01 pm | |
| - Krug wrote:
- I get SO many requests for rooms.
Kurt really gets around. Uh, honestly, it would be great if the town could be expanded in general. It's small and lacking. Tavern is a start. Opening up the plaza would be the next logical step, make it so it's much bigger. Then, we could add buildings into the newly opened space. I mentioned this to Dragon before, but, I think it'd be great if we could turn that place at the end of the road into hill of stones and stuff, and potentially have a quarry and/or mine near it. But, the town comes first. The town is more important. | |
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TRUlyjuST
Posts : 641 Join date : 2009-02-15
Character sheet Name: Age: 5 Race: Golden Retriever
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 7:04 pm | |
| A library, for our more scholarly characters | |
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Gambit
Posts : 2891 Join date : 2009-04-20 Age : 29
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 8:35 pm | |
| - Krug wrote:
- Dragon wrote:
- Well, if a second story were made the roof would be raised of course, although this would probably require redesigning the tavern. The higher door in the tavern would probably lead straight to the second floor and the bar portion of the tavern would end up smaller, most likely. That or the tavern would just look like a mansion.
Kurt and Martyn wouldn't oppose.
Also it is the most important centre of RP, soooo. Oskutin never imagined it'd be, I wager. Make a third floor! | |
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Rutabega Moderator
Posts : 851 Join date : 2010-01-18 Age : 31
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 8:50 pm | |
| Edit the night version so that it actually works. | |
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Mikoel
Posts : 39 Join date : 2012-01-12 Age : 27
| Subject: Re: rp_forestvillage Tue Jan 24, 2012 9:15 pm | |
| - TRUlyjuST wrote:
- A library, for our more scholarly characters
YES, PLEASE | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Wed Jan 25, 2012 1:00 pm | |
| Well no wonder why we lag on this map. He did well with using nodraw on walls, roofs, and so on, but any details such as the small planks on some of the houses, tavern, and so on didn't use them at all. Repainting ever single small detail isn't fun, but on the bright side this alone should speed up a lot of the map. Not to mention deleting all of the useless hint/skip brushes he tossed in every door and window. | |
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