| T'zeetch'Rak - Spellbook - Minor Spells | |
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+5Pat Gambit Graley Relevance Pie Phry 9 posters |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
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Relevance Pie
Posts : 35 Join date : 2010-05-11
Character sheet Name: Grok Age: 34 Race: Goblin
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 4:24 pm | |
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Guest Guest
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 4:24 pm | |
| Uh.. I'm not really sure about some of it. |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 4:27 pm | |
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Guest Guest
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 4:29 pm | |
| Mostly just the Translocation one.. It seems sort of overpowered. |
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Graley
Posts : 231 Join date : 2010-05-10 Location : Room.
Character sheet Name: Age: 1 Race: Human
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 4:33 pm | |
| Accepted but I got one question, how big is this corrosive cloud?
Also, maybe add some flaw to displacement. | |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 4:43 pm | |
| 23:39 - Phry: what part about the translocation 23:39 - Phry: is OP 23:39 - Phry: beucase i don't get that 23:39 - Phry: it's fairly realistic 23:40 - xeno586: i guess i just don't like how it has the potential to kill someone without a fighting chance 23:40 - xeno586: i mean yeah 23:40 - xeno586: it has a really low chance of happening 23:40 - xeno586: but you know what i mean, 23:40 - Phry: that's the same chance as drinking a potion! 23:41 - xeno586: you have a choice in drinking a potion 23:41 - Phry: you have a choice 23:41 - xeno586: usually 23:41 - xeno586: :V 23:41 - Phry: in engaging t'zeetch in a fight 23:41 - Phry: he's a special character 23:41 - Phry: he's supposed to be dangeorus *some discussion later* 23:46 - xeno586: eh alright then 23:46 - xeno586: it's not like i'll be fighting him anytime soon Maybe I didn't explain it correctly but every variant of that spell teleports them 40m roughly away. Expect for the 1 roll of course. And this spell takes time to Weave, hence 'powerful translocation spell'. Even on the large fall, the chances are you wont break anything anyway, and even if you do, it'd be a finger, nothing serious at all. I suppose you could die if you landed on your head, but again, that's down to your RP discression. | |
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Gambit
Posts : 2891 Join date : 2009-04-20 Age : 29
Character sheet Name: Age: Race:
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 4:50 pm | |
| What is the cast time, indicators, and what not of the teleportation. | |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 6:59 pm | |
| I'd say atleast five seconds. | |
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Pat Loremaster
Posts : 1299 Join date : 2009-02-15
Character sheet Name: Age: Race:
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 7:05 pm | |
| Denied because of the 'minor' translocation spell. Even if I were to accept this along the line, forcefully teleporting someone else during combat would not be a minor spell.
also, shivering shackles? that's puntastic | |
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Dama Oscura
Posts : 243 Join date : 2010-04-10
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 7:16 pm | |
| There's too little description on what are the limitations of this spells, because none of them actually seem minor. Just how acidic are the acid clouds? How big are they? Can you raise any dead? Can you teleport anything?
Because in their current form they could require an app just for each one separately. I can't even imagine what the "major" spells are gonna be like. | |
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Psycheandromida He Who Wears Sunglasses at Night
Posts : 1503 Join date : 2009-09-25
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 7:45 pm | |
| I'll deny because he doesn't need it. I've already seen T'zeentch raise a couple zombies in mere seconds. | |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 10:40 pm | |
| I suddenly realised what a contradiction it was to have a powerful spell in a minor spell app.
Removed. | |
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Pat Loremaster
Posts : 1299 Join date : 2009-02-15
Character sheet Name: Age: Race:
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 10:48 pm | |
| Now that's better.
I'm going to accept this unless anyone has any other ideas. | |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 10:50 pm | |
| - Psycheandromida wrote:
- I'll deny because he doesn't need it. I've already seen T'zeentch raise a couple zombies in mere seconds.
As per this, i've cleared it up with Psyche. The undead he raised wasn't instantly risen, that was during that Whittle article weeks ago where the Graveyard was emptied. They were actually pre-burrowed under that soil, everything about that encounter with Scarecrow was planned. | |
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Dama Oscura
Posts : 243 Join date : 2010-04-10
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 11:30 pm | |
| How many dead can he awaken? How big is the acid cloud? Can it corrode metal? | |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Sun Jan 02, 2011 11:42 pm | |
| Acid Cloud is fairly small and localised, it's slightly more acidic than actual acid rain, think a pH that'd actually cause skin irritation. I doubt it would corrode metal, though. Atleast not as fast as you're thinking.
Auhmmm, presumably unlimited assuming he had the corpses and the actual energy source to do so (i.e. his soul talismans).
It's not going to be limitless, though.
Couldn't put an exact number on it.
What needs to be remembered is that souls are very powerful power sources for those twisted and evil enough to harness them. | |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Mon Jan 03, 2011 3:05 am | |
| /edgey about autoprune.
This need more opinions? | |
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Phry
Posts : 1591 Join date : 2010-04-17 Location : UK
Character sheet Name: Age: 56456464842 Race: Human
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Thu Jan 06, 2011 4:38 am | |
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Mack THE GLORY
Posts : 1415 Join date : 2010-04-06 Age : 43
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Thu Jan 06, 2011 5:47 am | |
| since nobody seems to have any more qualms with this i say accept it. | |
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Kain
Posts : 1427 Join date : 2009-03-24 Location : Somewhere Pat doesn't want me to be
Character sheet Name: Kain Redwell Age: ??? Race: Human (?)
| Subject: Re: T'zeetch'Rak - Spellbook - Minor Spells Thu Jan 06, 2011 4:20 pm | |
| - Phry wrote:
- What needs to be remembered is that souls are very powerful power sources for those twisted and evil enough to harness them.
better stay away from the soul police, son anyway, yes, seems everything's cleared up movification, engagggee | |
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