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 EMPIRES: A Game of World Dominion

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Omap

Omap


Posts : 249
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PostSubject: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 6:12 pm

Empires
EMPIRES: A Game of World Dominion Update6

Okay guys, I saw this on some other forums, so I want to do it here. To start, basically:

You all start in the tribal ages. Sticks and stones, ladies.

In order to progress, you need to do actions, outlined below.

TO JOIN, AND NEW PLAYERS CAN JOIN AT ANY TIME, POST THE FOLLOWING:

Quote :
Post:

Your country name

Where you want to be on the map

Ideology (Military, Economic, Expansive, Cultural. Picking one will give you a bonus to rolls )

Religion (feel free to make one up)

Government type (Communist, capitalist, republic, ect)


After that, I will mark you on the map (updating it) and post in the second post on this thread with the results of each "action" you take.

You can take up to three actions per update. actions can be ANYTHING. here's an example

Quote :
the grand empire of McGuffin tries to expand westward.

I will roll a D20 on my desk IRL, and add whatever modifiers you start with/have gained. Then adjust the map. Please only post once per update. or I will get angry and the dice gods will get angry.


Quote :
ON THE MAP

There are going to be several different things going on on the map at the same time. Lets point some out here.

COLORED BLOTCHES
these are the countries territories, you can tell what country by looking at the name inside the blotch.

CAPITALS
A countries capital will be marked on the map by a small flag.

TRADE ROUTES
Trade routes are noted by dotted RED lines on the map

PORTS
Port cities play an important role in the game. They allow you to form trade routes and have larger seafaring vessels.

SPECIAL EVENTS
you'll know when you see it.

FORTRESSES
Defensive positions. Armies need to take these out if they want to secure a front without the threat of attack from behind.


ON ACTIONS [READ]

PLEASE READ.

Actions can be ANYTHING YOU WANT THEM TO BE. but remember that because you say something doesn't mean it works. VAGUE IS USUALLY BETTER. for instance, Expand north, is better than, Expand north about 10 miles. I judge the average roll you need to get based on what you ask. If you ask for something specific, I judge that you need SPECIFICALLY THAT THING. And the roll will be harder. If something flat out fails, "you try to ____ but don't seem to grasp the concept" that means you're doing it wrong.





Last edited by Omap on Tue Mar 01, 2011 8:21 pm; edited 10 times in total
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Omap

Omap


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 6:13 pm

THIS THREAD IS WHERE I WILL POST THE CURRENT UPDATES. PLEASE WAIT UNTIL I POST AN UPDATE BEFORE POSTING A NEW REPLY WITH NEW ACTIONS.

DO NOT EDIT YOUR POSTS AFTER I'VE MADE AN UPDATE. OTHERWISE IT WILL LOOK RETARDED, YOU WILL LOOK RETARDED.
Spoiler:

Update 7

Quote :
Tiberia

You seek great fame in the southern wylds of the land, and take your two mightiest warriors deep into the alpine forests, A large crowd of spectators watches you leave, fearing the stories of the dark woods told around your capital, You and your posse move through the thick and ancient forests that have sustained your people and kept them in fear for all recorded time. You spend days treading through the perpetual twilight the canopy above provides, spears held ready for any threat there may be. Soon you approach a stone alter beset a massive pine in your path; making your skin crawl as you approach to see the dark and twisted offerings to some foul and misanthropic god. You do the first thing that comes to your mind, and destroy the alter, kicking it over and stomping the offerings into the soft forest earth. Your cohorts shout, not in warning but in glee, as they point to the likeness of a beautiful and naked woman peering about a tree. She speaks in a lulling wyld tone, and black lines of paint streak across her face in a tribal pattern, "What big strong men come to dethrone the god Shadara~" she coos, your men go over to brag, recounting their heroic deeds and triumph over nature's cruelty, but without warning, the woman emerges, a feminine figure upon a black and twisted body, Eight legs of a spider and a large abdomen under her near milk white torso. With a swing of her bladed arm, she bisects your follower in two, a charmed smile still on his face as his severed upper sections fall to the ground. Your second guard takes up his spear with difficulty, as you, great leader of men, rush to his aid, no feminine visage is enough to corrupt your will. The spider woman shrieks at the two of you, a bladed arm cutting deep through your remaining followers leg, sending him falling to the ground with a scream of pain. Your grasp is firm and your spear is sharp, and you thrust straight at the beasts twisted heart, but are denied your victory by a sweeping claw, knocking your blade away. you steady yourself as the spider laughs, "Why not just become a thrall of my mistress? Good lady Shadara takes good care of all her servants~" She says it in her cooing en-rapturous voice. You growl in anguish, the words searing your mortal mind like a hot knife, but through the haze of false promise, the word of your god fills you. You let out a mighty yell that reverberates through the shadowed woods and sends leaves flying away from you with the force, the spider creature stunned for a moment. Seeing your opportunity, you grip your spear and thrust straight for her gasping mouth, letting out of ferocious roar, "GREAT LORK ABOVE, GUIDE MY SPEAR!" the haft of your long spear shudders as the tip is forced out through the back of the creatures head, blood and bone spattering out from the blow. In the creatures dying breath, she swings a bladed claw, carving a deep wound through your clothes and chest, Your task done, the beast slain, the mighty presence of your god leaves you, but the feeling of that thunderous roar remains. You pull your spear up, the beasts severed head still impaled on it, and help your comrade back to the capital. Your people let out a wave of cheers as you return, and after the account of your tale, and the nodding confirmation by your surviving guard, bolster the moral of your people. if they had doubt in your capabilities before, There is none now.


