Welcome! |
| | Character Creator | |
| | Author | Message |
---|
TRUlyjuST
Posts : 641 Join date : 2009-02-15
Character sheet Name: Age: 5 Race: Golden Retriever
| Subject: Character Creator Fri Apr 10, 2009 7:05 pm | |
| I've known about this awesome character creator for a while, and I've finally decided to post it here. http://www.pathguy.com/cg35.htm#top_of_formPersonally, I love the fact that it gives you so many choices in how to make a character, such as races and feats. Also, feel free to post any characters you make here. | |
| | | Guest Guest
| Subject: Re: Character Creator Fri Apr 10, 2009 7:33 pm | |
| - The Character Generator wrote:
- Kevin
Male Half-Dragon Kobold Druid 18 True Neutral Representing Kruglor
Strength 16 (+3) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 13 (+1) Wisdom 16 (+3) Charisma 17 (+3) Size: Small Height: 2' 11" Weight: 38 lb Skin: Brown Eyes: Red Hair: None Total Hit Points: 125
Speed: 30 feet
Armor Class: 19 = 10 +2 [leather] +2 [dexterity] +1 [small] -1 [aggressive] +4 [half-dragon] +1 [kobold]
Touch AC: 12 Flat-footed: 17 Initiative modifier: +4 = +2 [dexterity] +2 [aggressive] Fortitude save: +15 = 11 [base] +2 [constitution] +2 [great fortitude] Reflex save: +8 = 6 [base] +2 [dexterity] Will save: +14 = 11 [base] +3 [wisdom] Attack (handheld): +15/+10/+5 = 13 [base] +3 [strength] +1 [small] -1 [brawler] -1 [reckless] Attack (unarmed): +17/+12/+7 = 13 [base] +3 [strength] +1 [small] +1 [brawler] -1 [reckless] Attack (missile): +15/+10/+5 = 13 [base] +2 [dexterity] +1 [small] -1 [brawler] Grapple check: +13/+8/+3 = 13 [base] +3 [strength] -4 [small] +1 [brawler]
Languages: Common Draconic Druidic Sylvan Scimitar [1d4, crit 18-20/x2, 2 lb, one-handed, slashing] Leather armor [light; +2 AC; max dex +6; check penalty 0; 7.5 lb.]
Feats:
Acrobatic Agile Alertness Athletic Great Fortitude Power Attack Unofficial Admin Status
Traits:
Aggressive Brawler Focused Reckless Uncivilized
Kevin's Equipment: _____ 29 lb Weapons / Armor / Shield (from above) Backpack Bedroll Blanket, winter x1 Bottle Caltrops Grappling hook Lamp (common) Tent Holly and mistletoe Spell component pouch Thieves' tools
More about Kevin:
Kickin' names and takin' ass. Koboooold! |
| | | TRUlyjuST
Posts : 641 Join date : 2009-02-15
Character sheet Name: Age: 5 Race: Golden Retriever
| Subject: Re: Character Creator Fri Apr 10, 2009 7:33 pm | |
| I made Xal! - Quote :
- Xalicor Neothron
Male Lich Human Necromancer 21 Neutral Evil Representing TRUlyjuST
Strength 10 (+0) Dexterity 10 (+0) Constitution --- [undead] Intelligence 25 (+7) Wisdom 18 (+4) Charisma 8 (-1) Size: Medium Height: 5' 10" Weight: 170 lb Skin: Eyes: Black Hair:
Total Hit Points: 128
Speed: 30 feet
Armor Class: 15 = 10 +5 [lich]
Touch AC: 10 Flat-footed: 15
Initiative modifier: +0 = +0 [dexterity] Fortitude save: +6 = 6 [base] +0 [epic] Reflex save: +6 = 6 [base] +0 [epic] Will save: +16 = 12 [base] +0 [epic] +4 [wisdom] Attack (handheld): +11/+6 = 10 [base] +1 [epic] Attack (unarmed): +11/+6 = 10 [base] +1 [epic] Attack (missile): +11/+6 = 10 [base] +1 [epic] Grapple check: +11/+6 = 10 [base] +1 [epic]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb.
