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 The new ( old ) script

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+19
Phear
Gambit
Munroe
TRUlyjuST
B3SERK
thorogoodd
Graley
Kali
Kain
Phry
Blitz
Zaku350
PuPeT-KaI
Rutabega
themodtester
Markka
Krug
Psycheandromida
Dama Oscura
23 posters
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Rutabega
Moderator
Rutabega


Posts : 851
Join date : 2010-01-18
Age : 31

The new ( old ) script - Page 6 Empty
PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Sep 12, 2010 7:15 am

Dont worry about population, its got little if anything to due with script and itll pick up in a few days, I plan to make sure of that once I get back.
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Phear
Angry Veteran
Phear


Posts : 107
Join date : 2009-02-18
Age : 33

Character sheet
Name:
Age: 1
Race: Human

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Sep 12, 2010 9:45 am

Dama Oscura wrote:
Phear wrote:
Please. Please. Pleeaase. Any code that involves an adjustable camera offset (for being bigger/smaller) that has to update the camera every time you move. Don't add it. If it's already in there, please remove it.

That chunk of code in Tiramisu is horrible whenever I move. The camera must update every time your location changes, but it can't do it all the time. So, you get jerky camera movements, which can get a little nauseating. This effect will either make me feel sick or piss me off. And I don't like either of those.

We don't need third person or view offsets. At least, I don't.



In the mean time, can we get Cakescript back up there, maybe to spark some server population?

Okay, I'll put it simple for you, as to why was scriptenforcer on ( It's no longer on ), and my reasons for everything else.

1) No thirdperson mod will work with my script PERIOD. No thirdparty tool at all will work with it because it uses a remotely different system than what exist for anywhere else.

2) You don't know which chunk of code you're even talking about, and it's smoothed out to the best of my skill. If you would have asked, I would have simply told you to do the following commands, cl_cmdrate 70, rp_thirdperson 0, rp_headbob 0, rp_renderbody 0. That disables everything and smoothens out movement. No need for you to do anything else.

3) You don't have any criteria to decide what's needed and what's not needed at all. The reason why thirdperson exists is because it's easier to control non bipeds with it. Some also like it, but wouldn't be able to use thirdparty mods for thirdperson using my system. My script has in no way caused any sort of shrinking in population except for the few of you who just wouldn't ask worth damn. The other script has been used for a real long while too, and it did not cause any spark of population. Just because YOU can't adapt, doesn't mean anybody else should wait for you.

I'm stating this right now, because I'm tired of saying it: I have no problem with third person.

The PROBLEM is the first person view offset. NOT third person.

I'm NOT talking about third person.
I'm NOT talking about script enforcer.
I'm TALKING about the offset camera.

If you don't remove it, at least put a var in there to disable it, so you can use the normal first person view, no camera used.
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Dama Oscura

Dama Oscura


Posts : 243
Join date : 2010-04-10

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Sep 12, 2010 11:32 am

Phear wrote:


I'm stating this right now, because I'm tired of saying it: I have no problem with third person.

The PROBLEM is the first person view offset. NOT third person.

I'm NOT talking about third person.
I'm NOT talking about script enforcer.
I'm TALKING about the offset camera.

If you don't remove it, at least put a var in there to disable it, so you can use the normal first person view, no camera used.

Quote :
cl_cmdrate 70, rp_thirdperson 0, rp_headbob 0, rp_renderbody 0.
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Phear
Angry Veteran
Phear


Posts : 107
Join date : 2009-02-18
Age : 33

Character sheet
Name:
Age: 1
Race: Human

The new ( old ) script - Page 6 Empty
PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Sep 12, 2010 2:50 pm

Dama Oscura wrote:
Phear wrote:


I'm stating this right now, because I'm tired of saying it: I have no problem with third person.

The PROBLEM is the first person view offset. NOT third person.

I'm NOT talking about third person.
I'm NOT talking about script enforcer.
I'm TALKING about the offset camera.

If you don't remove it, at least put a var in there to disable it, so you can use the normal first person view, no camera used.

Quote :
cl_cmdrate 70, rp_thirdperson 0, rp_headbob 0, rp_renderbody 0.