Quote :
Ramonia

You quickly tame the camels, making slow but desert ready mounts, some people do complain of the smell though...

Your people think of a way to attack from a distance, and realize that throwing isn't nearly enough. you make a sort of bow, the arrows pointed with several poisoned cactus needles.

The boy hitting the rocks shows exceptional skill, and others soon try to hit rocks flying at them, soon a small gathering forms, and people celebrate their new sport. eventually they make up new rules of things to do AFTER you hit the rock, and they decide to name it, Baseball.


Quote :
The Slaaneshi Empire

You send men southward and gain a fair bit of land

Your engenseers get to work, clearing the land and laying halved trees to form a wooden road! It expands north to south to all your outlying towns, domestic trading flourishes!

you manage to find several large herds of buffalo, but can only afford enough land to keep ten or so. soon your herders abandon the idea, and just hunt them instead.


Quote :
Macketonia

You move to the north and fish, the fishermen bring in more than enough food to sate your hungry people!

You pick the biggest and tuskiest walrus and ordain him "Bubba." On the proving grounds, he quickly impales several sick people of your empire on his long tusks, the square below the steps of your palace run red with blood, his beige tusks stained crimson. A fine beast of war he will be.

You send out your guard and burn all edible plants, your people grumble and whisper of the insanity of their leader.


Quote :
Kanata

You assemble twenty five brave warriors and arm them, sending them south to slay the thread to your lands, they approach an open field with a long burned scar in the landscape, and soon see the comings of a large winged beast on the horizon, like a lizard with wings and a spiked tail, it descends upon your men, roaring hot fire pouring from it's mouth, half are burned to death with the first pass, and the moral of your men falter, several run screaming to be torn in two in the creatures massive jaws. the remainder of your squad circle around the captain, and hold their weapons high, as the dragon makes another pass, he swings upwards, the spear sliding through it's scales and through it's chest, with a guttural roar and another burst of fire into the air, it slams into the ground, defeated.

You manage to capture and tame several large horses.

You pack clay around your huts, making them less drafty and keeping the heat of a fire in better.

A new nation comes into being, but the land they requested does not exist! They are doomed to the black abyss, to know neither life or death. (Being a shithead means I ignore you. congrats. )

Quote :
Aloria

Your people have a strong connection with nature, large trees and parks dot your capital, as well as around it's borders. It slowly becomes tradition to pray under trees, if not necessarily to them, and once every year to hang slips of paper with a wish in the branches of the tree in the square of town, a mighty oak who's face knows not the wear of time.

You expand north a ways.


Quote :
Sara

Your people form the basics of a written language, a scrawling and ornate text that is best suited to the hand of a scholar rather than the common folk. a sloppier common dialect emerges soon after, though.

You develop more farms, growing grapes in the rich soil.

You look into some of the strange shiny rocks in the mountains towards the center of your land, you soon figure out that with some effort, you can put them into fire and extract a silvery black substance, Your seers cheer at the discovery of "Ferris"


Quote :
Banland

You develop a type of currency, exchanging secrets for goods and services, The most wise and open-eyed soon rise to the top of the social hierarchy

You dig down into the earth and try to find something, anything, after weeks of nothing but more dirt, you strike a strange glowing idol of blue and grey stone. Several people in the capital look upon it with wonder as it is brought back, The idol is in the shape of a large predator cat.

