Subject: Re: The new ( old ) script Tue Aug 31, 2010 8:30 pm
... this is what Olden has evolved into while I was gone!?! I have got to find time to jump in at some point!
Dama Oscura
Posts : 243 Join date : 2010-04-10
Subject: Re: The new ( old ) script Tue Aug 31, 2010 9:22 pm
TRUlyjuST wrote:
... this is what Olden has evolved into while I was gone!?! I have got to find time to jump in at some point!
Good to see you around, TRULy.
The purpose of what I'm doing is precisely that, return Olden to it's state of freshness by innovating a bit, here and there. Just a little something I can do for this community which has had the temper to tolerate my sissy fits.
Dama Oscura
Posts : 243 Join date : 2010-04-10
Subject: Re: The new ( old ) script Mon Sep 06, 2010 12:08 am
Bump:
Expect release soon.
Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
Subject: Re: The new ( old ) script Mon Sep 06, 2010 12:49 am
Waiting with serious want.
Dama Oscura
Posts : 243 Join date : 2010-04-10
Subject: Re: The new ( old ) script Tue Sep 07, 2010 1:18 pm
Or Tieflings and Aasimar. We need people to play the other races anyway.
Munroe DEAR GOD DON'T LOOK IN HIS EYES
Posts : 1392 Join date : 2009-02-24 Location : Fortress of Ultimate Darkness
Subject: Re: The new ( old ) script Sat Sep 11, 2010 8:44 pm
Please. Please. Pleeaase. Any code that involves an adjustable camera offset (for being bigger/smaller) that has to update the camera every time you move. Don't add it. If it's already in there, please remove it.
That chunk of code in Tiramisu is horrible whenever I move. The camera must update every time your location changes, but it can't do it all the time. So, you get jerky camera movements, which can get a little nauseating. This effect will either make me feel sick or piss me off. And I don't like either of those.
We don't need third person or view offsets. At least, I don't.
In the mean time, can we get Cakescript back up there, maybe to spark some server population?
Dama Oscura
Posts : 243 Join date : 2010-04-10
Subject: Re: The new ( old ) script Sat Sep 11, 2010 9:49 pm
Phear wrote:
Please. Please. Pleeaase. Any code that involves an adjustable camera offset (for being bigger/smaller) that has to update the camera every time you move. Don't add it. If it's already in there, please remove it.
That chunk of code in Tiramisu is horrible whenever I move. The camera must update every time your location changes, but it can't do it all the time. So, you get jerky camera movements, which can get a little nauseating. This effect will either make me feel sick or piss me off. And I don't like either of those.
We don't need third person or view offsets. At least, I don't.
In the mean time, can we get Cakescript back up there, maybe to spark some server population?
Okay, I'll put it simple for you, as to why was scriptenforcer on ( It's no longer on ), and my reasons for everything else.
1) No thirdperson mod will work with my script PERIOD. No thirdparty tool at all will work with it because it uses a remotely different system than what exist for anywhere else.
2) You don't know which chunk of code you're even talking about, and it's smoothed out to the best of my skill. If you would have asked, I would have simply told you to do the following commands, cl_cmdrate 70, rp_thirdperson 0, rp_headbob 0, rp_renderbody 0. That disables everything and smoothens out movement. No need for you to do anything else.
3) You don't have any criteria to decide what's needed and what's not needed at all. The reason why thirdperson exists is because it's easier to control non bipeds with it. Some also like it, but wouldn't be able to use thirdparty mods for thirdperson using my system. My script has in no way caused any sort of shrinking in population except for the few of you who just wouldn't ask worth damn. The other script has been used for a real long while too, and it did not cause any spark of population. Just because YOU can't adapt, doesn't mean anybody else should wait for you.
Munroe DEAR GOD DON'T LOOK IN HIS EYES
Posts : 1392 Join date : 2009-02-24 Location : Fortress of Ultimate Darkness
Subject: Re: The new ( old ) script Sat Sep 11, 2010 11:21 pm
1) Not true. I have a working third-person mod, and several other CS mods that all work just fine with your script.
2) Not knowing which chunk of code doesn't change anything. He can't look in your code and diagnose the problem. And I say you should default those vars at what you suggested, and let people turn on the third-person and such if they want, instead of saddling them with a jerky camera movement to start off with. Or just get rid of it.
Dama Oscura
Posts : 243 Join date : 2010-04-10
Subject: Re: The new ( old ) script Sat Sep 11, 2010 11:51 pm
Munroe wrote:
1) Not true. I have a working third-person mod, and several other CS mods that all work just fine with your script.
2) Not knowing which chunk of code doesn't change anything. He can't look in your code and diagnose the problem. And I say you should default those vars at what you suggested, and let people turn on the third-person and such if they want, instead of saddling them with a jerky camera movement to start off with. Or just get rid of it.
NOW it does. Hence why I removed ScriptEnforcer.
Second, it will, but I would have preferred that over people just telling me "this shit sucks", because that helps nobody. And that's the reception I got.
Whatever, it's not gonna break my stride, I'm making an effort to finish a few things, which I will then complete for release.
Krug
Posts : 1397 Join date : 2010-01-20 Age : 31 Location : England
Subject: Re: The new ( old ) script Sun Sep 12, 2010 6:17 am
Quote :
In the mean time, can we get Cakescript back up there, maybe to spark some server population?
Don't you dare. This script is the best thing to happen in Olden in a while.