This does not disable the first person offset camera.
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Dama Oscura

Dama Oscura


Posts : 243
Join date : 2010-04-10

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeFri Sep 17, 2010 8:52 pm

The new ( old ) script - Page 6 Gm_flatgrass0029

Updated the menu around, changed the font, added the vitals thing. ( For some reason the player's model moves around when I take a screenshot, it's supposed to be centered )

As for other updates, I've been mostly bug fixing, I fixed the off aiming in third and firstperson, I added a way to remove the camera as a whole, and finished the gear editing VGUI, so for real this time, expect a release soon.
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Dama Oscura

Dama Oscura


Posts : 243
Join date : 2010-04-10

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSat Sep 18, 2010 1:36 pm

Due to popular demand, the character editor has been simplified. To this:

The new ( old ) script - Page 6 Gm_flatgrass0035
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Dama Oscura

Dama Oscura


Posts : 243
Join date : 2010-04-10

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSat Sep 18, 2010 5:07 pm

More updates, fuck yeah! We now have 34 weapons available as gear. 20 swords, 5 shields, 3 scabbards, 2 axes, 2 polearms, 1 mace, 1 claw. I'll probably add a few more as I go, considering that they're just about an mb each uncompressed.

Currently, you'll have to ask to get one of them, later on I'll make a system allowing you to have starter stuff.
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Dama Oscura

Dama Oscura


Posts : 243
Join date : 2010-04-10

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSat Sep 18, 2010 6:14 pm

NOTE: UPDATE'S PROBABLY GONNA GO LIVE TODAY. DOWNLOAD THIS.

http://www.mediafire.com/?6illo8sq5ikm8uk
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Gambit

Gambit


Posts : 2891
Join date : 2009-04-20
Age : 29

Character sheet
Name:
Age:
Race:

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Sep 19, 2010 1:44 am

Model manip crashes me each time. Bring back perma model changer too
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https://i296.photobucket.com/albums/mm161/v4v_bucket2/12325130553
Guest
Guest




The new ( old ) script - Page 6 Empty
PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSat Oct 02, 2010 9:40 pm

Been having the problem of crashing a minute after everytime I come into the game. Tried joining like three times and it came out with the same result.
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Dama Oscura

Dama Oscura


Posts : 243
Join date : 2010-04-10

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSat Oct 02, 2010 10:30 pm

Speful wrote:
Been having the problem of crashing a minute after everytime I come into the game. Tried joining like three times and it came out with the same result.

Nothing to do with the script, it's probably your computer.
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Jackxter

Jackxter


Posts : 238
Join date : 2010-07-03
Location : Delaware

Character sheet
Name: Judith Both
Age: 32
Race: Human

The new ( old ) script - Page 6 Empty
PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeTue Oct 05, 2010 1:16 pm

Server will soon be a furry haven. God I want that script ;(.
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Dama Oscura

Dama Oscura


Posts : 243
Join date : 2010-04-10

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeTue Oct 05, 2010 3:52 pm

Jackxter wrote:
Server will soon be a furry haven. God I want that script ;(.

It's, uh, released.

http://www.facepunch.com/showthread.php?t=1009936
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Jackxter

Jackxter


Posts : 238
Join date : 2010-07-03
Location : Delaware

Character sheet
Name: Judith Both
Age: 32
Race: Human

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeTue Oct 05, 2010 8:34 pm

Dama Oscura wrote:
Jackxter wrote:
Server will soon be a furry haven. God I want that script ;(.

It's, uh, released.

http://www.facepunch.com/showthread.php?t=1009936

You rock brothah!
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Dama Oscura

Dama Oscura


Posts : 243
Join date : 2010-04-10

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 2:51 pm

Oh hey guys.

Scratch this thread, none of this happened.

Mind you, it was not my choice. If it were for me, I would keep the stuff, but whatever, Olden ain't a democracy.
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Markka
Moderator
Markka


Posts : 916
Join date : 2010-04-29
Age : 31

Character sheet
Name: Mirage Silverspine
Age: 17
Race: Human

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 3:12 pm

Que?
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Kain

Kain


Posts : 1427
Join date : 2009-03-24
Location : Somewhere Pat doesn't want me to be

Character sheet
Name: Kain Redwell
Age: ???
Race: Human (?)