You tell your seers to write down all of their ideas on rolls of animal skins, soon large stocks of scrolls fill a house in your capital, you call it a "Chronicasium"


Quote :
Belariva

Your people try to make a new weapon, you take wood and carve it into a sharp shape, pointing the tip, they don't last long but they hurt like hell! YOU INVENT WOODEN SWORDS

You enslave the poorer members of your population, selling them to do manual labor and other acts of depravity. Several people in your empire dissagree with this, but you make them slaves too.

You move eastward a bit.


A new nation is formed in the lush river delta of the middle lands! they call themselves Smurfopia, and worship the great green in this world. For among the green-water visage lie, the long and lonesome sands stretch far away.


Quote :
Mother Russia

You start to expand south, the teams led by the bird speakers and Prophets of the Wing, you gather quite a bit of land!

You erect statues to the bird god all around your capital and in all outlying settlements, the populous applauds your wisdom and piety!

you proclaim the death penalty for all who would try to cheat their way to better standing, most people accept this as just.



Last edited by Omap on Tue Mar 01, 2011 8:08 pm; edited 9 times in total
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Mack
THE GLORY
Mack


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 6:25 pm

The Great Empire of Macketonia.

The island of Iceland.

Religious nation.

Ruled by the Macketonian emperor, Mack the Great.

Their religion is all devoted to worshipping their emperor, Mack the Great as a God.
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Krug

Krug


Posts : 1397
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Location : England

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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 6:49 pm

Ramonia

Saudi Arabia

Economic

The GLORIOUS religion of Pomudaio

Liberal Republic
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kamaitama

kamaitama


Posts : 381
Join date : 2009-03-12
Age : 33
Location : Venezuela

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Name: Naria Ordal
Age: 23
Race: Human

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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 7:02 pm

Partyland

Ibiza

Cultural. Counter cultural actually.

Dance

Unipartidary system. The entire nation is just in a permanent state of partying.
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Jack
President of the Gay Bar
Jack


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 7:11 pm

Tiberia

Siberia

Military

Two gods, Lork and Jork

Ruled by tribes, biggest and mightiest warlord has control
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ViralHatred
Radiation Moderator
ViralHatred


Posts : 376
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Age : 33
Location : Cambridgeshire, United Kingdom

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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 7:15 pm

Sara

Japan

Economic

None

Semi-Democratic Monarcy
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Xeloras
Arrogant Prick of an Admin
Xeloras


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 7:22 pm

Banland, also known as Upside Down land.

Australia

Expansive

The inhabitants of Banland tend to believe in the concept of persuasion and influence. It is thought that a very long, long time ago, there was in fact a God, a being of such immense influence that he died the moment he decided to use it. The basic philosophy of persuasion and influence is that the more something influences something else, the faster it dies. This explains why most rocks exist, and why trees live for such a unnecessarily long time. All living things happen to only have a certain amount of influence, derived from the infinite influence from someone who bothered to live a long time ago, and it is believed that once you exert all your influence and die, you will live as all the things you had influenced. Despite this being an incredibly strange and complicated religion, most people have a very good grasp on it, and all try to explore and influence as much as they can to prepare themselves for their afterlives.

Republic
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Phry

Phry


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 7:29 pm

Georgia.

Russia.

Expansive.

Orthodox Christian [Manipulated by Tsarist Regime].

Autocracy.



Last edited by Phry on Wed Feb 23, 2011 7:51 pm; edited 1 time in total
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Omap

Omap


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 7:40 pm

You may now do an action
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Jack
President of the Gay Bar
Jack


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 7:48 pm

TIBERIA

Our pickiteers and pioneers claim lands and expand North!
Our Holymen improve their Irrigation and Farming techniques!
Our pioneers and scouts explore south!
We expand our tribal lands (CITY), growing our members!
The Country holds a grand recruitment day.
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Krug

Krug


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 7:56 pm

The leader of the RAMONIA tribe decides to take the following action.

Great emphasis on attempting to expand southwards.
Great emphasis on the growth of farms and agriculture.
Emphasis on attempting to expand eastwards.
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Xeloras
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Xeloras


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 8:03 pm

The high priests of Banland observe the astral signs of influence and deem the appropriate actions to be this:

1: Expand as far as we can towards the outer reaches of infinite banland.

