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 T'zeetch'Rak - Spellbook - Minor Spells

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Pat
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Graley
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Phry
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Phry

Phry


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PostSubject: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 4:07 pm

Minor Spells



Elemental Magic


Spoiler:




Necromancy


Spoiler:



OOC: So I figured it was time I actually set some spells in stone. These are the very basic, minor spells that T'zeetch knows.
I'll dream up some more complex and dagerous spells later.


Last edited by Phry on Sun Jan 02, 2011 10:44 pm; edited 4 times in total
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Relevance Pie

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 4:24 pm

Accept.
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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 4:24 pm

Uh.. I'm not really sure about some of it.
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Phry

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 4:27 pm

Which bits?
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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 4:29 pm

Mostly just the Translocation one.. It seems sort of overpowered.
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Graley




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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 4:33 pm

Accepted but I got one question, how big is this corrosive cloud?

Also, maybe add some flaw to displacement.
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Phry

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 4:43 pm

23:39 - Phry: what part about the translocation
23:39 - Phry: is OP
23:39 - Phry: beucase i don't get that
23:39 - Phry: it's fairly realistic
23:40 - xeno586: i guess i just don't like how it has the potential to kill someone without a fighting chance
23:40 - xeno586: i mean yeah
23:40 - xeno586: it has a really low chance of happening
23:40 - xeno586: but you know what i mean, Razz
23:40 - Phry: that's the same chance as drinking a potion!
23:41 - xeno586: you have a choice in drinking a potion
23:41 - Phry: you have a choice
23:41 - xeno586: usually
23:41 - xeno586: :V
23:41 - Phry: in engaging t'zeetch in a fight
23:41 - Phry: he's a special character
23:41 - Phry: he's supposed to be dangeorus
*some discussion later*
23:46 - xeno586: eh alright then
23:46 - xeno586: it's not like i'll be fighting him anytime soon



Maybe I didn't explain it correctly but every variant of that spell teleports them 40m roughly away. Expect for the 1 roll of course.

And this spell takes time to Weave, hence 'powerful translocation spell'.

Even on the large fall, the chances are you wont break anything anyway, and even if you do, it'd be a finger, nothing serious at all. I suppose you could die if you landed on your head, but again, that's down to your RP discression.
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Gambit

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 4:50 pm

What is the cast time, indicators, and what not of the teleportation.
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https://i296.photobucket.com/albums/mm161/v4v_bucket2/12325130553
Phry

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 6:59 pm

I'd say atleast five seconds.
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Pat
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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 7:05 pm

Denied because of the 'minor' translocation spell. Even if I were to accept this along the line, forcefully teleporting someone else during combat would not be a minor spell.

also, shivering shackles? that's puntastic
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Dama Oscura

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 7:16 pm

There's too little description on what are the limitations of this spells, because none of them actually seem minor. Just how acidic are the acid clouds? How big are they? Can you raise any dead? Can you teleport anything?

Because in their current form they could require an app just for each one separately. I can't even imagine what the "major" spells are gonna be like.
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Psycheandromida
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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 7:45 pm

I'll deny because he doesn't need it. I've already seen T'zeentch raise a couple zombies in mere seconds.
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Phry

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 10:40 pm

I suddenly realised what a contradiction it was to have a powerful spell in a minor spell app.

Removed.
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Pat
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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 10:48 pm

Now that's better.

I'm going to accept this unless anyone has any other ideas.
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Phry

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 10:50 pm

Psycheandromida wrote:
I'll deny because he doesn't need it. I've already seen T'zeentch raise a couple zombies in mere seconds.

As per this, i've cleared it up with Psyche. The undead he raised wasn't instantly risen, that was during that Whittle article weeks ago where the Graveyard was emptied.

They were actually pre-burrowed under that soil, everything about that encounter with Scarecrow was planned.
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Dama Oscura

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 11:30 pm

How many dead can he awaken? How big is the acid cloud? Can it corrode metal?
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Phry

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeSun Jan 02, 2011 11:42 pm

Acid Cloud is fairly small and localised, it's slightly more acidic than actual acid rain, think a pH that'd actually cause skin irritation. I doubt it would corrode metal, though. Atleast not as fast as you're thinking.

Auhmmm, presumably unlimited assuming he had the corpses and the actual energy source to do so (i.e. his soul talismans).

It's not going to be limitless, though.

Couldn't put an exact number on it.

What needs to be remembered is that souls are very powerful power sources for those twisted and evil enough to harness them.
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Phry

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeMon Jan 03, 2011 3:05 am

/edgey about autoprune.

This need more opinions?
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Phry

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeThu Jan 06, 2011 4:38 am

Can haz opinions.
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Mack
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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeThu Jan 06, 2011 5:47 am

since nobody seems to have any more qualms with this i say accept it.
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Kain

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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitimeThu Jan 06, 2011 4:20 pm

Phry wrote:
What needs to be remembered is that souls are very powerful power sources for those twisted and evil enough to harness them.

better stay away from the soul police, son

anyway, yes, seems everything's cleared up

movification, engagggee
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PostSubject: Re: T'zeetch'Rak - Spellbook - Minor Spells   T'zeetch'Rak - Spellbook - Minor Spells Icon_minitime

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