Languages: Abyssal Common Spiritfolk Dwarven Elven Dark_Elf_Silent Infernal Sylvan
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
No familiar yet
Feats:
Improved Counterspell Skill Focus (Know Arcana) Improved Wizard Spell Capacity [epic] x1 Spell Focus (Necromancy) Greater Spell Focus (Necromancy) Spell Mastery x5 Spells: Spell Penetration Greater Spell Penetration Scribe Scroll [free to wizard] Maximize Spell
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 7 = +7 Balance Dex* 0 = +0 Bluff Cha -1 = -1 Climb Str* 0 = +0 Concentration Cha [undead] 23 = -1 +24 Craft_1 Int 7 = +7 Craft_2 Int 7 = +7 Craft_3 Int 7 = +7 Diplomacy Cha -1 = -1 Disguise Cha -1 = -1 Escape Artist Dex* 0 = +0 Forgery Int 7 = +7 Gather Information Cha -1 = -1 Heal Wis 4 = +4 Hide Dex* 8 = +0 +8 [lich] Intimidate Cha -1 = -1 Jump Str* 0 = +0 Knowledge (arcana) Int 34 = +7 +24 +3 [skill focus] Knowledge (architecture) Int 31 = +7 +24 Knowledge (dungeoneering) Int 31 = +7 +24 Knowledge (geography) Int 31 = +7 +24 Knowledge (history) Int 31 = +7 +24 Knowledge (religion) Int 27 = +7 +20 Knowledge (planes) Int 31 = +7 +24 Listen Wis 12 = +4 +8 [lich] Move Silently Dex* 8 = +0 +8 [lich] Perform_1 Cha -1 = -1 Perform_2 Cha -1 = -1 Perform_3 Cha -1 = -1 Perform_4 Cha -1 = -1 Perform_5 Cha -1 = -1 Ride Dex 0 = +0 Search Int 15 = +7 +8 [lich] Sense Motive Wis 12 = +4 +8 [lich] Spellcraft Int 33 = +7 +24 +2 [Knowledge, arcane] Spot Wis 12 = +4 +8 [lich] Survival Wis 4 = +4 Swim Str** 0 = +0 Use Rope Dex 0 = +0
* = check penalty for wearing armor
Know Architecture >=5 ranks gives +2 on search checks for secret doors. Know Dungeoneering >=5 ranks gives +2 on survival checks underground. Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards. Know Planes >=5 ranks gives +2 on survival checks on other planes.
Zero-level Necromancer spells: 4 per day
First-level Necromancer spells: 6 (4+2) per day
Second-level Necromancer spells: 6 (4+2) per day
Third-level Necromancer spells: 6 (4+2) per day
Fourth-level Necromancer spells: 5 (4+1) per day
Fifth-level Necromancer spells: 5 (4+1) per day
Sixth-level Necromancer spells: 5 (4+1) per day
Seventh-level Necromancer spells: 5 (4+1) per day
Eighth-level Necromancer spells: 4 per day
Ninth-level Necromancer spells: 4 per day
Improved Wizard Spell Capacity x1 with 25 Intelligence:
Recommended distribution: Level 10 spells: 1 per day
Human:
* Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included)
Lich:
* Undead with d12; usual undead traits
* +2 intelligence, +2 wisdom, +2 charisma, no constitution.
* Turn resistance +4
* +8 racial bonus on hide, listen, move silently, search, sense motive, and spot
* Level adjustment +4
* Immunity to cold, electricity, polymorph, and mind-affecting spells
* Touch attack once per round; save vs. fortitude (DC=12+half lich HD+charisma modifier) or permanently paralyzed, appear dead.
* Fear aura
* Damage reduction 15/bludgeoning plus magic.
Wizard (Necromancer):
* Familiar / Alertness, etc.
* Bonus Feats (already included)
* High intelligence gains bonus spells daily
Class HP rolled Level 1: Necromancer 4 Level 2: Necromancer 6 Level 3: Necromancer 6 Level 4: Necromancer 10 +1 to intelligence Level 5: Necromancer 6 Level 6: Necromancer 1 Level 7: Necromancer 3 Level 8: Necromancer 3 +1 to intelligence Level 9: Necromancer 12 Level 10: Necromancer 12 Level 11: Necromancer 5 Level 12: Necromancer 2 +1 to intelligence Level 13: Necromancer 6 Level 14: Necromancer 12 Level 15: Necromancer 1 Level 16: Necromancer 7 +1 to intelligence Level 17: Necromancer 7 Level 18: Necromancer 9 Level 19: Necromancer 12 Level 20: Necromancer 1 +1 to intelligence Level 21: Necromancer 3
Xalicor Neothron's Equipment:
4 lb
2 lb 15 lb _____ 21 lb Weapons / Armor / Shield (from above) Candle Spell component pouch Spellbook x5
Total
Also...
Black Robe
More about Xalicor Neothron: | |
| | | Guest Guest
| Subject: Re: Character Creator Fri Apr 10, 2009 7:35 pm | |
| I think I just tarnished the rulebook a bit there. God, I wish there was like the D&D board game online - as in, the internet equivalent of having a bunch of friends, creating your characters and playing D&D, or is that just me. |
| | | Koliup
Posts : 530 Join date : 2009-03-28 Location : Walling myself off from civilization, while re-living my horrible life.