The new ( old ) script - Page 6 Empty
PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 3:30 pm

That's correct. This was my choice. I've decided we're not going to use tiramisu as Aeria's script.

At the moment, it's not finalized. I'll be speaking individually with everyone regarding the matter, but you may also feel free to post your opinion here.

If anyone has any disagreements, take it up with me and only me, as this was my decision.


Last edited by Kain on Sun Oct 10, 2010 4:30 pm; edited 1 time in total
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ViralHatred
Radiation Moderator
ViralHatred


Posts : 376
Join date : 2010-08-10
Age : 33
Location : Cambridgeshire, United Kingdom

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 4:26 pm

Do I get any weight seeing how I've been funding the server that nobody seems to play on any more for the past two months? Laughing
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Http://www.Radiation-Roleplay.com
Kain

Kain


Posts : 1427
Join date : 2009-03-24
Location : Somewhere Pat doesn't want me to be

Character sheet
Name: Kain Redwell
Age: ???
Race: Human (?)

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 4:29 pm

I suppose you do, yes.
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PuPeT-KaI




Posts : 930
Join date : 2010-02-07
Age : 27

Character sheet
Name:
Age:
Race:

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 4:30 pm

ViralHatred wrote:
Do I get any weight seeing how I've been funding the server that nobody seems to play on any more for the past two months? Laughing

Iunno, seems like people have to be asked to get on, or wait until someones on by themselves. Not all the time, but still.
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Psycheandromida
He Who Wears Sunglasses at Night
Psycheandromida


Posts : 1503
Join date : 2009-09-25

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 4:30 pm

ViralHatred wrote:
Do I get any weight seeing how I've been funding the server that nobody seems to play on any more for the past two months? Laughing

I told you that people play on it and it's a matter of timing, but you just ignored me.
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ViralHatred
Radiation Moderator
ViralHatred


Posts : 376
Join date : 2010-08-10
Age : 33
Location : Cambridgeshire, United Kingdom

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 4:31 pm

Kain wrote:
I suppose you do, yes.

Well if I had to make a suggestion, I'd suggest getting a custom script made if you can find a reasonable price from a decent scripter. Custom made to accompany all the features Aeria would want.
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Http://www.Radiation-Roleplay.com
beyondbirthday




Posts : 2
Join date : 2010-08-31

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 4:41 pm

ViralHatred wrote:
Well if I had to make a suggestion, I'd suggest getting a custom script made if you can find a reasonable price from a decent scripter. Custom made to accompany all the features Aeria would want.

But still simple enough that we all would know how to navigate it, and so it wouldn't lag like shit.

EDIT:

OOPPS WRONG ACCOUNT
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ViralHatred
Radiation Moderator
ViralHatred


Posts : 376
Join date : 2010-08-10
Age : 33
Location : Cambridgeshire, United Kingdom

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 4:46 pm

beyondbirthday wrote:
ViralHatred wrote:
Well if I had to make a suggestion, I'd suggest getting a custom script made if you can find a reasonable price from a decent scripter. Custom made to accompany all the features Aeria would want.

But still simple enough that we all would know how to navigate it, and so it wouldn't lag like shit.

EDIT:

OOPPS WRONG ACCOUNT

Got you.

But yeah, ideally you'd want a stable balance between client and serverside lua.
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Http://www.Radiation-Roleplay.com
Dama Oscura

Dama Oscura


Posts : 243
Join date : 2010-04-10

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PostSubject: Re: The new ( old ) script   The new ( old ) script - Page 6 Icon_minitimeSun Oct 10, 2010 4:48 pm

ViralHatred wrote:

Well if I had to make a suggestion, I'd suggest getting a custom script made if you can find a reasonable price from a decent scripter. Custom made to accompany all the features Aeria would want.

As opposed to a free custom script coded by someone with 4 years into a Computer Science degree?
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