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+15Kali Reager themodtester PuPeT-KaI ViralHatred Mikoel TRUlyjuST Rutabega thorogoodd Kain Gambit Krug Munroe Christoph Dragon 19 posters |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Fri Feb 03, 2012 8:18 pm | |
| Updated the changelog slightly. I'm still working on this map, it just takes a while to nodraw all of these faces. | |
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ViralHatred Radiation Moderator
Posts : 376 Join date : 2010-08-10 Age : 33 Location : Cambridgeshire, United Kingdom
| Subject: Re: rp_forestvillage Fri Feb 03, 2012 8:20 pm | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Fri Feb 03, 2012 8:26 pm | |
| I'm actually just removing many of the physics props. I may keep a few, but I'm removing the ones that just get deleted anyway, which is primarily barrels.
EDIT: Need ideas on how to fix needing to duck to enter the prison. I can't just raise the lower portion of the roof, and I can't expand the higher portion, because there's a room above that prison. | |
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ViralHatred Radiation Moderator
Posts : 376 Join date : 2010-08-10 Age : 33 Location : Cambridgeshire, United Kingdom
| Subject: Re: rp_forestvillage Fri Feb 03, 2012 8:47 pm | |
| Could make it an entity such as a func_brush with solidarity set to not solid. | |
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Munroe DEAR GOD DON'T LOOK IN HIS EYES
Posts : 1392 Join date : 2009-02-24 Location : Fortress of Ultimate Darkness
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Fri Feb 03, 2012 9:20 pm | |
| Take out the staircase, make a ladder. | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Fri Feb 03, 2012 9:22 pm | |
| Woo. | |
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Gambit
Posts : 2891 Join date : 2009-04-20 Age : 29
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Fri Feb 03, 2012 10:39 pm | |
| Enlarged keep as well? It seems pussy.
Like a tower that looks over the city with gunports. | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Fri Feb 03, 2012 11:37 pm | |
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PuPeT-KaI
Posts : 930 Join date : 2010-02-07 Age : 27
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Fri Feb 03, 2012 11:47 pm | |
| the building with the dungeon | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Fri Feb 03, 2012 11:59 pm | |
| I don't think that's near-worth of calling a keep at all. I could make it a second story at some point, but I need to figure out what to do with the prison first. | |
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Gambit
Posts : 2891 Join date : 2009-04-20 Age : 29
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Sat Feb 04, 2012 12:29 am | |
| - Dragon wrote:
- I don't think that's near-worth of calling a keep at all. I could make it a second story at some point, but I need to figure out what to do with the prison first.
That is why is must become one! | |
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Rutabega Moderator
Posts : 851 Join date : 2010-01-18 Age : 31
| Subject: Re: rp_forestvillage Sat Feb 04, 2012 12:50 am | |
| Or at least have it a little less...Dinky. | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Sat Feb 04, 2012 12:17 pm | |
| Guess I'll need to do some thick mounting. I compiled a test version and for some reason it's fullbright, trees are missing, and the best part is I can literally walk on water. | |
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ViralHatred Radiation Moderator
Posts : 376 Join date : 2010-08-10 Age : 33 Location : Cambridgeshire, United Kingdom
| Subject: Re: rp_forestvillage Sat Feb 04, 2012 12:41 pm | |
| Water means the brush hasn't compiled as a func_water which is because you have a leak which is why it's fullbright. Load up your pointfile and follow the red line. | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Sat Feb 04, 2012 1:04 pm | |
| Nah, that's not the issue, I was just missing textures, so no properties could be baked on. I had to decompile some huge GCF files to be able to use the materials and such but I'll try compiling again. | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Sat Feb 04, 2012 1:45 pm | |
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Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
| Subject: Re: rp_forestvillage Sat Feb 04, 2012 2:54 pm | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Sat Feb 04, 2012 5:59 pm | |
| Made the lights from fire, like in the tavern and guardhouse flicker instead of fade so strangely. It's not very noticeable unless you look closely, but I may experiment with it more. I also replaced tons of cubemaps around the city, for the new models that have any type of shine. After generic map shit like this is done, I can move on to enlarging buildings and such, and it should be much faster. Aside from that, I may know of a cheesy way to have the night version done within 10 seconds (plus compile). | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Sat Feb 04, 2012 9:11 pm | |
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ViralHatred Radiation Moderator
Posts : 376 Join date : 2010-08-10 Age : 33 Location : Cambridgeshire, United Kingdom
| Subject: Re: rp_forestvillage Sun Feb 05, 2012 8:36 am | |
| Fix the shadowing on that door. | |
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themodtester
Posts : 348 Join date : 2009-02-16 Location : Holland.
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Sun Feb 05, 2012 8:48 am | |
| Oi, Viral. It could help if you were specific of which doors you mean. | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Sun Feb 05, 2012 11:17 am | |
| I'm going to take a wild guess and assume he means the first picture, where the door kind of casts a strange shadow outside. | |
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themodtester
Posts : 348 Join date : 2009-02-16 Location : Holland.
Character sheet Name: Age: Race:
| Subject: Re: rp_forestvillage Sun Feb 05, 2012 11:24 am | |
| - Dragon wrote:
- I'm going to take a wild guess and assume he means the first picture, where the door kind of casts a strange shadow outside.
Still is rather unclear, if you ask me. Ah well. Not going to object. | |
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Dragon
Posts : 125 Join date : 2009-03-22
Character sheet Name: Evangeline Melwasúl Age: 22 Race: Half-Elf
| Subject: Re: rp_forestvillage Sun Feb 05, 2012 11:28 am | |
| I have no idea if that's what he meant, I just stared at the pictures for a few minutes and found that. | |
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ViralHatred Radiation Moderator
Posts : 376 Join date : 2010-08-10 Age : 33 Location : Cambridgeshire, United Kingdom
| Subject: Re: rp_forestvillage Sun Feb 05, 2012 12:37 pm | |
| - themodtester wrote:
- Oi, Viral. It could help if you were specific of which doors you mean.
- Dragon wrote:
- I'm going to take a wild guess and assume he means the first picture, where the door kind of casts a strange shadow outside.
- themodtester wrote:
- Still is rather unclear, if you ask me. Ah well. Not going to object.
It was pretty obvious, it's the only door is giving a shadow in contrary to the light. The light is illuminating that area, but the door is giving a shadow from the light inside the room not outside. You can either specify a lighting origin or use a blocklight brush to fix the problem. | |
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