Character sheet Name: Skynet Age: Not important Race: Giant super computer.
| Subject: Re: Character Creator Fri Apr 10, 2009 7:37 pm | |
| - Kruggly wrote:
- I think I just tarnished the rulebook a bit there. God, I wish there was like the D&D board game online - as in, the internet equivalent of having a bunch of friends, creating your characters and playing D&D, or is that just me.
There is, I just don't remember the name.. | |
| | | TRUlyjuST
Posts : 641 Join date : 2009-02-15
Character sheet Name: Age: 5 Race: Golden Retriever
| Subject: Re: Character Creator Fri Apr 10, 2009 7:37 pm | |
| - The Character Generator wrote:
Feats:
Acrobatic Agile Alertness Athletic Great Fortitude Power Attack Unofficial Admin Status . I lol'd | |
| | | Guest Guest
| Subject: Re: Character Creator Fri Apr 10, 2009 7:39 pm | |
| |
| | | TRUlyjuST
Posts : 641 Join date : 2009-02-15
Character sheet Name: Age: 5 Race: Golden Retriever
| Subject: Re: Character Creator Fri Apr 10, 2009 8:11 pm | |
| Kiris! - Quote :
- Kiris Narmetha
Female Catfolk Rogue 5 Chaotic Good Representing TRUlyjuST
Strength 12 (+1) Dexterity 21 (+5) Constitution 13 (+1) Intelligence 11 (+0) Wisdom 11 (+0) Charisma 17 (+3) Size: Medium Height: 4' 10" Weight: 85 lb Skin: Light Eyes: Light Brown Hair: Light Brown
Total Hit Points: 25
Speed: 30 feet
Armor Class: 17 = 10 +2 [leather] +5 [dexterity]
Touch AC: 15 Flat-footed: 17 [uncanny dodge]
Initiative modifier: +5 = +5 [dexterity] Fortitude save: +3 = 1 [base] +1 [constitution] +1 [passionate] Reflex save: +9 = 4 [base] +5 [dexterity] Will save: +0 = 1 [base] -1 [passionate] Attack (handheld): +4 = 3 [base] +1 [strength] Attack (unarmed): +4 = 3 [base] +1 [strength] Attack (missile): +8 = 3 [base] +5 [dexterity] Grapple check: +4 = 3 [base] +1 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb.
Languages: Common Catfolk
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Acrobatic Stealthy
Traits:
Passionate Skinny
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 0 = +0 Balance Dex* 5 = +5 Bluff Cha 3 = +3 Climb Str* 1 = +1 Concentration Con 1 = +1 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha 3 = +3 Disguise Cha 3 = +3 Escape Artist Dex* 14 = +5 +8 +1 [skinny] Forgery Int 0 = +0 Gather Information Cha 11 = +3 +8 Heal Wis 0 = +0 Hide Dex* 15 = +5 +8 +2 [stealthy] Intimidate Cha 3 = +3 Jump Str* 3 = +1 +2 [acrobatic] Listen Wis 10 = +0 +8 +2 [catfolk] Move Silently Dex* 17 = +5 +8 +2 [catfolk] +2 [stealthy] Open Lock Dex 13 = +5 +8 Perform_1 Cha 11 = +3 +8 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Ride Dex 5 = +5 Search Int 0 = +0 Sense Motive Wis 0 = +0 Sleight of Hand Dex* 13 = +5 +8 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** 1 = +1 Tumble Dex* 7 = +5 +2 [acrobatic] Use Rope Dex 5 = +5
* = check penalty for wearing armor
Escape Artist >=5 ranks gives +2 on use rope checks for bindings. Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.
Catfolk:
* Cat-headed humanoids.
* +4 dexterity, +2 charisma have been added already.
* Level adjustment +1.
* Low-light vision.
* +2 racial bonus on listen and move silently.
Rogue:
* Sneak Attack +3d6
* Trapfinding
* Evasion (level 2)
* Trap Sense (level 3)
* Uncanny Dodge (level 4)
* Improved Uncanny Dodge (level
* Special Abilities (choices begin at 10th level)
Class HP rolled Level 1: Rogue 6 Level 2: Rogue 1 Level 3: Rogue 4 Level 4: Rogue 3 +1 to dexterity Level 5: Rogue 6
Kiris Narmetha's Equipment:
16 lb
4 lb 1 lb 2 lb _____ 23 lb Weapons / Armor / Shield (from above) Bottle Waterskins x1 Thieves' tools Tools (miscellaneous) x1
Total
Also...
