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Rutabega
Gambit
Scalene
Psycheandromida
Kain
Zaku350
Phry
Col Awesome
B3SERK
thorogoodd
Graley
Markka
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Markka
Moderator
Markka


Posts : 916
Join date : 2010-04-29
Age : 31

Character sheet
Name: Mirage Silverspine
Age: 17
Race: Human

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PostSubject: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 2:34 pm

To begin with, we have been on Lakeland for over a month and I've noticed a few people, including myself, getting fed up with it. Why? Read on to find out the reasons.

Lakeland is generally horribly small and cramped. The only good things it really does have is the somewhat larger inn and the keep, but that is where the good sides end. The rooms are tight and cramped, the town is small and cramped up, the keep is mostly unused as a guard "territory". Do we realisticly have that many guards so the keep would be occupied at least half of the time? I doubt it. There are several houses in the town, yes, but I think they're quite cramped up, as is everything else with the map. The woods are a joke and you can't realisticly even talk about "wilderness". The only forest area there is, is behind the town and only one small path that is hidden behind a few houses and ramps leads to it. It really is not is not even a remotely good solution. If the forest is that difficult to get to, why would anyone bother going in there? It leaves the forest next to completely useless. Does the ridiculous amount of water make up for this, then? No. What about the tiny isles in the lake? No. I don't think anyone but the tiny minority of people in Surna possess a boat of any kind to even travel by water. Complete waste of space and resources.

What about the characters that people play then? Several characters dwell the forests and wilderness around Surna, and not everyone wants to be stuck in the town. Ever since the plague event, we've been penned in the town, having little to no options to go elsewhere at all. I have a few examples of the characters that dwell the forests. These characters, and several others I don't really know of are restricted at best and unusable at worst.


T'zeetch'Rak
Phry's hunting and soul-sucking abomination that stalks the forests and chills it's victims for the feast. Due to the lack of foresty areas, the character is next to unplayable, since it cannot approach Surna without most likely getting attacked by the guards. The character has a very nice idea behind it, but is next to impossible to play as or develop in our current setting.

K'eyush
Our cuddly-wubbly grizzy bear. This poor thing doesn't have really anywhere to dwell or hunt in, since there is no wilderness. Seeing a bear just casually trot in the city is kinda silly, in my opinion.

Zack and Dnarh
They can't really hunt anything anymore, since they can't go out in the forest and do what they do best. They're forced to sit in the town, doing just about nothing, unless they find/have found something else to do. So much for having hunters characters too.

Rawlh'm
Our very own Lythari who we see often in the town. Without the forests and wilderness, he doesn't really have any place to hunt or flee into. Is it really a good decision if we just throw all the animals in the town and see what happens?

Rha'Lusk
Yeah, this is my very own character. I created this character so I wouldn't be bound to the town until someone is willing to teach Mirage the ways of magic. Unfortunately my poor Rha isn't doing too well in the tiny patch of forest behind the town, because noone ever goes there, so she has zero interaction. Lotta fun to sit in the forest, hoping for someone to come by.

Besides the characters, the forest opened a lot of RP opportunities, such as hunting, fishing, picking flowers and getting inappropriately touched by some dirty bumscag and getting scarred for life... In fact, my very first and memorable moment of RP was when Mirage was captured by an abesquilian and taken into the forest. John, Zayl and Marius(?) rescued her soon, though, with the cost of her dress. Nonetheless, I liked that a lot. I hope that won't stay as only memorable moment.

While this is from only my perspective, I've been trying to get other's opinions and characters included. I can't possibly describe everyone's perspectives, but I hope they will be voiced aswell. While Lakeland has some good sides too, the bad ones overshadow it by far in my opinion. With that being said, I hope I've made my disappointment and frustration with the map clear. If I missed something, do tell.

/rant
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Graley




Posts : 231
Join date : 2010-05-10
Location : Room.