2: Begin construction of a nerve-center in Banland's middle.

and 3: Try to better farming methods to influence and feed the people of the future.
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Phry

Phry


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 8:10 pm

Georgia

-Expeditionary force expands East attempting to reach the Sea.
-Farming land is expanded, more efficient farming methods, these attempted to be distributed among farm communities.
-Use of a local, domesticated bird is suggested for long-distance communication.
-Encounter another small tribe, with more advanced weaponry. Food and better clothing is offered in ex-change for new ranged weaponry technology
-This smaller tribe is offered cattle to join the larger fold of the nation.
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Omap

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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 8:50 pm

You may now do an action

Quote :
I'm going to grab some fudz. So when I get back I will do the next set of updates.
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Jack
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Jack


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 8:55 pm

TIBERIA

Our pickiteers and pioneers take a break, travelling back to the capital to revel in the ceremonies and gain new ideas!
Our Holymen add more into their ranks, founding an official research hut for the Warboss!
Our builders form a group, considering bunching tents together for more space for people in smaller rooms!
The Warboss decides that he wants to have another wife. He looks towards the neighbouring tribes of the lands, hoping to find a worthy bride with a suitable dowry of technology and wealth.
The tribe's best inventors are called forth by the research hut to put in weapon technology ideas, which will be tested on the local wildlife.
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Xeloras
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Xeloras


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 8:59 pm

The High Priests of probability once again consult the stars, suggesting more courses of action.

1: Continue expansion, so that all may feel our influence and become a part of us.

2: Attempt to construct better tools, the dark forces of improbability are working against us, we have not anything to aid us in our planting quests.

3: Try and reinforce the idea of a nerve center, we must collect our influence in one place so we may direct it easily.
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Phry

Phry


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 9:04 pm

Georgia

-Expeditionary force that was sent East evolves into a Sea-based community, attempt to live off the land in this new environment.
-Wood is noticed to float, and the suggestion of using wood to somehow fish easier arises.
-New Farming laws are set in place by the tribal chieftans, quickly adopting the form of the 'Bird Speakers'. This tries to restore order to the squabbling over the farms. The smartest men are also gathered to the Bird Speakers to be formed into the sect of the 'Bird Brains'.
-Fish is attempted to be brought between the two settlements, and a new settlement is attempted to be constructed inbetween, to create a safe passage inbetween.
-Explorers are sent West.


Last edited by Phry on Wed Feb 23, 2011 9:41 pm; edited 3 times in total
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B3SERK

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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 9:08 pm

Belarivia

South America, the Brazilian area

Military

No need for religion, people need killing, food needs getting

Monarchy
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Krug

Krug


Posts : 1397
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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 9:15 pm

The RAMONIA tribe decides to take the following action.

Attempt to form an early form of a democratic government.
Expansion of borders to the west
Attempts to cultivate newly acquired land
The populace shows interest in making a settlement to the east the capital of Ramonia.
The smartest men of Ramonia put their minds into discovering defensive technologies.
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Omap

Omap


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 10:12 pm

You may now post new actions. I'm going to bed so they will be updated when I read them in about 14 hours. No rush.
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Jack
President of the Gay Bar
Jack


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 10:21 pm

TIBERIA

Our picketeers and pioneers use their new inspiration to try and expand more, chartering less of the land all the whilst.
Our Librarians are eager to form a club. They look at the religious ideals of the country, and start talking about them to see if they were more efficient than a burden.
Our builders want to update the city with the new techniques, asking for new people to come together to form a larger sort of tribal settlement.
The Warboss is angry upon finding nothing around. He takes his new found "Pointy Stikk" and uses it on the nearest person he can find. (Training)
The populace suddenly feel something odd. They cannot determine their sexuality, and start attempting to mate every which way.
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Krug

Krug


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 10:22 pm

The RAMONIA tribe deliberates upon the following actions.

Designation of specialists to look into the creation of tools to make farming and building easier.
The leader of the tribe makes demands of making the largest settlement bigger and more built up.
The builders of the tribe venture out across Ramonia to try and discover new building materials.
Pioneers look into pushing borders ever more southwards.
Fanatical pomudaio priests attempt to organise the construction of a shrine to the all-seeing raven, Pomuu.
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Zappericus

Zappericus


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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeWed Feb 23, 2011 10:32 pm

The Slaaneshi Empire

Central America

Expansion

Slaaneshidom: Highly sexual religion that involves orgies, live human sacrifices and sadism.

Imperialist Dictatorship.



Last edited by Zappericus on Thu Feb 24, 2011 9:27 am; edited 2 times in total
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ViralHatred
Radiation Moderator
ViralHatred


Posts : 376
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PostSubject: Re: EMPIRES: A Game of World Dominion   EMPIRES: A Game of World Dominion Icon_minitimeThu Feb 24, 2011 1:31 am

The small group of Sara have been playing with flint.

They are also attempting to create freestanding shelter.

Discovered edible mushrooms.
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