Several other containers of Alcohol|Trenchcoat
More about Kiris Narmetha: | |
| | | Guest Guest
| Subject: Re: Character Creator Fri Apr 10, 2009 9:46 pm | |
| Made Mary - Quote :
- Marius Shire
Male Re-dead Swordmage / Wandering Swordmage Level 18 Unaligned Representing Marius Shire
Strength 21 (+5) Constitution 23 (+6) Dexterity 23 (+6) Intelligence 19 (+4) Wisdom 19 (+4) Charisma 19 (+4) Height: 8' 0" Weight: 185 lb Skin: Pale Eyes: Silver Hair: Silver; Straight; Beardless
Maximum Hit Points: 140
Bloodied: 70 Surge Value: 35 Surges / Day: 14 [includes constitution modifier]
Size: Medium Speed: 5 squares [includes armor penalty] Vision: Darkvision
Initiative: 1d20 +19 = + 9 [half level] + 6 [dexterity] + 4 [improved initiative] Base Strength Attack: 1d20 +14 = + 9 [half level] + 5 [strength] Base Dexterity Attack: 1d20 +15 = + 9 [half level] + 6 [dexterity] Base Constitution Attack: 1d20 +15 = + 9 [half level] + 6 [constitution] Base Intelligence Attack: 1d20 +13 = + 9 [half level] + 4 [intelligence] Base Wisdom Attack: 1d20 +13 = + 9 [half level] + 4 [wisdom] Base Charisma Attack: 1d20 +13 = + 9 [half level] + 4 [charisma]
Armor Class: 28 = 10 + 9 [half level] + 3 [assume swordmage warding] + 6 [chainmail] Fortitude Defense: 25 = 10 + 9 [half level] + 6 [constitution] Reflex Defense: 25 = 10 + 9 [half level] + 6 [dexterity] Will Defense: 25 = 10 + 9 [half level] + 2 [swordmage] + 4 [wisdom]
Armor: Chainmail (40 lb)
Shield: None
Attacks:
Unarmed Melee: +14 [base strength attack] vs AC; damage 1[W]=1d4+5 [strength] Longswordv: +17 vs AC [+14 strength] [+3 proficiency]; damage 1[W]=1d8+5 [strength] 4 lb (Heavy blade) versatile Greenflame Blade +13w [base intelligence attack] vs AC Sword Burst +13i [base intelligence attack] vs reflex Four Corners Attack +13w [base intelligence attack] vs AC Flamewall Strike [FRPG] +13i [special] Beacon Blade [FRPG] +13w [base intelligence attack] vs AC Dimensional Slash [FRPG] +13w [base intelligence attack] vs AC Inferno's Sword [FRPG] +13i [base intelligence attack] vs reflex Sword Shock [FRPG] +13w [base intelligence attack] vs AC v Versatile weapon. Add +1 to damage if using two-handed. w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc. i Implement-usable power. Apply a bonus as appropriate. Swordmages do not apply their weapon proficiencies to implement-usable spells.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load: Heavy Load: Maximum Drag Load 210 lb. 420 lb. 1050 lb. Encumberance 3.5
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 153 lb. or less 154-306 lb. 307-460 lb. 460 lb. 920 lb. 2300 lb.