Character sheet
Name:
Age: 1
Race: Human

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 2:39 pm

I agree. I can not go into the forest and hunt random strangers on Lakeland.
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thorogoodd

thorogoodd


Posts : 701
Join date : 2010-04-19
Age : 27
Location : London, Ontario

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Age:
Race:

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 2:45 pm

Exactly~!
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B3SERK

B3SERK


Posts : 644
Join date : 2010-05-03

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Age:
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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 2:47 pm

While lakeland is really great, it would be perfect if it had an actual forested area, so I would have to agree with Markka.
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Col Awesome

Col Awesome


Posts : 61
Join date : 2010-05-03
Age : 28
Location : Colchester

Character sheet
Name:
Age: 1
Race: Human

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 2:51 pm

I agree, Lakeland is Ok, but the old map was better.
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http://www.1227.com
Phry

Phry


Posts : 1591
Join date : 2010-04-17
Location : UK

Character sheet
Name:
Age: 56456464842
Race: Human

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 2:58 pm

-Lacuna
-Aer
-Eredus

To name a few.
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Guest
Guest




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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 3:25 pm

Alright, back to mountainvillage then?
I don't like it when the players are unhappy. Sad
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Markka
Moderator
Markka


Posts : 916
Join date : 2010-04-29
Age : 31

Character sheet
Name: Mirage Silverspine
Age: 17
Race: Human

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 3:37 pm

343 Guilty Spark wrote:
Alright, back to mountainvillage then?
I don't like it when the players are unhappy. Sad

Mountain or forest, whichever'll work.
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Zaku350

Zaku350


Posts : 835
Join date : 2010-01-18
Age : 29
Location : New Jersey, USA

Character sheet
Name: Zaku Daikun
Age: ---
Race: ---

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 3:47 pm

Map's on Mountain Village - now get your asses on and RP.
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Markka
Moderator
Markka


Posts : 916
Join date : 2010-04-29
Age : 31

Character sheet
Name: Mirage Silverspine
Age: 17
Race: Human

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 3:50 pm

Success!
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Kain

Kain


Posts : 1427
Join date : 2009-03-24
Location : Somewhere Pat doesn't want me to be

Character sheet
Name: Kain Redwell
Age: ???
Race: Human (?)

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 5:05 pm

I'll config the server to restart to mountainvillage again, too, if dats da case.
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Psycheandromida
He Who Wears Sunglasses at Night
Psycheandromida


Posts : 1503
Join date : 2009-09-25

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 5:09 pm

*facepalm*
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Scalene

Scalene


Posts : 379
Join date : 2010-03-02

Character sheet
Name: Talia Vortega
Age: 20s
Race: Human

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 11:16 pm

Can't we just change it regularly, they're all good...

Also, there's a reason K'eyush wanders around the city. It's the easiest way for her to get food. You've kind of all taught her bar = food.
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Gambit

Gambit


Posts : 2891
Join date : 2009-04-20
Age : 29

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Name:
Age:
Race:

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeTue Jun 08, 2010 11:19 pm

Graley wrote:
I agree. I can not go into the forest and hunt random strangers on Lakeland.

haven't even seen you on the server.
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https://i296.photobucket.com/albums/mm161/v4v_bucket2/12325130553
Rutabega
Moderator
Rutabega


Posts : 851
Join date : 2010-01-18
Age : 31

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 12:08 am

Honestly, Lakeland is far superior to either of the maps. The town and city area is far far -far- superior. Tbh while mountain is a good map, the buildings really suck, seeing as many of the buildings are just static, and the others are either just a box room or a two level box room. Also, I'd like to point out that Zack works as a guard, having joined in Mountain seeing as how there was nothing to do there because; and this is important. The forest is hardly ever used. Sure it's nice to have the option, but you can't deny that like, 80% 90% of the RP that happens is in the town, and even when the woods are used, a large area isn't. I'd also like to point out that the Lythari, as other dogs, could easily live in towns as strays, same goes with the bear, which often would come around the town anyways, plus it's near a lake, so ample fish to be had. My point is, when there's the woods, no-one bloody goes in there anyways unless two people that're bored agree to meet in the woods to fight or whatever. Furthermore, if we do mountain, I refuse to allow any "wild" animals or creatures into the city, this includes gnolls, bears, wolves and anything else that may fall under an aggressive creature, seeing as how the mountain city is walled and gated, not to mention it's on top of a cliff, meaning that nothing will get in or out, unlike lakeland where things can sort of come and go, seeing as how the only barriers are around the castle.
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Zaku350