Languages: Common; (? 1 more)
Skills:
Acrobatics: +22 = 6 [dexterity] + 9 [half level] + 5 [skill training] + 3 [skill focus]-1 [armor] Arcana: +18 = 4 [intelligence] + 9 [half level] + 5 [class training] Athletics: +21 = 5 [strength] + 9 [half level] + 5 [class training] + 3 [skill focus]-1 [armor] Bluff: +13 = 4 [charisma] + 9 [half level] Diplomacy: +13 = 4 [charisma] + 9 [half level] Dungeoneering: +13 = 4 [wisdom] + 9 [half level] Endurance: +21 = 6 [constitution] + 9 [half level] + 2 [Re-dead] + 5 [class training]-1 [armor] Heal: +13 = 4 [wisdom] + 9 [half level] History: +13 = 4 [intelligence] + 9 [half level] Insight: +13 = 4 [wisdom] + 9 [half level] Intimidate: +18 = 4 [charisma] + 9 [half level] + 5 [class training] Nature: +13 = 4 [wisdom] + 9 [half level] Perception: +21 = 4 [wisdom] + 9 [half level] + 5 [skill training] + 3 [skill focus] Religion: +13 = 4 [intelligence] + 9 [half level] Stealth: +14 = 6 [dexterity] + 9 [half level]-1 [armor] Streetwise: +13 = 4 [charisma] + 9 [half level] Thievery: +14 = 6 [dexterity] + 9 [half level]-1 [armor]
Feats:
Armor Proficiency -- Chainmail Blade Opportunist Burning Blizzard Combat Reflexes Improved Initiative Skill Focus -- Acrobatics Skill Focus -- Athletics Skill Focus -- Perception Skill Training -- Acrobatics Skill Training -- Perception Weapon Proficiency -- Greatsword
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+5 [strength] Basic Ranged Attack: By weapon, damage 1[W]+6 [dexterity] Bull Rush: +14 [base strength attack] vs fortitude Grab: +14 [base strength attack] vs reflex Move grabbed target: +14 [base strength attack] vs fortitude Escape: +22 [acrobatics] vs reflex / +21 [athletics] vs fortitude Aegis of Assault [Swordmage][minor action] Greenflame Blade [FRPG; Level 1] Sword Burst [FRPG; Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind Spend an Action Point [free action, not in surprise round] Racial Ability [Re-dead] (?) Silver Steel Veil [FRPG; Level 6 Utility][minor action] Flamewall Strike [FRPG; Level 7] Four Corners Attack [Wandering Swordmage Level 11] Arcane Tanglestep [Wandering Swordmage Level 12 Utility][immediate reaction] Dimensional Slash [FRPG; Level 13]
Daily Powers:
Eldritch Speed [FRPG; Level 2 Utility][no action] Beacon Blade [FRPG; Level 9] Dimensional Dodge [FRPG; Level 10 Utility][immediate interrupt] Inferno's Sword [FRPG; Level 15] Ironskin [FRPG; Level 16 Utility][minor action]
Re-dead: Describe below:
Swordmage
* This swordmage chose the Aegis of Assault. * Swordbond * Swordmage Warding [+3 on AC assumes blade in one hand, other hand free; wielding a blade without the other hand free gives +1 on AC]
Wandering Swordmage
* Aegis Insight [Level 11] * People's History [Level 11] * Teleportation Action [Level 11] * Learn from Experience [Level 16] * Four Corners Attack [paragon attack 11] * Arcane Tanglestep [paragon utility 12] * Heritage of Blades [paragon attack 20]
Psyche's Equipment:
44 lb 2 lb 5 lb
4 lb 2 lb 5 lb 1 lb 10 lb 10 lb 2 lb 4 lb _____ 89 lb Weapons / Armor / Shield (from above) Backpack Bedroll Flint and steel Grappling hook Hammer Pitons x10 Pouch (belt) x1 Rations (1 day) x10 Rope (50', hempen) x1 Sunrods x2 Waterskins x1
Total
Magic items:
Weapon: Weapon: Weapon: Weapon: Armor: Shield: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Epic Tier Milestone / / /
Death Saving Throw Failures:
More about Psyche: RAAAGE
EDIT: Who wants to see Lord Psyche the Immoral? |
| | | TRUlyjuST
Posts : 641 Join date : 2009-02-15
Character sheet Name: Age: 5 Race: Golden Retriever
| Subject: Re: Character Creator Mon Apr 13, 2009 2:11 pm | |
| - Kruggly wrote:
- I think I just tarnished the rulebook a bit there. God, I wish there was like the D&D board game online - as in, the internet equivalent of having a bunch of friends, creating your characters and playing D&D, or is that just me.
I think I found one... http://www.rpgobjects.com/index.php?c=orpg | |
| | | Guest Guest
| Subject: Re: Character Creator Mon Apr 13, 2009 2:39 pm | |
| Wow... That'd be cool to play... |
| | | Guest Guest
| Subject: Re: Character Creator Mon Apr 13, 2009 2:44 pm | |
| - TRUlyjuST wrote:
- Kruggly wrote:
- I think I just tarnished the rulebook a bit there. God, I wish there was like the D&D board game online - as in, the internet equivalent of having a bunch of friends, creating your characters and playing D&D, or is that just me.
I think I found one... http://www.rpgobjects.com/index.php?c=orpg TRUlyjuST ascended to 'Winnar' level. |
| | | TRUlyjuST
Posts : 641 Join date : 2009-02-15
Character sheet Name: Age: 5 Race: Golden Retriever
| Subject: Re: Character Creator Mon Apr 13, 2009 2:46 pm | |
| Thank you Thank you, I was wanting someone to test it out before I played it anyway, so it is a win-win situation! | |
| | | Sponsored content
| Subject: Re: Character Creator | |
| |
| | | | Character Creator | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|