Zaku350


Posts : 835
Join date : 2010-01-18
Age : 29
Location : New Jersey, USA

Character sheet
Name: Zaku Daikun
Age: ---
Race: ---

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 9:53 am

Gnolls could sneak inside, and such- as much as other creatures. Catfolk could be considered these monstrosities, too. Keep in mind. And people like Tzakuto are allowed in, and she's a 'phase-wasp' - Amongst other people, so I don't think you can restrict some people's rp, and not others - and I prefer Lakeland, much more then the other two, but in a community, you work to please everyone. So just swap out the maps regularly.
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thorogoodd

thorogoodd


Posts : 701
Join date : 2010-04-19
Age : 27
Location : London, Ontario

Character sheet
Name:
Age:
Race:

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 11:01 am

It's not hard for an intelligent animal to get into the city. Find a weak link in the defense or 1)Find someone to be their master 2)Get escorted into the city 3)??? 4)Profit

But the forests are used a lot more then you seem to be aware of...
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Kain

Kain


Posts : 1427
Join date : 2009-03-24
Location : Somewhere Pat doesn't want me to be

Character sheet
Name: Kain Redwell
Age: ???
Race: Human (?)

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 5:25 pm

With this many members, you'd think someone could manage to edit together the maps or something, assuming we got permission, which we should be able to.
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Zaku350

Zaku350


Posts : 835
Join date : 2010-01-18
Age : 29
Location : New Jersey, USA

Character sheet
Name: Zaku Daikun
Age: ---
Race: ---

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 5:29 pm

Oskutin was on the server, earlier, actually. Lol- And you just need to add a large forest to Lakeland. That's all.
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Rutabega
Moderator
Rutabega


Posts : 851
Join date : 2010-01-18
Age : 31

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 5:41 pm

I have permission and the VMF to edit lakeland, there's even a thread about that asking if anyone wanted to take a crack at editing some stuff in.

Also, if the city is on a cliff and heavily guarded due to wartime measures, I don't see any animals getting in.
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Zaku350

Zaku350


Posts : 835
Join date : 2010-01-18
Age : 29
Location : New Jersey, USA

Character sheet
Name: Zaku Daikun
Age: ---
Race: ---

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 5:50 pm

But is Surna on a cliff?--

I was pretty sure it wasn't in canon, Lakeland's not, nor was Forest-Village, and Mountain-Village was meant to be LEyenara.
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Rutabega
Moderator
Rutabega


Posts : 851
Join date : 2010-01-18
Age : 31

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 5:52 pm

It's hard to say what Surna is ICly, seeing as how I remember it always being said that IC Surna was way bigger than forestvillage. I always figure Surna is whatever we need it to be.
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Pat
Loremaster
Pat


Posts : 1299
Join date : 2009-02-15

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Name:
Age:
Race:

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 6:20 pm

The mountainvillage map is one part of Surna that happens to be on a hill above the approaching area. Not a cliff.

Lakeland is a part of Surna that borders the Surna lake.
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Rutabega
Moderator
Rutabega


Posts : 851
Join date : 2010-01-18
Age : 31

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 6:27 pm

Just what I was thinking infact, that each map represents a diff part of Surna.
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PuPeT-KaI




Posts : 930
Join date : 2010-02-07
Age : 27

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Name:
Age:
Race:

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PostSubject: Re: Change of vista   Change of vista Icon_minitimeWed Jun 09, 2010 6:32 pm

Me and some others were talking on the server, and I got an idea.

If we got permission, we could possibly get all three maps into one, and add teleports and an extra little section of 'crossroad', so it'd be like a large Surna (or 3 towns) which people could go to and from to their hearts content. :>

I just thought it'd be cool.
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